此文档中提到的cmake file针对的是awesome-3.1-rc2中的CMakeLists.txt和awesomeConfig.cmake,后者是一个cmake模块,awesome的源代码结构是in-place build。
awesomeConfig.cmake
//设置变量
set(PROJECT_AWE_NAME awesome)
set(PROJECT_AWECLIENT_NAME awesome-client)
# If ${SOURCE_DIR} is a git repository VERSION is set to
# `git describe` later.
set(VERSION devel)
set(CODENAME "When She Believes")
//设置工程名,并说明本工程由C语言编写
project(${PROJECT_AWE_NAME} C)
//编译的版本是RELEASE,CMAKE_BUILD_TYPE是cmake定义的变量
set(CMAKE_BUILD_TYPE RELEASE)
// 在后面调用FindCurses
前需将CURSES_NEED_NCURSES设为true
set(CURSES_NEED_NCURSES true)
//设定编译选项
option(WITH_DBUS "build with D-BUS" ON)
option(GENERATE_MANPAGES "generate manpages" ON)
option(GENERATE_LUADOC "generate luadoc" ON)
//设定linker寻找lib的目录
link_directories(/usr/local/lib)
//设定preprocess defination
# {{{ CFLAGS
add_definitions(-std=gnu99 -ggdb3 -fno-strict-aliasing -Wall -Wextra
-Wchar-subscripts -Wundef -Wshadow -Wcast-align -Wwrite-strings
-Wsign-compare -Wunused -Wno-unused-parameter -Wuninitialized -Winit-self
-Wpointer-arith -Wredundant-decls -Wformat-nonliteral
-Wno-format-zero-length -Wmissing-format-attribute -Wmissing-prototypes
-Wstrict-prototypes)
# }}}
//定义一个宏,寻找程序prg,如果找到就设定var,否则为NotFound,req表明程序是否为required
# {{{ Find external utilities
macro(a_find_program var prg req)
set(required ${req})
find_program(${var} ${prg})
if(NOT ${var})
message(STATUS "${prg} not found.")
if(required)
message(FATAL_ERROR "${prg} is required to build awesome")
endif()
else()
//${var}的值为CAT_EXECUTABLE,而${ CAT_EXECUTABLE }的值为/bin/cat?
message(STATUS "${prg} -> ${${var}}")
endif()
endmacro()
a_find_program(CAT_EXECUTABLE cat TRUE)
a_find_program(LN_EXECUTABLE ln TRUE)
a_find_program(GREP_EXECUTABLE grep TRUE)
a_find_program(GIT_EXECUTABLE git FALSE)
a_find_program(HOSTNAME_EXECUTABLE hostname FALSE)
a_find_program(GPERF_EXECUTABLE gperf TRUE)
# programs needed for man pages
a_find_program(ASCIIDOC_EXECUTABLE asciidoc FALSE)
a_find_program(XMLTO_EXECUTABLE xmlto FALSE)
a_find_program(GZIP_EXECUTABLE gzip FALSE)
# lua documentation
a_find_program(LUA_EXECUTABLE lua FALSE)
a_find_program(LUADOC_EXECUTABLE luadoc FALSE)
//cmake定义的模块
# doxygen
include(FindDoxygen)
# pkg-config
include(FindPkgConfig)
# ncurses
include(FindCurses)
# lua 5.1
include(FindLua51) #Due to a cmake bug, you will see Lua50 on screen
# }}}
# {{{ Check if documentation can be build
if(GENERATE_MANPAGES)//在option中定义的变量
if(NOT ASCIIDOC_EXECUTABLE OR NOT XMLTO_EXECUTABLE OR NOT GZIP_EXECUTABLE)
if(NOT ASCIIDOC_EXECUTABLE)
SET(missing "asciidoc")
endif()
if(NOT XMLTO_EXECUTABLE)
SET(missing ${missing} " xmlto")
endif()
if(NOT GZIP_EXECUTABLE)
SET(missing ${missing} " gzip")
endif()
message(STATUS "Not generating manpages. Missing: " ${missing})
set(GENERATE_MANPAGES OFF)
endif()
endif()
if(GENERATE_LUADOC)
if(NOT LUADOC_EXECUTABLE)
message(STATUS "Not generating luadoc. Missing: luadoc")
set(GENERATE_LUADOC OFF)
endif()
endif()
# }}}
# {{{ Version stamp
if(EXISTS ${SOURCE_DIR}/.git/HEAD AND GIT_EXECUTABLE)
# get current version
//执行外部程序
execute_process(
COMMAND ${GIT_EXECUTABLE} describe
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# file the git-version-stamp.sh script will look into
set(VERSION_STAMP_FILE ${BUILD_DIR}/.version_stamp)
//写文件
file(WRITE ${VERSION_STAMP_FILE} ${VERSION})
# create a version_stamp target later
set(BUILD_FROM_GIT TRUE)
elseif( EXISTS ${SOURCE_DIR}/.version_stamp )
# get version from version stamp
file(READ ${SOURCE_DIR}/.version_stamp VERSION)
endif()
# }}}
# {{{ Get hostname
execute_process(
COMMAND ${HOSTNAME_EXECUTABLE}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE BUILDHOSTNAME
OUTPUT_STRIP_TRAILING_WHITESPACE)
# }}}
# {{{ Required libraries
#
# this sets up:
# AWESOME_REQUIRED_LIBRARIES
# AWESOME_REQUIRED_INCLUDE_DIRS
# AWESOMECLIENT_LIBRARIES
# Use pkgconfig to get most of the libraries
//由模块FindPkgConfig
定义的方法,并派生出下面的
AWESOME_COMMON_REQUIRED_FOUND、AWESOME_COMMON_REQUIRED_LIBRARIES、AWESOME_COMMON_REQUIRED_INCLUDE_DIRS
pkg_check_modules(AWESOME_COMMON_REQUIRED REQUIRED
xcb>=1.1)
//由模块FindPkgConfig
定义的方法,并派生出下面的
AWESOME_REQUIRED_FOUND、AWESOME _REQUIRED_LIBRARIES、AWESOME _REQUIRED_INCLUDE_DIRS
pkg_check_modules(AWESOME_REQUIRED REQUIRED
glib-2.0
cairo
pango
pangocairo
x11-xcb
xcb-randr
xcb-xinerama
xcb-event>=0.3.0
xcb-aux>=0.3.0
xcb-atom>=0.3.0
xcb-keysyms>=0.3.0
xcb-icccm>=0.3.0
cairo-xcb
xproto>=7.0.11
imlib2)
if(NOT AWESOME_REQUIRED_FOUND OR NOT AWESOME_COMMON_REQUIRED_FOUND)
message(FATAL_ERROR)
endif()
//找库的宏,找到就设定variable
macro(a_find_library variable library)
find_library(${variable} ${library})
if(NOT ${variable})
message(FATAL_ERROR ${library} " library not found.")
endif()
endmacro()
# Check for readline, ncurse and libev
a_find_library(LIB_READLINE readline)
a_find_library(LIB_EV ev)
# Error check
set( LUA_FOUND LUA51_FOUND OR LUA50_FOUND )# This is a workaround to a cmake bug
if(NOT LUA_FOUND)
message(FATAL_ERROR "lua library not found")
endif()
set(AWESOME_REQUIRED_LIBRARIES
${AWESOME_COMMON_REQUIRED_LIBRARIES}
${AWESOME_REQUIRED_LIBRARIES}
${LIB_EV}
${LUA_LIBRARIES})
set(AWESOME_REQUIRED_INCLUDE_DIRS
${AWESOME_COMMON_REQUIRED_INCLUDE_DIRS}
${AWESOME_REQUIRED_INCLUDE_DIRS}
${LUA_INCLUDE_DIR})
set(AWESOMECLIENT_LIBRARIES
${AWESOME_COMMON_REQUIRED_LIBRARIES}
${LIB_READLINE}
${LIB_XCB}
${CURSES_LIBRARIES})
set(AWESOMECLIENT_REQUIRED_INCLUDE_DIRS
${AWESOME_COMMON_REQUIRED_INCLUDE_DIRS})
# }}}
# {{{ Optional libraries
#
# this sets up:
# AWESOME_OPTIONAL_LIBRARIES
# AWESOME_OPTIONAL_INCLUDE_DIRS
if(WITH_DBUS)
pkg_check_modules(DBUS dbus-1)
if(DBUS_FOUND)
set(AWESOME_OPTIONAL_LIBRARIES ${AWESOME_OPTIONAL_LIBRARIES} ${DBUS_LIBRARIES})
set(AWESOME_OPTIONAL_INCLUDE_DIRS ${AWESOME_OPTIONAL_INCLUDE_DIRS} ${DBUS_INCLUDE_DIRS})
else()
set(WITH_DBUS OFF)
message(STATUS "DBUS not found. Disabled.")
endif()
endif()
# }}}
//编译配置选项
# {{{ Install path and configuration variables
if(DEFINED PREFIX)
set(PREFIX ${PREFIX} CACHE PATH "install prefix")
set(CMAKE_INSTALL_PREFIX ${PREFIX})
else()
set(PREFIX ${CMAKE_INSTALL_PREFIX} CACHE PATH "install prefix")
endif()
#If a sysconfdir is specified, use it instead
#of the default configuration dir.
if(DEFINED SYSCONFDIR)
set(SYSCONFDIR ${SYSCONFDIR} CACHE PATH "config directory")
else()
set(SYSCONFDIR /etc CACHE PATH "config directory")
endif()
#If an XDG Config Dir is specificed, use it instead
#of the default XDG configuration dir.
if(DEFINED XDG_CONFIG_DIR)
set(XDG_CONFIG_DIR ${XDG_CONFIG_SYS} CACHE PATH "xdg config directory")
else()
set(XDG_CONFIG_DIR ${SYSCONFDIR}/xdg CACHE PATH "xdg config directory")
endif()
# setting AWESOME_DOC_PATH
if(DEFINED AWESOME_DOC_PATH)
set(AWESOME_DOC_PATH ${AWESOME_DOC_PATH} CACHE PATH "awesome docs directory")
else()
set(AWESOME_DOC_PATH ${PREFIX}/share/doc/${PROJECT_AWE_NAME} CACHE PATH "awesome docs directory")
endif()
# setting AWESOME_XSESSION_PATH
if(DEFINED AWESOME_XSESSION_PATH)
set(AWESOME_XSESSION_PATH ${AWESOME_XSESSION_PATH} CACHE PATH "awesome xsessions directory")
else()
set(AWESOME_XSESSION_PATH ${PREFIX}/share/xsessions CACHE PATH "awesome xsessions directory")
endif()
# set man path
if(DEFINED AWESOME_MAN_PATH)
set(AWESOME_MAN_PATH ${AWESOME_MAN_PATH} CACHE PATH "awesome manpage directory")
else()
set(AWESOME_MAN_PATH ${PREFIX}/share/man CACHE PATH "awesome manpage directory")
endif()
# Hide to avoid confusion
mark_as_advanced(CMAKE_INSTALL_PREFIX)
set(AWESOME_VERSION ${VERSION})
set(AWESOME_COMPILE_MACHINE ${CMAKE_SYSTEM_PROCESSOR})
set(AWESOME_COMPILE_HOSTNAME ${BUILDHOSTNAME})
set(AWESOME_COMPILE_BY $ENV{USER})
set(AWESOME_RELEASE ${CODENAME})
set(AWESOME_SYSCONFDIR ${XDG_CONFIG_DIR}/${PROJECT_AWE_NAME})
set(AWESOME_DATA_PATH ${PREFIX}/share/${PROJECT_AWE_NAME})
set(AWESOME_LUA_LIB_PATH ${AWESOME_DATA_PATH}/lib)
set(AWESOME_ICON_PATH ${AWESOME_DATA_PATH}/icons)
set(AWESOME_THEMES_PATH ${AWESOME_DATA_PATH}/themes)
# }}}
# {{{ Configure files
file(GLOB_RECURSE awesome_lua_configure_files RELATIVE ${SOURCE_DIR} ${SOURCE_DIR}/lib/*.lua.in)
set(AWESOME_CONFIGURE_FILES
${awesome_lua_configure_files}
config.h.in
awesomerc.lua.in
themes/default/theme.in
themes/sky/theme.in
awesome-version-internal.h.in
awesome.doxygen.in)
macro(a_configure_file file)
string(REGEX REPLACE ".in/$" "" outfile ${file})
message(STATUS "Configuring ${outfile}")
configure_file(${SOURCE_DIR}/${file}
${BUILD_DIR}/${outfile}
ESCAPE_QUOTE
@ONLY)
endmacro()
foreach(file ${AWESOME_CONFIGURE_FILES})
a_configure_file(${file})
endforeach()
#}}}
CMakeLists.txt
cmake_minimum_required(VERSION 2.6.0)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
if(COMMAND cmake_policy)//如果存在命令cmake_policy
cmake_policy(VERSION 2.6)//使用CMake2.6的策略
endif()
//设置变量
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR})
if(NOT EXISTS ${SOURCE_DIR}/awesomeConfig.cmake)
message(FATAL_ERROR "Please provide awesomeConfig.cmake")
endif()
//包含并执行awesomeConfig.cmake
include(awesomeConfig.cmake)
//将下列目录加入到Include目录中
include_directories(
${SOURCE_DIR}
${BUILD_DIR}
${BUILD_DIR}/common
${AWESOME_COMMON_REQUIRED_INCLUDE_DIRS}
${AWESOME_REQUIRED_INCLUDE_DIRS}
${AWESOME_OPTIONAL_INCLUDE_DIRS})
//设置AWE_LUA_FILES为*.lua文件列表
file(GLOB_RECURSE AWE_LUA_FILES ${BUILD_DIR}/lib/*.lua)
//设置变量
set(AWE_CONF_FILE_DEFAULT ${BUILD_DIR}/awesomerc.lua)
set(AWE_CONF_FILE rc.lua)
set(AWE_ICON_DIR ${SOURCE_DIR}/icons)
set(AWE_THEMES_DIR ${SOURCE_DIR}/themes)
set(AWE_DOC_FILES
${SOURCE_DIR}/AUTHORS
${SOURCE_DIR}/BUGS
${SOURCE_DIR}/README
${SOURCE_DIR}/LICENSE)
set(AWE_SRCS
${SOURCE_DIR}/awesome.c
${SOURCE_DIR}/client.c
${SOURCE_DIR}/cnode.c
${SOURCE_DIR}/dbus.c
${SOURCE_DIR}/event.c
${SOURCE_DIR}/property.c
${SOURCE_DIR}/ewmh.c
${SOURCE_DIR}/keybinding.c
${SOURCE_DIR}/keygrabber.c
${SOURCE_DIR}/layout.c
${SOURCE_DIR}/luaa.c
${SOURCE_DIR}/hooks.c
${SOURCE_DIR}/mouse.c
${SOURCE_DIR}/screen.c
${SOURCE_DIR}/stack.c
${SOURCE_DIR}/statusbar.c
${SOURCE_DIR}/wibox.c
${SOURCE_DIR}/systray.c
${SOURCE_DIR}/tag.c
${SOURCE_DIR}/titlebar.c
${SOURCE_DIR}/widget.c
${SOURCE_DIR}/window.c
${SOURCE_DIR}/image.c
${SOURCE_DIR}/draw.c
${SOURCE_DIR}/swindow.c
${SOURCE_DIR}/common/buffer.c
${SOURCE_DIR}/common/atoms.c
${SOURCE_DIR}/common/markup.c
${SOURCE_DIR}/common/socket.c
${SOURCE_DIR}/common/util.c
${SOURCE_DIR}/common/version.c
${SOURCE_DIR}/common/xembed.c
${SOURCE_DIR}/common/xutil.c
${SOURCE_DIR}/layouts/fibonacci.c
${SOURCE_DIR}/layouts/floating.c
${SOURCE_DIR}/layouts/magnifier.c
${SOURCE_DIR}/layouts/fair.c
${SOURCE_DIR}/layouts/max.c
${SOURCE_DIR}/layouts/tile.c
${SOURCE_DIR}/widgets/graph.c
${SOURCE_DIR}/widgets/progressbar.c
${SOURCE_DIR}/widgets/textbox.c
${SOURCE_DIR}/widgets/systray.c
${SOURCE_DIR}/widgets/imagebox.c)
set(AWE_CLIENT_SRCS
${SOURCE_DIR}/awesome-client.c
${SOURCE_DIR}/common/socket.c
${SOURCE_DIR}/common/util.c
${SOURCE_DIR}/common/version.c)
set(AWE_MAN_SRCS
${SOURCE_DIR}/awesome.1.txt
${SOURCE_DIR}/awesome-client.1.txt
${SOURCE_DIR}/awesomerc.5.txt)
//用后面的源文件编译一个可执行文件${PROJECT_AWE_NAME}
add_executable(${PROJECT_AWE_NAME}
${AWE_SRCS}
${BUILD_DIR}/common/tokenize.c)
add_executable(${PROJECT_AWECLIENT_NAME}
${AWE_CLIENT_SRCS}
${BUILD_DIR}/common/tokenize.c)
//设置${PROJECT_AWE_NAME}的LINK_FLAGS属性
set_target_properties(${PROJECT_AWE_NAME}
PROPERTIES
LINK_FLAGS -export-dynamic)
//添加link时的库文件
target_link_libraries(${PROJECT_AWE_NAME}
${AWESOME_COMMON_REQUIRED_LIBRARIES}
${AWESOME_REQUIRED_LIBRARIES}
${AWESOME_OPTIONAL_LIBRARIES})
target_link_libraries(${PROJECT_AWECLIENT_NAME}
${AWESOME_COMMON_REQUIRED_LIBRARIES}
${AWESOMECLIENT_LIBRARIES})
# {{{ Generated sources
file(GLOB LAYOUTGEN_DEPS ${SOURCE_DIR}/layouts/*.h)
//自定义命令,实际就是layoutgen.sh,并说明一些脚本运行的环境
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/layoutgen.sh
ARGS > ${BUILD_DIR}/layoutgen.h
OUTPUT ${BUILD_DIR}/layoutgen.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${LAYOUTGEN_DEPS}
COMMENT "Generating layoutgen.h"
VERBATIM)
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/widgetgen.sh
ARGS > ${BUILD_DIR}/widgetgen.h
OUTPUT ${BUILD_DIR}/widgetgen.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${SOURCE_DIR}/widget.h
COMMENT "Generating widgetgen.h"
VERBATIM)
# atoms
file(MAKE_DIRECTORY ${BUILD_DIR}/common)
add_custom_command(
命令脚本
COMMAND ${SOURCE_DIR}/build-utils/atoms-ext.sh ${SOURCE_DIR}/common/atoms.list//脚本参数
ARGS > ${BUILD_DIR}/common/atoms-extern.h
OUTPUT ${BUILD_DIR}/common/atoms-extern.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${SOURCE_DIR}/common/atoms.list
COMMENT "Generating atoms-extern.h"
VERBATIM)
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/atoms-int.sh ${SOURCE_DIR}/common/atoms.list
ARGS > ${BUILD_DIR}/common/atoms-intern.h
OUTPUT ${BUILD_DIR}/common/atoms-intern.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${SOURCE_DIR}/common/atoms.list
COMMENT "Generating atoms-intern.h"
VERBATIM)
# gperf
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/gperf.sh
ARGS ${SOURCE_DIR}/common/tokenize.gperf
${BUILD_DIR}/common/tokenize.h
OUTPUT ${BUILD_DIR}/common/tokenize.h
DEPENDS ${SOURCE_DIR}/common/tokenize.gperf
${SOURCE_DIR}/build-utils/gperf.sh
COMMENT "Generating common/tokenize.h")
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/gperf.sh
ARGS ${SOURCE_DIR}/common/tokenize.gperf
${BUILD_DIR}/common/tokenize.c
OUTPUT ${BUILD_DIR}/common/tokenize.c
DEPENDS ${SOURCE_DIR}/common/tokenize.gperf
${SOURCE_DIR}/build-utils/gperf.sh
COMMENT "Generating common/tokenize.c")
add_custom_target(generated_sources
DEPENDS ${BUILD_DIR}/widgetgen.h
${BUILD_DIR}/layoutgen.h
${BUILD_DIR}/common/atoms-intern.h
${BUILD_DIR}/common/atoms-extern.h
${BUILD_DIR}/common/tokenize.c
${BUILD_DIR}/common/tokenize.h)
# Default theme directory
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/default)
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/sky)
add_dependencies(${PROJECT_AWE_NAME} generated_sources)
add_dependencies(${PROJECT_AWECLIENT_NAME} generated_sources)
# }}}
# {{{ Version stamp
if(BUILD_FROM_GIT)
//自定义的target,这里的target类似于makefile中的target
add_custom_target(version_stamp ALL
COMMAND ${SOURCE_DIR}/build-utils/git-version-stamp.sh
${VERSION_STAMP_FILE}
${BUILD_DIR}/awesome-version-internal.h
WORKING_DIRECTORY ${SOURCE_DIR})
add_dependencies(${PROJECT_AWE_NAME} version_stamp)
add_dependencies(${PROJECT_AWECLIENT_NAME} version_stamp)
endif()
# }}}
# {{{ Manpages
if(GENERATE_MANPAGES)
foreach(txtfile ${AWE_MAN_SRCS})
string(REGEX REPLACE ".txt/$" ".xml" xmlfile ${txtfile})
string(REPLACE ${SOURCE_DIR}
${BUILD_DIR} xmlfile ${xmlfile})
string(REGEX REPLACE ".xml/$" ".gz" gzfile ${xmlfile})
string(REGEX REPLACE ".gz/$" "" manfile ${gzfile})
add_custom_command(
COMMAND ${CAT_EXECUTABLE} ${txtfile}
| ${ASCIIDOC_EXECUTABLE} -d manpage -b docbook -o ${xmlfile} -
WORKING_DIRECTORY ${BUILD_DIR}
OUTPUT ${xmlfile}
DEPENDS ${txtfile}
VERBATIM)
add_custom_command(
COMMAND ${XMLTO_EXECUTABLE} man ${xmlfile}
OUTPUT ${manfile}
DEPENDS ${xmlfile})
add_custom_command(
COMMAND ${CAT_EXECUTABLE} ${manfile}
| ${GZIP_EXECUTABLE}
> ${gzfile}
OUTPUT ${gzfile}
DEPENDS ${manfile}
VERBATIM)
set(MAN_FILES ${MAN_FILES} ${gzfile})
# figure out in what section to install to from filename
string(REGEX REPLACE "^.*//.([0-9])//.gz/$" "//1" section ${gzfile})
set(AWE_MAN${section}_FILES ${AWE_MAN${section}_FILES} ${gzfile})
endforeach()
add_custom_target(man ALL DEPENDS ${MAN_FILES})
endif()
# }}}
# {{{ Doxygen
if(DOXYGEN_EXECUTABLE)
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} awesome.doxygen
WORKING_DIRECTORY ${BUILD_DIR})
endif()
# }}}
# {{{ Lua API Documentation
if(GENERATE_LUADOC)
set(capi_lua ${BUILD_DIR}/lib/capi.lua)
if(NOT BUILD_DIR STREQUAL SOURCE_DIR)
file(MAKE_DIRECTORY ${BUILD_DIR}/lib)
endif()
# {{{ setup a command for ${capi_lua}
macro(a_file_match infile regex result_var)
file(STRINGS ${infile} match REGEX ${regex} LIMIT_COUNT 1)
if(match)
set(${result_var} TRUE)
else()
set(${result_var} FALSE)
endif()
endmacro()
set(luadoc_c_srcs "")
# find .c files exporting lua functions
foreach(cfile ${AWE_SRCS})
a_file_match(${cfile} "const struct luaL_reg" result)
if(result)
set(luadoc_c_srcs ${luadoc_c_srcs} ${cfile})
else()
a_file_match(${cfile} "luaA_.*_index" result)
if(result)
set(luadoc_c_srcs ${luadoc_c_srcs} ${cfile})
endif()
endif()
endforeach()
# create fake lua source file to process by luadoc
add_custom_command(
COMMAND ${CAT_EXECUTABLE} ${luadoc_c_srcs}
| ${LUA_EXECUTABLE} ${SOURCE_DIR}/build-utils/fake-lua-src.lua
> ${capi_lua}
OUTPUT ${capi_lua}
DEPENDS ${luadoc_c_srcs}
COMMENT "Generating fake lua source."
VERBATIM)
# }}}
# Generate documentation of lib//0lua
file(GLOB_RECURSE lua_lib_files ${BUILD_DIR}/lib/*.lua)
foreach(filename ${lua_lib_files})
file(RELATIVE_PATH filename ${BUILD_DIR}/lib ${filename})
set(luadoc_srcs ${luadoc_srcs} ${filename})
endforeach()
add_custom_target(luadoc ALL
COMMAND ${LUADOC_EXECUTABLE} ${luadoc_srcs} -d ${BUILD_DIR}/luadoc
WORKING_DIRECTORY ${BUILD_DIR}/lib
DEPENDS ${AWE_LUA_FILES} ${capi_lua})
endif()
# }}}
# {{{ Dist tarball
if(BUILD_FROM_GIT)
add_custom_target(dist
COMMAND ${SOURCE_DIR}/build-utils/dist.sh ${VERSION}
WORKING_DIRECTORY ${SOURCE_DIR})
endif()
# }}}
# {{{ Installation
install(TARGETS ${PROJECT_AWE_NAME} ${PROJECT_AWECLIENT_NAME} RUNTIME DESTINATION bin)
install(FILES "utils/awsetbg" DESTINATION bin PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
install(DIRECTORY ${BUILD_DIR}/lib DESTINATION ${AWESOME_DATA_PATH})
install(FILES ${AWE_CONF_FILE_DEFAULT} DESTINATION ${AWESOME_SYSCONFDIR}
RENAME ${AWE_CONF_FILE})
if(GENERATE_MANPAGES)
install(FILES ${AWE_MAN1_FILES} DESTINATION ${AWESOME_MAN_PATH}/man1)
install(FILES ${AWE_MAN5_FILES} DESTINATION ${AWESOME_MAN_PATH}/man5)
endif()
install(DIRECTORY ${AWE_ICON_DIR} DESTINATION ${AWESOME_DATA_PATH})
install(DIRECTORY ${BUILD_DIR}/themes DESTINATION ${AWESOME_DATA_PATH})
install(DIRECTORY ${SOURCE_DIR}/themes DESTINATION ${AWESOME_DATA_PATH}
PATTERN "*.in" EXCLUDE)
install(FILES ${AWE_DOC_FILES} DESTINATION ${AWESOME_DOC_PATH})
install(FILES "awesome.desktop" DESTINATION ${AWESOME_XSESSION_PATH})
if(GENERATE_LUADOC)
install(DIRECTORY ${BUILD_DIR}/luadoc DESTINATION ${AWESOME_DOC_PATH})
endif()
# }}}
# vim: filetype=cmake:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80