转自:http://apps.hi.baidu.com/share/detail/22849017
- void CMyDlg::OnClickTree1(NMHDR* pNMHDR, LRESULT* pResult)
- {
- // TODO: Add your control notification handler code here
- NM_TREEVIEW* pHdr = (NM_TREEVIEW*)pNMHDR;
- *pResult = 0;
- CPoint point;
- UINT uFlag;
- GetCursorPos(&point);
- ScreenToClient(&point);
- HTREEITEM item = m_ctrlTree.HitTest(point, &uFlag);
- if((item) && (TVHT_ONITEMSTATEICON & uFlag))
- {
- BOOL bCheck = m_ctrlTree.GetCheck(item);
- SetItemCheckState(item, !bCheck);}
- }
- /************************************************************************/
- /* 根据选择的节点选中状态,设置相关节点的选中状态 */
- /************************************************************************/
- void CHistoryDlg::SetItemCheckState(HTREEITEM item, BOOL bCheck)
- {
- SetChildCheck(item, bCheck);
- SetParentCheck(item, bCheck);
- }
- /************************************************************************/
- /* 设置子节点的选中状态 */
- /************************************************************************/
- void CHistoryDlg::SetChildCheck(HTREEITEM item, BOOL bCheck)
- {
- HTREEITEM child = m_ctrlTree.GetChildItem(item);
- while(child)
- {
- m_ctrlTree.SetCheck(child, bCheck);
- SetChildCheck(child, bCheck);
- child = m_ctrlTree.GetNextItem(child, TVGN_NEXT);
- }
- }
- /************************************************************************/
- /* 设置父节点选中状态 */
- /************************************************************************/
- void CHistoryDlg::SetParentCheck(HTREEITEM item, BOOL bCheck)
- {
- HTREEITEM parent = m_ctrlTree.GetParentItem(item);
- if(parent == NULL)
- return;
- if(bCheck)
- m_ctrlTree.SetCheck(parent, bCheck);
- else
- {
- HTREEITEM bro = m_ctrlTree.GetNextItem(item, TVGN_NEXT);
- BOOL bFlag = false;
- while(bro)
- {
- if(m_ctrlTree.GetCheck(bro))
- {
- bFlag = true;
- break;
- }
- bro = m_ctrlTree.GetNextItem(bro, TVGN_NEXT);
- }
- if(!bFlag)
- {
- bro = m_ctrlTree.GetNextItem(item, TVGN_PREVIOUS);
- while(bro)
- {
- if(m_ctrlTree.GetCheck(bro))
- {
- bFlag = true;
- break;
- }
- bro = m_ctrlTree.GetNextItem(bro, TVGN_PREVIOUS);
- }
- }
- if(!bFlag)
- m_ctrlTree.SetCheck(parent, false);
- }
- SetParentCheck(parent, GetCheck(parent));
void CMyDlg::OnClickTree1(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
NM_TREEVIEW* pHdr = (NM_TREEVIEW*)pNMHDR;
*pResult = 0;
CPoint point;
UINT uFlag;
GetCursorPos(&point);
ScreenToClient(&point);
HTREEITEM item = m_ctrlTree.HitTest(point, &uFlag);
if((item) && (TVHT_ONITEMSTATEICON & uFlag))
{
BOOL bCheck = m_ctrlTree.GetCheck(item);
SetItemCheckState(item, !bCheck);}
}
/************************************************************************/
/* 根据选择的节点选中状态,设置相关节点的选中状态 */
/************************************************************************/
void CHistoryDlg::SetItemCheckState(HTREEITEM item, BOOL bCheck)
{
SetChildCheck(item, bCheck);
SetParentCheck(item, bCheck);
}
/************************************************************************/
/* 设置子节点的选中状态 */
/************************************************************************/
void CHistoryDlg::SetChildCheck(HTREEITEM item, BOOL bCheck)
{
HTREEITEM child = m_ctrlTree.GetChildItem(item);
while(child)
{
m_ctrlTree.SetCheck(child, bCheck);
SetChildCheck(child, bCheck);
child = m_ctrlTree.GetNextItem(child, TVGN_NEXT);
}
}
/************************************************************************/
/* 设置父节点选中状态 */
/************************************************************************/
void CHistoryDlg::SetParentCheck(HTREEITEM item, BOOL bCheck)
{
HTREEITEM parent = m_ctrlTree.GetParentItem(item);
if(parent == NULL)
return;
if(bCheck)
m_ctrlTree.SetCheck(parent, bCheck);
else
{
HTREEITEM bro = m_ctrlTree.GetNextItem(item, TVGN_NEXT);
BOOL bFlag = false;
while(bro)
{
if(m_ctrlTree.GetCheck(bro))
{
bFlag = true;
break;
}
bro = m_ctrlTree.GetNextItem(bro, TVGN_NEXT);
}
if(!bFlag)
{
bro = m_ctrlTree.GetNextItem(item, TVGN_PREVIOUS);
while(bro)
{
if(m_ctrlTree.GetCheck(bro))
{
bFlag = true;
break;
}
bro = m_ctrlTree.GetNextItem(bro, TVGN_PREVIOUS);
}
}
if(!bFlag)
m_ctrlTree.SetCheck(parent, false);
}
SetParentCheck(parent, GetCheck(parent));
带复选框的CTreeCtrl响应复选消息
1.在对话框中添加CTreeCtrl控件并勾选Check Boxes选项,为CTreeCtrl控件添加CTreeCtrl变量m_tree;
2.为CTreeCtrl控件添加NM_CLICK消息响应函数OnClickTree();代码如下:
OnClickTree(NMHDR* pNMHDR, LRESULT* pResult)
{
CPoint point;
UINT uFlag; //接收有关点击测试的信息的整数
HTREEITEM hTree;
BOOL bCheck;
GetCursorPos(&point); //获取屏幕鼠标坐标
m_tree.ScreenToClient(&point); //转化成客户坐标
hTree = m_tree.HitTest(point,&uFlag); //返回与CtreeCtrl关联的光标的当前位置和句柄
if (hTree && (TVHT_ONITEMSTATEICON & uFlag)) //点中复选框
{
bCheck = m_treeSsid.GetCheck(hTree); //获取当前复选状态
SetChildCheck(hTree,!bCheck); //设置子项复选状态
}
*pResult = 0;
}
3.SetChildCheck()函数为自定义的处理函数(响应点击复选框后的具体处理函数):
下面的函数功能为:父项选中或取消选中,子项跟住选中或取消选中;
SetChildCheck(HTREEITEM hTree,BOOL bCheck)
{
hTree = m_tree.GetChildItem(hTree); //获取子项句柄
while (hTree)
{
m_tree.SetCheck(hTree, bCheck);
SetChildCheck(hTree,bCheck); //递归调用
hTree = m_tree.GetNextSiblingItem(hTree); //获取兄弟的句柄
}
}
4.总结:关键是TVHT_ONITEMSTATEICON,它标志鼠标点击的是树形控件的复选框;