你可以在你的DRAG类里面,在定义一个从AcDbEntity派生的处理选择集的类:
class SelectionSet : public AcDbEntity{
AcDbObjectIdArray m_idArray;
AcGeMatrix3d m_mat;
public:
void setTransform(const AcGeMatrix3d& mat){m_mat = mat;}
Acad::ErrorStatus setSelectionSet(const ads_name ss)
{
long len;
Acad::ErrorStatus es;;
if (acedSSLength(ss,& len)!=RTNORM)return
Acad::eInvalidInput;
ads_name ename;
AcDbObjectId id;
for (int i=0;i < len;i++)
{
if (acedSSName(ss,i,ename)!=RTNORM)return Acad::eInvalidInput;
if ((es=acdbGetObjectId(id,ename))!=Acad::eOk)return es;
m_idArray.append(id);
}
if (m_idArray.length()==0)return Acad::eInvalidInput;
return Acad::eOk;
}
}
然后你的 entity()可以写:
virtual AcDbEntity* entity() const
{
return const_cast < yourDragGenJig::SelectionSet* >(&m_ss);
}