图的顺序存储结构——数据结构


数组表示法:
使用数组存储图时,需要使用两个数组,一个数组存放图中顶点本身的数据(一维数组),另外一个数组用于存储各顶点之间的关系(二维数组)。
在这里插入图片描述

1.构造有向图:

//构造有向图
#include <stdio.h>
#include <stdlib.h>
#define MAX_VERtEX_NUM 20       //顶点的最大个数            
#define VRType int              //表示顶点之间的关系的变量类型            
#define InfoType char          //存储弧或者边额外信息的指针变量类型           
#define VertexType int         //图中顶点的数据类型            
typedef struct {
	VRType adj;
	InfoType * info;
} AdjMatrix[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
typedef struct {
	VertexType vexs[MAX_VERtEX_NUM];
	AdjMatrix arcs;
	int vexnum, arcnum;
}MGraph;

int LocateVex(MGraph * G, VertexType v) {
	int i = 0;

	for (; i<G->vexnum; i++) {
		if (G->vexs[i] == v) {//遍历数组找到数据V
			break;
		}
	}

	if (i>G->vexnum) {
		printf("no such vertex.\n");
		return -1;
	}
	return i;
}

void CreateDG(MGraph *G) {
	printf("输入图含有的顶点数:");
	scanf_s("%d", &(G->vexnum));
	printf("弧的个数:");
	scanf_s("%d", &(G->arcnum));

	//使用一位数组存储数据
	printf("依次输入顶点本身的数据:");
	for (int i = 0; i<G->vexnum; i++) {
		scanf_s("%d", &(G->vexs[i]));
	}

	//由于安全问题对数据初始化
	for (int i = 0; i<G->vexnum; i++) {
		for (int j = 0; j<G->vexnum; j++) {
			G->arcs[i][j].adj = 0;
			G->arcs[i][j].info = NULL;
		}
	}

	printf("在二维数组中添加弧的数据:\n");
	for (int i = 0; i<G->arcnum; i++) {
		int v1, v2;
		printf("V1的值:");
		scanf_s("%d", &v1);
		printf("V2的值:");
		scanf_s("%d", &v2);

		int n = LocateVex(G, v1);
		int m = LocateVex(G, v2);


		if (m == -1 || n == -1) {
			printf("no this vertex\n");
			return ;
		}
		//有的话就在矩阵里标记1
		G->arcs[n][m].adj = 1;
		printf("输入成功!!!\n");
	}

}

void PrintGrapth(MGraph G)
{
	printf("开始打印\n");
	printf("   ");
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d\t",i);
	}
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d  ", i);
		
		for (int j = 0; j < G.vexnum; j++)
		{
			printf("%d\t", G.arcs[i][j].adj);
		}
		//getchar();
		printf("\n");
	}
	return ;
}

int main() {
	system("title");
	MGraph G;
	CreateDG(&G);
	PrintGrapth(G);
	system("pause");
}

answer:
在这里插入图片描述

2.构造无向图:

#include <stdio.h>
#include <stdlib.h>
#define MAX_VERtEX_NUM 20                  
#define VRType int                          
#define InfoType char                      
#define VertexType int                     
typedef struct {
	VRType adj;
	InfoType * info;
} AdjMatrix[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
typedef struct {
	VertexType vexs[MAX_VERtEX_NUM];
	AdjMatrix arcs;
	int vexnum, arcnum;
}MGraph;

int LocateVex(MGraph * G, VertexType v) {
	int i = 0;

	for (; i<G->vexnum; i++) {
		if (G->vexs[i] == v) {//遍历数组找到数据V
			break;
		}
	}

	if (i>G->vexnum) {
		printf("no such vertex.\n");
		return -1;
	}
	return i;
}

//构造无向图
void CreateDN(MGraph *G) {
	printf("请输入vexnum和arcnum的值:\n");
	printf("vexnum :");
	scanf_s("%d", &(G->vexnum));
	printf("arcnum :");
	scanf_s("%d", &(G->arcnum));
	printf("请输入顶点vexs的值:\n");
	for (int i = 0; i<G->vexnum; i++) {
		scanf_s("%d", &(G->vexs[i]));
	}
	for (int i = 0; i<G->vexnum; i++) {
		for (int j = 0; j<G->vexnum; j++) {
			G->arcs[i][j].adj = 0;
			G->arcs[i][j].info = NULL;
		}
	}
	printf("初始化完成!\n");
	printf("请输入关系:\n");
	for (int i = 0; i<G->arcnum; i++) {
		int v1, v2;
		printf("the value of V1:");
		scanf_s("%d", &v1);
		printf("the value of V2:");
		scanf_s("%d", &v2);
		int n = LocateVex(G, v1);
		int m = LocateVex(G, v2);
		if (m == -1 || n == -1) {
			printf("no this vertex\n");
			return;
		}
		G->arcs[n][m].adj = 1;
		G->arcs[m][n].adj = 1;
		//无向图的二阶矩阵沿主对角线对称
	}
}

void PrintGrapth(MGraph G)
{
	printf("开始打印\n");
	printf("   ");
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d\t", i);
	}
	printf("\n");
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d  ", i);

		for (int j = 0; j < G.vexnum; j++)
		{
			printf("%d\t", G.arcs[i][j].adj);
		}
		printf("\n\n");
	}
	return;
}

int main() {
	system("title");
	MGraph G;
	CreateDN(&G);
	PrintGrapth(G);
	getchar();
	system("pause");
}

answer:
在这里插入图片描述

3.构造有向网:

#include <stdio.h>
#include <stdlib.h>
#define MAX_VERtEX_NUM 20                  
#define VRType int                          
#define InfoType char                      
#define VertexType int                     
typedef struct {
	VRType adj;
	InfoType * info;
} AdjMatrix[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
typedef struct {
	VertexType vexs[MAX_VERtEX_NUM];
	AdjMatrix arcs;
	int vexnum, arcnum;
}MGraph;

int LocateVex(MGraph * G, VertexType v) {
	int i = 0;

	for (; i<G->vexnum; i++) {
		if (G->vexs[i] == v) {//遍历数组找到数据V
			break;
		}
	}

	if (i>G->vexnum) {
		printf("no such vertex.\n");
		return -1;
	}
	return i;
}

//构造有向网
void CreateUDG(MGraph *G) {
	printf("Please inter the value of vexnum and arcnum :\n");
	scanf_s("%d", &(G->vexnum));
	scanf_s("%d", &(G->arcnum));
	printf("Pealse inter the value of vexs:");
	for (int i = 0; i<G->vexnum; i++) {
		scanf_s("%d", &(G->vexs[i]));
	}
	for (int i = 0; i<G->vexnum; i++) {
		for (int j = 0; j<G->vexnum; j++) {
			G->arcs[i][j].adj = 0;
			G->arcs[i][j].info = NULL;
		}
	}
	printf("Please inter the relation between in v1 and v1:\n");
	for (int i = 0; i<G->arcnum; i++) {
		int v1, v2, w;
		printf("the value of v1:");
		scanf_s("%d", &v1);
		printf("the value of v2:");
		scanf_s("%d", &v2);
		printf("the value of w:");
		scanf_s("%d", &w);
		int n = LocateVex(G, v1);
		int m = LocateVex(G, v2);
		if (m == -1 || n == -1) {
			printf("no this vertex\n");
			return;
		}
		G->arcs[n][m].adj = w;
	}
}
void PrintGrapth(MGraph G)
{
	printf("开始打印\n");
	printf("   ");
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d\t",i);
	}
	printf("\n");
	/*printf("   0\t1\t2\t\n");*/
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d  ", i);
		
		for (int j = 0; j < G.vexnum; j++)
		{
			printf("%d\t", G.arcs[i][j].adj);
		}
		printf("\n\n");
	}
	return ;
}

int main() {
	system("title");
	MGraph G;
	CreateUDG(&G);
	PrintGrapth(G);
	getchar();
	system("pause");
}

在这里插入图片描述

4.构造无向网:

#include <stdio.h>
#include <stdlib.h>
#define MAX_VERtEX_NUM 20                  
#define VRType int                          
#define InfoType char                      
#define VertexType int                     
typedef struct {
	VRType adj;
	InfoType * info;
} AdjMatrix[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
typedef struct {
	VertexType vexs[MAX_VERtEX_NUM];
	AdjMatrix arcs;
	int vexnum, arcnum;
}MGraph;

int LocateVex(MGraph * G, VertexType v) {
	int i = 0;

	for (; i<G->vexnum; i++) {
		if (G->vexs[i] == v) {//遍历数组找到数据V
			break;
		}
	}

	if (i>G->vexnum) {
		printf("no such vertex.\n");
		return -1;
	}
	return i;
}

//构造无向网。和无向图唯一的区别就是二阶矩阵中存储的是权值
void CreateUDN(MGraph* G) {
	printf("Please inter the value of vexnum and arcnum :\n");
	scanf_s("%d", &(G->vexnum));
	scanf_s("%d", &(G->arcnum));
	printf("Pealse inter the value of vexs:\n");
	for (int i = 0; i<G->vexnum; i++) {
		scanf_s("%d", &(G->vexs[i]));
	}
	for (int i = 0; i<G->vexnum; i++) {
		for (int j = 0; j<G->vexnum; j++) {
			G->arcs[i][j].adj = 0;
			G->arcs[i][j].info = NULL;
		}
	}
	for (int i = 0; i<G->arcnum; i++) {
		int v1, v2, w;
		printf("the value of v1:");
		scanf_s("%d", &v1);
		printf("the value of v2:");
		scanf_s("%d", &v2);
		printf("the value of w:");
		scanf_s("%d", &w);
		int m = LocateVex(G, v1);
		int n = LocateVex(G, v2);
		if (m == -1 || n == -1) {
			printf("no this vertex\n");
			return;
		}
		G->arcs[n][m].adj = w;
		G->arcs[m][n].adj = w;//矩阵对称
	}
}
void PrintGrapth(MGraph G)
{
	printf("开始打印\n");
	printf("   ");
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d\t",i);
	}
	printf("\n");
	/*printf("   0\t1\t2\t\n");*/
	for (int i = 0; i < G.vexnum; i++)
	{
		printf("%d  ", i);
		
		for (int j = 0; j < G.vexnum; j++)
		{
			printf("%d\t", G.arcs[i][j].adj);
		}
		printf("\n\n");
	}
	return ;
}

int main() {
	system("title");
	MGraph G;
	CreateUDN(&G);
	PrintGrapth(G);
	getchar();
	system("pause");
}

answer:
在这里插入图片描述

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