魔兽争霸【war3】(1.20E 1.24B 1.24E)内存地址全公开

1.20E

//1.20E   
///大地图去除迷雾   
patch(0x406B53,"/x90/x8B/x09");   
///大地图显示单位   
patch(0x2A0930,"/xD2");   
///大地图显示隐形   
patch(0x17D4C2,"/x90/x90");   
patch(0x17D4CC,"/xEB/x00/xEB/x00/x75/x30");   
///分辨幻影   
patch(0x1ACFFC,"/x40/xC3");   
///显示神符   
patch(0x2A07C5,"/x49/x4B/x33/xDB/x33/xC9");   
///小地图去除迷雾   
patch(0x147C53,"/xEC");   
//显示单位   
patch(0x1491A8, "/x00");   
/显示隐形   
patch(0x1494E0,"/x33/xC0/x0F/x85");   
敌方信号   
patch(0x321CC4,"/x39/xC0/x0F/x85");   
patch(0x321CD7,"/x39/xC0/x75");   
//他人提示   
patch(0x124DDD,"/x39/xC0/x0F/x85");   
/显示敌方头像   
patch(0x137BA5,"/xE7/x7D");   
patch(0x137BAC,"/x85/xA3/x02/x00/x00/xEB/xCE/x90/x90/x90/x90");   
//盟友头像   
patch(0x137BA5,"/xE7/x7D");   
patch(0x137BB1,"/xEB/xCE/x90/x90/x90/x90");   
//数字显攻速   
patch(0x802E67,"/x32");   
patch(0x13BA61,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x802E64+GameAddr;     
//在这里请注意,为什么要使用一个tmp变量呢?
//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题
memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);   
patch(0x13BA70,"/x8D/x55/xA0/x6A/x7F/x52/xE8/x27/x7E/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/xA0/x50");   
/数字显移速   
patch(0x802E67,"/x32");   
patch(0x13C3F2,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x802E64+GameAddr;   
memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);   
patch(0x13C401,"/x8D/x55/x98/x6A/x7F/x52/xE8/x96/x74/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/x98/x50");   
//资源面板   
patch(0x13EF03,"/xEB");   
/允许交易   
patch(0x127B3D,"/x40/xB8/x64");   
//显示技能   
patch(0x12DC1A,"/x33/xC0");   
patch(0x12DC5A,"/x33/xC0");   
patch(0x1BFABE,"/xEB");   
patch(0x442CC0,"/x90/x40/x30/xC0/x90/x90");    
patch(0x443375,"/x30/xC0");   
patch(0x45A641,"/x90/x90/x33/xC0/x90/x90");    
patch(0x45E79E,"/x90/x90");    
patch(0x45E7A0,"/x33/xC0/x90/x90");    
patch(0x466527,"/x90/x90");    
patch(0x46B258,"/x90/x33/xC0/x90/x90/x90");   
patch(0x4A11A0,"/x33/xC0");   
patch(0x54C0BF,"/x90/x33/xC0/x90/x90/x90");      
patch(0x5573FE,"/x90/x90/x90/x90/x90/x90");     
patch(0x55E15C,"/x90/x90");   
///资源条   
patch(0x150981,"/xEB/x02");   
patch(0x1509FE,"/xEB/x02");   
patch(0x151597,"/xEB/x02");   
patch(0x151647,"/xEB/x02");   
patch(0x151748,"/xEB/x02");   
patch(0x1BED19,"/xEB/x02");   
patch(0x314A9E,"/xEB/x02");   
patch(0x21EAD4,"/xEB");   
patch(0x21EAE8,"/x03");   
/野外显血   
patch(0x166E5E,"/x90/x90/x90/x90/x90/x90/x90/x90");   
patch(0x16FE0A,"/x33/xC0/x90/x90");   
视野外点选   
patch(0x1BD5A7,"/x90/x90");   
patch(0x1BD5BB,"/xEB");   
/无限取消   
patch(0x23D60F,"/xEB");   
patch(0x21EAD4,"/x03");   
patch(0x21EAE8,"/x03");   
//过-MH(蓝宝石)   
patch(0x2C5A7E,"/x90/x90");   
/反-AH   
patch(0x2C240C,"/x3C/x4C/x74/x04/xB0/xFF/xEB/x04/xB0/xB0/x90/x90");   
patch(0x2D34ED,"/xE9/xB3/x00/x00/x00/x90");   
  

1.24B

//1.24B
/大地图去除迷雾   
patch(0x74D103,"/xC6/x04/x3E/x01/x90/x46");   
///大地图显示单位   
patch(0x3A201D, "/xEB");   
大地图显示隐形   
patch(0x3622D1,"/x3B");   
patch(0x3622D4,"/x85");   
patch(0x39A45B,"/x90/x90/x90/x90/x90/x90");   
patch(0x39A46E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");   
/分辨幻影   
patch(0x28351C,"/x40/xC3");   
/显示神符   
patch(0x4076CA,"/x90/x90");   
patch(0x3A1F5B,"/xEB");   
///小地图去除迷雾   
patch(0x356FA5,"/x90/x90");   
/小地图显示单位   
patch(0x361EAB,"/x90/x90/x39/x5E/x10/x90/x90/xB8/x00/x00/x00/x00/xEB/x07");   
///小地图显示隐形   
patch(0x361EBC,"/x00");   
//敌方信号   
patch(0x43F956,"/x3B");   
patch(0x43F959,"/x85");   
patch(0x43F969,"/x3B");   
patch(0x43F96C,"/x85");   
他人提示   
patch(0x334529,"/x39/xC0/x0F/x85");   
///敌人头像   
patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
/盟友头像   
patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
数显攻速   
patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x87E9A3+GameAddr;   
memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);   
patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
patch(0x339D34,"/xE8/x77/x4C/x54/x00");   
//数显移速   
patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x87E9A3+GameAddr;   
memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);   
patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
patch(0x339B94,"/xE8/x17/x4E/x54/x00");   
//资源面板   
patch(0x3604CA,"/x90/x90");   
///允许交易   
patch(0x34E822,"/xB8/xE0/x03/x00");   
patch(0x34E827,"/x90");   
patch(0x34E82A,"/xB8/x64/x90/x90");   
patch(0x34E82F,"/x90");   
//查看技能   
patch(0x28EC8E,"/xEB");   
patch(0x20318C,"/x90/x90/x90/x90/x90/x90");   
patch(0x34FD28,"/x90/x90");   
patch(0x34FD66,"/x90/x90/x90/x90");   
资源条   
野外显血   
视野外点击   
patch(0x285C4C,"/x90/x90");   
patch(0x285C62,"/xEB");   
/无限取消   
patch(0x57B9FC,"/xEB");   
patch(0x5B2CC7,"/x03");   
patch(0x5B2CDB,"/x03");   
过-MH   
patch(0x3C8407,"/xEB/x11");   
patch(0x3C8427,"/xEB/x11");   
//反-AH   
patch(0x3C6E1C,"/xB8/xFF/x00/x00/x00/xEB");   
patch(0x3CC2F2,"/xEB");   
///  

1.24E

// 1.24E
大地图去除迷雾   
patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90");   
大地图显示单位   
patch(0x39EBBC,"/x75");   
patch(0x3A2030,"/x90/x90");   
patch(0x3A20DB,"/x90/x90");   
///显示隐形单位
patch(0x362391,"/x3B");   
patch(0x362394,"/x85");   
patch(0x39A51B,"/x90/x90/x90/x90/x90/x90");   
patch(0x39A52E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");   
///分辨幻影 
patch(0x28357C,"/x40/xC3");   
/显示物品   
patch(0x3A201B,"/xEB");   
patch(0x40A864,"/x90/x90");   
小地图 去除迷雾   
patch(0x357065,"/x90/x90");   
小地图显示单位
patch(0x361F7C,"/x00");   
/小地图显示隐形   
/敌方信号   
patch(0x43F9A6,"/x3B");   
patch(0x43F9A9,"/x85");   
patch(0x43F9B9,"/x3B");   
patch(0x43F9BC,"/x85");   
/他人提示   
patch(0x3345E9,"/x39/xC0/x0F/x85");   
敌方头像
patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
/盟友头像   
patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
数显攻速   
patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x87EA63+GameAddr;   
memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);   
patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
patch(0x339DF4,"/xE8/x77/x4C/x54/x00");   
//数显移速   
patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
DWORD tmp=0x87EA63+GameAddr;   
memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);   
patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
patch(0x339C54,"/xE8/x17/x4E/x54/x00");   
//资源面板   
patch(0x36058A,"/x90");   
patch(0x36058B,"/x90");   
///   允许交易
patch(0x34E8E2,"/xB8/xC8/x00/x00");      
patch(0x34E8E7,"/x90");   
patch(0x34E8EA,"/xB8/x64/x00/x00");      
patch(0x34E8EF,"/x90");   
显示技能    
patch(0x2031EC,"/x90/x90/x90/x90/x90/x90");   
patch(0x34FDE8,"/x90/x90");   
/技能CD
patch(0x28ECFE,"/xEB");   
patch(0x34FE26,"/x90/x90/x90/x90");   
//资源条   
//野外显血   
///视野外点击
patch(0x285CBC,"/x90/x90");   
patch(0x285CD2,"/xEB");   
//无限取消   
patch(0x57BA7C,"/xEB");   
patch(0x5B2D77,"/x03");   
patch(0x5B2D8B,"/x03");   
/过-MH   
patch(0x3C84C7,"/xEB/x11");   
patch(0x3C84E7,"/xEB/x11");   
反-AH   
patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB");   
patch(0x3CC3B2,"/xEB");   
///

希望对大家有帮助


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