(参考了别人的代码)
实现类似IPad上的弹性scrollview的效果。
主要的实现思路:因为scrollview只能有一个子view,所以很容易通过scrollview子view的宽度和滑动偏移量来实现滑动动画。
代码:
/**
* SpringScrollView有弹性的ScrollView
*/
public class SpringScrollView extends HorizontalScrollView {
private final static String TAG = "====SpringScrollView====";
private View child;
private float x;
private Rect normal = new Rect();;
public SpringScrollView(Context context) {
super(context);
}
public SpringScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
//View从xml解析完成时调用
@Override
protected void onFinishInflate() {
if (getChildCount() > 0) {
child = getChildAt(0);
}
super.onFinishInflate();
}
public boolean onTouchEvent(MotionEvent ev) {
if (child != null) {
scrollOnTouchEvent(ev);
}
return super.onTouchEvent(ev);
}
public void scrollOnTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
x = ev.getX();
break;
case MotionEvent.ACTION_UP:
if (isNeedAnimation()) {
animation();
}
break;
case MotionEvent.ACTION_MOVE:
final float preX = x;
float nowX = ev.getX();
int deltaX = (int) (preX - nowX);
// 滚动
scrollBy(deltaX,0);
x = nowX;
// 当滚动到最上或者最下时就不会再滚动,这时移动布局
if (isNeedMove()) {
if (normal.isEmpty()) {
// 保存正常的布局位置
normal.set(child.getLeft(), child.getTop(), child
.getRight(), child.getBottom());
}
// 移动布局
child.layout(child.getLeft() - deltaX, child.getTop(), child
.getRight() - deltaX, child.getBottom());
}
break;
default:
break;
}
}
// 开启动画移动
public void animation() {
// 开启移动动画
TranslateAnimation ta = new TranslateAnimation(child.getLeft(), normal.left, 0,0);
ta.setDuration(150);
child.startAnimation(ta);
// 设置回到正常的布局位置
child.layout(normal.left, normal.top, normal.right, normal.bottom);
normal.setEmpty();
}
// 是否需要开启动画
public boolean isNeedAnimation() {
return !normal.isEmpty();
}
// 是否需要移动布局
public boolean isNeedMove() {
Log.v(TAG, " inner.getMeasuredWidth() : " + child.getMeasuredWidth() + " ,getWidth() : " + getWidth() + " , inner.getWidth() : " + child.getWidth());
int offset = child.getMeasuredWidth() - getWidth();
Log.v(TAG, "offset : " + offset + " , scrollX : " + getScrollX());
int scrollX = getScrollX();
if (scrollX == 0 || scrollX == offset) {
return true;
}
return false;
}
}