1. SystemServer.java 启动了InputManagerService和WindowManagerService.java
frameworks/base/services/java/com/android/server/SystemServer.java
Slog.i(TAG, "Input Manager");
inputManager = new InputManagerService(context, wmHandler);
Slog.i(TAG, "Window Manager");
wm = WindowManagerService.main(context, power, display, inputManager,
uiHandler, wmHandler,
factoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL,
!firstBoot, onlyCore);
ServiceManager.addService(Context.WINDOW_SERVICE, wm);
ServiceManager.addService(Context.INPUT_SERVICE, inputManager);
inputManager.setWindowManagerCallbacks(wm.getInputMonitor());
inputManager.start();
2. InputManagerService 调用NativeInit启动jni方法,返回InputManager.cpp的指针给mPtr.
public InputManagerService(Context context, Handler handler) {
this.mContext = context;
this.mHandler = new InputManagerHandler(handler.getLooper());
mUseDevInputEventForAudioJack =
context.getResources().getBoolean(R.bool.config_useDevInputEventForAudioJack);
mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());
}
3. JNI创建了一个EventHub和InputManager. 这里只要是创建了一个EventHub实例,并且把这个EventHub作为参数来创建InputManager对象。注意,这里的 InputManager类是定义在C++层的,和前面在Java层的InputManager不一样,不过它们是对应关系。EventHub类是真正执 行监控键盘事件操作的地方.
frameworks/base/services/jni/com_android_server_input_InputManagerService.cpp
NativeInputManager::NativeInputManager(jobject contextObj,
jobject serviceObj, const sp<Looper>& looper) :
mLooper(looper) {
JNIEnv* env = jniEnv();
mContextObj = env->NewGlobalRef(contextObj);
mServiceObj = env->NewGlobalRef(serviceObj);
...
sp<EventHub> eventHub = new EventHub();
mInputManager = new InputManager(eventHub, this, this);
}
frameworks/base/services/input/InputManager.cpp
InputManager::InputManager(
const sp<EventHubInterface>& eventHub,
const sp<InputReaderPolicyInterface>& readerPolicy,
const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
mDispatcher = new InputDispatcher(dispatcherPolicy);
mReader = new InputReader(eventHub, readerPolicy, mDispatcher);
initialize();
}
void InputManager::initialize() {
mReaderThread = new InputReaderThread(mReader);
mDispatcherThread = new InputDispatcherThread(mDispatcher);
}
这个函数主要就是分别启动一个InputDispatcherThread线程和一个InputReaderThread线程来读取和分发键 盘消息的了。这里的InputDispatcherThread线程对象mDispatcherThread和InputReaderThread线程对 象是在前面创建的,调用了它们的run函数后,就会进入到它们的threadLoop函数中去,只要threadLoop函数返回true,函数 threadLoop就会一直被循环调用,于是这两个线程就起到了不断地读取和分发键盘消息的作用。
status_t InputManager::start() {
status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
....
result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
....
return OK;
}
6. InputDispatcherThread
bool InputDispatcherThread::threadLoop() {
mDispatcher->dispatchOnce();
return true;
}
这个函数很简单,把键盘消息交给dispatchOnceInnerLocked函数来处理,这个过程我们在后面再详细分析,然后调用 mLooper->pollOnce函数等待下一次键盘事件的发生。
void InputDispatcher::dispatchOnce() {
nsecs_t nextWakeupTime = LONG_LONG_MAX;
{ // acquire lock
AutoMutex _l(mLock);
mDispatcherIsAliveCondition.broadcast();
// Run a dispatch loop if there are no pending commands.
// The dispatch loop might enqueue commands to run afterwards.
if (!haveCommandsLocked()) {
dispatchOnceInnerLocked(&nextWakeupTime);
}
// Run all pending commands if there are any.
// If any commands were run then force the next poll to wake up immediately.
if (runCommandsLockedInterruptible()) {
nextWakeupTime = LONG_LONG_MIN;
}
} // release lock
// Wait for callback or timeout or wake. (make sure we round up, not down)
nsecs_t currentTime = now();
int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
mLooper->pollOnce(timeoutMillis);
}
我们接着分析InputReader类读取键盘事件的过程s。在调用了InputReaderThread线程类的run就函数后,同样会进入到 InputReaderThread线程类的threadLoop函数中去。这里通过成员函数mEventHub来负责键盘消息的读取工作,如果当前有键盘事件发生或者有键盘事件等待处理,通过mEventHub的 getEvent函数就可以得到这个事件,然后交给 processEventsLocked 函数进行处理,这个函数主要就是唤醒前面的InputDispatcherThread 线程,通知它有新的键盘事件发生了,它需要进行一次键盘消息的分发操作了,这个函数我们后面再进一步详细分析;如果没有键盘事件发生或者没有键盘事件等待 处理,那么调用mEventHub的getEvent函数时就会进入等待状态。
void InputReader::loopOnce() {
int32_t oldGeneration;
int32_t timeoutMillis;
bool inputDevicesChanged = false;
Vector<InputDeviceInfo> inputDevices;
{ // acquire lock
AutoMutex _l(mLock);
....
size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
{ // acquire lock
AutoMutex _l(mLock);
mReaderIsAliveCondition.broadcast();
if (count) {
processEventsLocked(mEventBuffer, count);
}
....
if (oldGeneration != mGeneration) {
inputDevicesChanged = true;
getInputDevicesLocked(inputDevices);
}
} // release lock
// Send out a message that the describes the changed input devices.
if (inputDevicesChanged) {
mPolicy->notifyInputDevicesChanged(inputDevices);
}
// Flush queued events out to the listener.
// This must happen outside of the lock because the listener could potentially call
// back into the InputReader's methods, such as getScanCodeState, or become blocked
// on another thread similarly waiting to acquire the InputReader lock thereby
// resulting in a deadlock. This situation is actually quite plausible because the
// listener is actually the input dispatcher, which calls into the window manager,
// which occasionally calls into the input reader.
mQueuedListener->flush();
}
size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) {
ALOG_ASSERT(bufferSize >= 1);
AutoMutex _l(mLock);
struct input_event readBuffer[bufferSize];
RawEvent* event = buffer;
size_t capacity = bufferSize;
bool awoken = false;
for (;;) {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
// Reopen input devices if needed.
if (mNeedToReopenDevices) {
mNeedToReopenDevices = false;
closeAllDevicesLocked();
mNeedToScanDevices = true;
break; // return to the caller before we actually rescan
}
// Report any devices that had last been added/removed.
while (mClosingDevices) { Device* device = mClosingDevices; ALOGV("Reporting device closed: id=%d, name=%s\n", device->id, device->path.string()); mClosingDevices = device->next; event->when = now; event->deviceId = device->id == mBuiltInKeyboardId ? BUILT_IN_KEYBOARD_ID : device->id; event->type = DEVICE_REMOVED; event += 1; delete device; mNeedToSendFinishedDeviceScan = true; if (--capacity == 0) { break; } } if (mNeedToScanDevices) { mNeedToScanDevices = false;//首先会检查当前是否有输入设备被关闭,如果有,就返回一个设备移除的事件给调用方
//这个函数主要就是调用openDevice函数来分别打开/dev/input/event0、/dev/input/mice和/dev/input/mouse0三个设备文件了 scanDevicesLocked(); mNeedToSendFinishedDeviceScan = true; } //接着,检查当前是否有新的输入设备加入进来: while (mOpeningDevices != NULL) { Device* device = mOpeningDevices; ALOGV("Reporting device opened: id=%d, name=%s\n", device->id, device->path.string()); mOpeningDevices = device->next; event->when = now; event->deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; event->type = DEVICE_ADDED; event += 1; mNeedToSendFinishedDeviceScan = true; if (--capacity == 0) { break; } } //接着,再检查是否需要结束监控输入事件: if (mNeedToSendFinishedDeviceScan) { mNeedToSendFinishedDeviceScan = false; event->when = now; event->type = FINISHED_DEVICE_SCAN; event += 1; if (--capacity == 0) { break; } } //最后,就是要检查当前是否有还未处理的输入设备事件发生了: // Grab the next input event. bool deviceChanged = false; while (mPendingEventIndex < mPendingEventCount) { const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++]; if (eventItem.data.u32 == EPOLL_ID_INOTIFY) { if (eventItem.events & EPOLLIN) { mPendingINotify = true; } else { ALOGW("Received unexpected epoll event 0x%08x for INotify.", eventItem.events); } continue; } if (eventItem.data.u32 == EPOLL_ID_WAKE) { if (eventItem.events & EPOLLIN) { ALOGV("awoken after wake()"); awoken = true; char buffer[16]; ssize_t nRead; do {
//等待在wait at epoll nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer)); } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer)); } else { ALOGW("Received unexpected epoll event 0x%08x for wake read pipe.", eventItem.events); } continue; } ssize_t deviceIndex = mDevices.indexOfKey(eventItem.data.u32); if (deviceIndex < 0) { ALOGW("Received unexpected epoll event 0x%08x for unknown device id %d.", eventItem.events, eventItem.data.u32); continue; } Device* device = mDevices.valueAt(deviceIndex); if (eventItem.events & EPOLLIN) {
//读事件 int32_t readSize = read(device->fd, readBuffer, sizeof(struct input_event) * capacity); if (readSize == 0 || (readSize < 0 && errno == ENODEV)) { 。。。。 } else { int32_t deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; //读到的时间数目 size_t count = size_t(readSize) / sizeof(struct input_event); for (size_t i = 0; i < count; i++) { const struct input_event& iev = readBuffer[i]; ALOGV("%s got: t0=%d, t1=%d, type=%d, code=%d, value=%d", device->path.string(), (int) iev.time.tv_sec, (int) iev.time.tv_usec, iev.type, iev.code, iev.value); event->when = now; event->deviceId = deviceId; event->type = iev.type; event->code = iev.code; event->value = iev.value; event += 1; } capacity -= count; if (capacity == 0) { // The result buffer is full. Reset the pending event index // so we will try to read the device again on the next iteration. mPendingEventIndex -= 1; break; } } } else if (eventItem.events & EPOLLHUP) {
。。。。 } } // readNotify() will modify the list of devices so this must be done after // processing all other events to ensure that we read all remaining events // before closing the devices. if (mPendingINotify && mPendingEventIndex >= mPendingEventCount) { mPendingINotify = false; readNotifyLocked(); deviceChanged = true; } // Report added or removed devices immediately. if (deviceChanged) { continue; } // Return now if we have collected any events or if we were explicitly awoken. if (event != buffer || awoken) { break; } // Poll for events. Mind the wake lock dance! // We hold a wake lock at all times except during epoll_wait(). This works due to some // subtle choreography. When a device driver has pending (unread) events, it acquires // a kernel wake lock. However, once the last pending event has been read, the device // driver will release the kernel wake lock. To prevent the system from going to sleep // when this happens, the EventHub holds onto its own user wake lock while the client // is processing events. Thus the system can only sleep if there are no events // pending or currently being processed. // // The timeout is advisory only. If the device is asleep, it will not wake just to // service the timeout. mPendingEventIndex = 0; mLock.unlock(); // release lock before poll, must be before release_wake_lock release_wake_lock(WAKE_LOCK_ID); int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis); acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); mLock.lock(); // reacquire lock after poll, must be after acquire_wake_lock if (pollResult == 0) { // Timed out. mPendingEventCount = 0; break; } if (pollResult < 0) { // An error occurred. mPendingEventCount = 0; // Sleep after errors to avoid locking up the system. // Hopefully the error is transient. if (errno != EINTR) { ALOGW("poll failed (errno=%d)\n", errno); usleep(100000); } } else { // Some events occurred. mPendingEventCount = size_t(pollResult); } } // All done, return the number of events we read. return event - buffer; }