从x264抽出对cpu进行检测的asm代码并放到vc工程里

参考自:http://blog.csdn.net/eagler_hzh/article/details/6550841

其实要抽出的函数是x264\common\cpu.c里的void x264_cpu_detect(void),源文件

int x264_cpu_cpuid_test( void );
void x264_cpu_cpuid( uint32_t op, uint32_t *eax, uint32_t *ebx, uint32_t *ecx, uint32_t *edx );
void x264_cpu_xgetbv( uint32_t op, uint32_t *eax, uint32_t *edx );

uint32_t x264_cpu_detect( void )
{
    uint32_t cpu = 0;
    uint32_t eax, ebx, ecx, edx;
    uint32_t vendor[4] = {0};
    uint32_t max_extended_cap;
    int cache;

#if !ARCH_X86_64
    if( !x264_cpu_cpuid_test() )
        return 0;
#endif

    x264_cpu_cpuid( 0, &eax, vendor+0, vendor+2, vendor+1 );
    if( eax == 0 )
        return 0;

    x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx );
    if( edx&0x00800000 )
        cpu |= X264_CPU_MMX;
    else
        return 0;
    if( edx&0x02000000 )
        cpu |= X264_CPU_MMXEXT|X264_CPU_SSE;
    if( edx&0x04000000 )
        cpu |= X264_CPU_SSE2;
    if( ecx&0x00000001 )
        cpu |= X264_CPU_SSE3;
    if( ecx&0x00000200 )
        cpu |= X264_CPU_SSSE3;
    if( ecx&0x00080000 )
        cpu |= X264_CPU_SSE4;
    if( ecx&0x00100000 )
        cpu |= X264_CPU_SSE42;
    /* Check OXSAVE and AVX bits */
    if( (ecx&0x18000000) == 0x18000000 )
    {
        /* Check for OS support */
        x264_cpu_xgetbv( 0, &eax, &edx );
        if( (eax&0x6) == 0x6 )
            cpu |= X264_CPU_AVX;
    }

    if( cpu & X264_CPU_SSSE3 )
        cpu |= X264_CPU_SSE2_IS_FAST;
    if( cpu & X264_CPU_SSE4 )
        cpu |= X264_CPU_SHUFFLE_IS_FAST;

    x264_cpu_cpuid( 0x80000000, &eax, &ebx, &ecx, &edx );
    max_extended_cap = eax;

    if( !strcmp((char*)vendor, "AuthenticAMD") && max_extended_cap >= 0x80000001 )
    {
        cpu |= X264_CPU_SLOW_CTZ;
        x264_cpu_cpuid( 0x80000001, &eax, &ebx, &ecx, &edx );
        if( edx&0x00400000 )
            cpu |= X264_CPU_MMXEXT;
        if( cpu & X264_CPU_SSE2 )
        {
            if( ecx&0x00000040 ) /* SSE4a */
            {
                cpu |= X264_CPU_SSE2_IS_FAST;
                cpu |= X264_CPU_LZCNT;
                cpu |= X264_CPU_SHUFFLE_IS_FAST;
                cpu &= ~X264_CPU_SLOW_CTZ;
            }
            else
                cpu |= X264_CPU_SSE2_IS_SLOW;

            if( ecx&0x00000080 ) /* Misalign SSE */
            {
                cpu |= X264_CPU_SSE_MISALIGN;
                x264_cpu_mask_misalign_sse();
            }
        }
    }

    if( !strcmp((char*)vendor, "GenuineIntel") )
    {
        x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx );
        int family = ((eax>>8)&0xf) + ((eax>>20)&0xff);
        int model  = ((eax>>4)&0xf) + ((eax>>12)&0xf0);
        if( family == 6 )
        {
            /* 6/9 (pentium-m "banias"), 6/13 (pentium-m "dothan"), and 6/14 (core1 "yonah")
             * theoretically support sse2, but it's significantly slower than mmx for
             * almost all of x264's functions, so let's just pretend they don't. */
            if( model == 9 || model == 13 || model == 14 )
            {
                cpu &= ~(X264_CPU_SSE2|X264_CPU_SSE3);
                assert(!(cpu&(X264_CPU_SSSE3|X264_CPU_SSE4)));
            }
            /* Detect Atom CPU */
            else if( model == 28 )
            {
                cpu |= X264_CPU_SLOW_ATOM;
                cpu |= X264_CPU_SLOW_CTZ;
            }
            /* Some Penryns and Nehalems are pointlessly crippled (SSE4 disabled), so
             * detect them here. */
            else if( model >= 23 )
                cpu |= X264_CPU_SHUFFLE_IS_FAST;
        }
    }

    if( (!strcmp((char*)vendor, "GenuineIntel") || !strcmp((char*)vendor, "CyrixInstead")) && !(cpu&X264_CPU_SSE42))
    {
        /* cacheline size is specified in 3 places, any of which may be missing */
        x264_cpu_cpuid( 1, &eax, &ebx, &ecx, &edx );
        cache = (ebx&0xff00)>>5; // cflush size
        if( !cache && max_extended_cap >= 0x80000006 )
        {
            x264_cpu_cpuid( 0x80000006, &eax, &ebx, &ecx, &edx );
            cache = ecx&0xff; // cacheline size
        }
        if( !cache )
        {
            // Cache and TLB Information
            static const char cache32_ids[] = { 0x0a, 0x0c, 0x41, 0x42, 0x43, 0x44, 0x45, 0x82, 0x83, 0x84, 0x85, 0 };
            static const char cache64_ids[] = { 0x22, 0x23, 0x25, 0x29, 0x2c, 0x46, 0x47, 0x49, 0x60, 0x66, 0x67,
                                                0x68, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7c, 0x7f, 0x86, 0x87, 0 };
            uint32_t buf[4];
            int max, i = 0;
            do {
                x264_cpu_cpuid( 2, buf+0, buf+1, buf+2, buf+3 );
                max = buf[0]&0xff;
                buf[0] &= ~0xff;
                for( int j = 0; j < 4; j++ )
                    if( !(buf[j]>>31) )
                        while( buf[j] )
                        {
                            if( strchr( cache32_ids, buf[j]&0xff ) )
                                cache = 32;
                            if( strchr( cache64_ids, buf[j]&0xff ) )
                                cache = 64;
                            buf[j] >>= 8;
                        }
            } while( ++i < max );
        }

        if( cache == 32 )
            cpu |= X264_CPU_CACHELINE_32;
        else if( cache == 64 )
            cpu |= X264_CPU_CACHELINE_64;
        else
            x264_log( NULL, X264_LOG_WARNING, "unable to determine cacheline size\n" );
    }

#if BROKEN_STACK_ALIGNMENT
    cpu |= X264_CPU_STACK_MOD4;
#endif

    return cpu;
}

int x264_cpu_cpuid_test( void );
void x264_cpu_cpuid( uint32_t op, uint32_t *eax, uint32_t *ebx, uint32_t *ecx, uint32_t *edx );
void x264_cpu_xgetbv( uint32_t op, uint32_t *eax, uint32_t *edx );

这三个函数实现是在asm里面,位置x264\common\x86\cpu-a.asm

而cpu-a.asm引用了x264\common\x86\x86inc.asm,直接把x86inc.asm的内容全部复制到cpu-a.asm里面。

然后把cpu-a.asm添加到vc工程,安装好nasm(http://www.nasm.us/),在vc解决方案文件列表里右键cpu-a.asm文件选择属性,如下设置:


我的是vc的对话框工程,x264里的是c函数,所以使用函数的时候加上extern "C"。cpu-a里的一个函数定义是

;-----------------------------------------------------------------------------
; void cpu_cpuid( int op, int *eax, int *ebx, int *ecx, int *edx )
;-----------------------------------------------------------------------------
cglobal cpu_cpuid, 5,7
    push rbx
    push  r4
    push  r3
    push  r2
    push  r1
    mov  eax, r0d
    cpuid
    pop  rsi
    mov [rsi], eax
    pop  rsi
    mov [rsi], ebx
    pop  rsi
    mov [rsi], ecx
    pop  rsi
    mov [rsi], edx
    pop  rbx
    RET

但外面要使用则是void x264_cpu_cpuid(...),cglobal这个宏改了名字,最开头有%define program_name x264,反正最后是什么名字用dumpbin /all xxx.obj看看就清楚了。

调用:

//检测CPU代码
extern "C" void x264_cpu_cpuid( int op, int *eax, int *ebx, int *ecx, int *edx );
void CdialogDlg::OnBnClickedButtonCpuDec()
{
	// TODO: 在此添加控件通知处理程序代码
	int cpu = 0;
    int eax, ebx, ecx, edx;
    int vendor[4] = {0};
    int max_extended_cap;
    int cache;

	x264_cpu_cpuid( 0, &eax, vendor+0, vendor+2, vendor+1 );
    if( eax == 0 )
        return ;

	//继续操作
}


也可以不这样搞。直接在命令行

nasm -f win32 -DPREFIX cpu-a.asm
就出来cpu-a.obj了,然后使用vc提供的工具

lib cpu-a.obj
就出来cpu-a.lib了,然后把lib扔去vc工程里链接一下,在extern "C"声明一下函数也可以用了。


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