运算符优先级[zz]

http://www.cppreference.com/wiki/operator_precedence

 

C++ Operator Precedence

The operators at the top of this list are evaluated first. Operators within a group have the same precedence. All operators have left-to-right associativity unless otherwise noted.

 

PrecedenceOperatorDescriptionExampleOverloadableAssociativity
1::Scope resolution operatorClass::age = 2;nonone
2()
()
[]
->
.
++
--
Function call
Member initalization 
Array access
Member access from a pointer
Member access from an object
Post-increment
Post-decrement
isdigit('1')
c_tor(int x, int y) : _x(x), _y(y*10){};
array[4] = 2;
ptr->age = 34;
obj.age = 34;
for( int i = 0; i < 10; i++ ) cout << i;
for( int i = 10; i > 0; i-- ) cout << i;
yes
yes
yes
yes
no
yes
yes
left to right
3!
not
~
compl
++
--
-
+
*
&
new
new []
delete
delete []
(type)
Logical negation
Alternate spelling for ! 
Bitwise complement
Alternate spelling for ~ 
Pre-increment
Pre-decrement
Unary minus
Unary plus
Dereference
Address of
Dynamic memory allocation
Dynamic memory allocation of array
Deallocating the memory
Deallocating the memory of array
Cast to a given type
if( !done ) …

flags = ~flags;

for( i = 0; i < 10; ++i ) cout << i;
for( i = 10; i > 0; --i ) cout << i;
int i = -1;
int i = +1;
int data = *intPtr;
int *intPtr = &data;
long *pVar = new long; 
long *array = new long[20];
delete pVar;
delete [] array;
int i = (int) floatNum;
yes

yes

yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
right to left
4->*
.*
Member pointer selector
Member object selector
ptr->*var = 24;
obj.*var = 24;
yes
no
left to right
5*
/
%
Multiplication
Division
Modulus
int i = 2 * 4;
float f = 10.0 / 3.0;
int rem = 4 % 3;
yes
yes
yes
left to right
6+
-
Addition
Subtraction
int i = 2 + 3;
int i = 5 - 1;
yes
yes
left to right
7<<
>>
Bitwise shift left
Bitwise shift right
int flags = 33 << 1;
int flags = 33 >> 1;
yes
yes
left to right
8<
<=
>
>=
Comparison less-than
Comparison less-than-or-equal-to
Comparison greater-than
Comparison greater-than-or-equal-to
if( i < 42 ) …
if( i <= 42 ) ...
if( i > 42 ) …
if( i >= 42 ) ...
yes
yes
yes
yes
left to right
9==
eq
!=
not_eq
Comparison equal-to
Alternate spelling for == 
Comparison not-equal-to
Alternate spelling for !=
if( i == 42 ) ...

if( i != 42 ) …
yes
-
yes
left to right
10&
bitand
Bitwise AND
Alternate spelling for &
flags = flags & 42;
yes
left to right
11^
xor
Bitwise exclusive OR (XOR)
Alternate spelling for ^
flags = flags ^ 42;
yes
left to right
12|
bitor
Bitwise inclusive (normal) OR
Alternate spelling for |
flags = flags | 42;
yes
left to right
13&&
and
Logical AND
Alternate spelling for &&
if( conditionA && conditionB ) …
yes
left to right
14||
or
Logical OR
Alternate spelling for ||
if( conditionA || conditionB ) ...
yes
left to right
15? :Ternary conditional (if-then-else)int i = (a > b) ? a : b;noright to left
16=
+=
-=
*=
/=
%=
&=
and_eq
^=
xor_eq
|=
or_eq
<<=
>>=
Assignment operator
Increment and assign
Decrement and assign
Multiply and assign
Divide and assign
Modulo and assign
Bitwise AND and assign
Alternate spelling for &= 
Bitwise exclusive or (XOR) and assign
Alternate spelling for ^= 
Bitwise normal OR and assign
Alternate spelling for |=
Bitwise shift left and assign
Bitwise shift right and assign
int a = b;
a += 3;
b -= 4;
a *= 5;
a /= 2;
a %= 3;
flags &= new_flags;

flags ^= new_flags;

flags |= new_flags;

flags <<= 2;
flags >>= 2;
yes
yes
yes
yes
yes
yes
yes

yes

yes

yes
yes
right to left
17throwthrow exceptionthrow EClass(“Message”);no 
18,Sequential evaluation operatorfor( i = 0, j = 0; i < 10; i++, j++ ) …yesleft to right

Note: I removed the following, because they're not operators but functions: const_castdynamic_castreinterpret_caststatic_casttypeidsizeof.


Order of Evaluation and of Side Effects

One important aspect of C++ that is related to operator precedence is the order of evaluation and the order of side effects in expressions. In some circumstances, the order in which things happen is not defined. For example, consider the following code:

    float x = 1;
    x = x / ++x;

The value of x is not guaranteed to be consistent across different compilers, because it is not clear whether the computer should evaluate the left or the right side of the division first. Depending on which side is evaluated first, x could take a different value.

Furthermore, while ++x evaluates to x+1, the side effect of actually storing that new value in x could happen at different times, resulting in different values for x.

The bottom line is that expressions like the one above are horribly ambiguous and should be avoided at all costs. When in doubt, break a single ambiguous expression into multiple expressions to ensure that the order of evaluation is correct.


Overloading of Operators

Overloading of operators can be very useful and very dangerous. On one hand overloading operators for a class you have created can help with logistics and readability of code. On the other hand you can overload an operator in such a way that it can either obfuscate or just downright break your program. Use carefully.

There are two ways to over load an operator: global function or class member.

Example of overloading with a global function:

     ostream & operator<< (ostream & os, const myClass & rhs);

But to be able to reach any private data within a user defined class you have to declare the global function as a friend within the definition of the class.

Example:

     class myClass {
 
       // Gives the operator<< function access to 'myData'
       // (this declaration should not go in public, private or protected)
       friend ostream & operator<< (ostream & lhs, const myClass & rhs);
 
       private:
         int myData;
     }

Overloading with a class member can be done as follows:

     class myClass {
 
       public:
         // The left hand side of this operator is  a pointer to 'this'.
         int operator+ (const myClass & rhs);
 
       private:
         int myData;
     }

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值