UIView + CCNode

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1. CCNode + UIView - (OK)


-(void) addSomeCocoaTouch {

// regular text field with rounded corners
UITextField* textField = [[UITextField alloc] initWithFrame:

CGRectMake(40, 20, 200, 24)];
textField.text = @"Regular UITextField";
textField.borderStyle = UITextBorderStyleRoundedRect;

// get the cocos2d view (it's the EAGLView class which inherits from UIView) U
IView* glView = [CCDirector sharedDirector].openGLView;

// add the text field view to the cocos2d EAGLView
[glView addSubview:textField];

// after that it’s safe to release the textField
[textField release];
}
2. UIView + CCNode - (OK)
(1)



-(void) addSomeCocoaTouch {

// get the cocos2d view (it's the EAGLView class which inherits from UIView) UIView* glView = [CCDirector sharedDirector].openGLView;
// The dummy UIView is the superview of the glView
UIView* superview = glView.superview;

// UITextField initialization code omitted ...

// add the text fields to the dummy view
[superview addSubview:textField];
[superview addSubview:textFieldSkinned];

// send the cocos2d view to the front so it is in front of the other views
[superview bringSubviewToFront:glView];

// make the cocos2d view transparent
glClearColor(0.0, 0.0, 0.0, 0.0);
glView.opaque = NO;
... } 


(2)
EAGLView *glView = [EAGLView viewWithFrame:[window bounds] pixelFormat:kEAGLColorFormatRGBA8
depthFormat:0];
(3)
// This will disable all touch events on the cocos2d view
// To enable the touch event of UIView.
glView.userInteractionEnabled = NO;

3. UIView + CCNode + UIView  (OK)


4. CCNode + UIView + CCNode  (Cannot do this)
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