九宫格/全地图广播
宽600 高400 flash 中
实际为 屏幕宽/3 屏幕高/3
为一个格子的直径
基础算法是:
PlayerMoving.GRID_WIDTH = max_width/3
PlayerMoving.GRID_HEIGHT = max_height/3
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int gridX = x / PlayerMoving.GRID_WIDTH;
int gridY = y / PlayerMoving.GRID_HEIGHT;
return new int[] { (gridX - 2) * PlayerMoving.GRID_WIDTH, (gridX + 3) * PlayerMoving.GRID_WIDTH - 1,
(gridY - 2) * PlayerMoving.GRID_HEIGHT, (gridY + 3) * PlayerMoving.GRID_HEIGHT - 1 };