微信小程序-人脸检测-眨眼驱动ESP32蓝牙设备灯

前面2篇文章已经写了具体的人脸检测和蓝牙
这里直接结合,只列js 代码,剩下的其他代码在另外文章里面
https://blog.csdn.net/walle167/article/details/136261993
https://blog.csdn.net/walle167/article/details/136261919
上代码


import bleBehavior from './ble'

Component({
  behaviors: [bleBehavior],
  session: undefined, // 全局的VKsession对象
  data:{
    originx:"1%",
    originy:"1%",
    eyeLetfHeight:"100%",
    eyeLetfWidth:"30%",
    eyeRightHeight:"100%",
    eyeRightWidth:"30%"
  },
  methods: {
    onReady(){
      //初始化蓝牙
      this.openBluetoothAdapter();
      //初始化VK
      this.init();
    },
    onHide :function(){
      //关闭
      this.closeBle();
    },
    onUnload :function(){
      this.closeBle();
    },
    // 对应案例的初始化逻辑,由统一的 behavior 触发 初始化VKstart完毕后,进行更新渲染循环
    init() {
      this
      // VKSession 配置
      const session = this.session = wx.createVKSession({
        track: {face: {mode: 1}},
        version: 'v2',
      });
      try {
        session.start(err => {
          if (err) return console.error('VK error: ', err);
          //摄像头设置为前置摄像头 1    0 为后置
          const config = session.config
          config.cameraPosition = 1;  
          session.config = config;

          console.log('VKSession.start ok,version:', session.version)
          //  VKSession EVENT resize
          session.on('resize', () => {
          })
          // 开启三维识别
          session.update3DMode({open3d: true})
          // VKSession EVENT addAnchors
          session.on('addAnchors', anchors => {
            console.log("addAnchor", anchors)
          })

          // VKSession EVENT updateAnchors
          session.on('updateAnchors', anchors => {
            var anchor = anchors[0];//第一个人脸
            //43 两个眼睛中间点     46鼻头
            var  centeracch = anchor.points[46];//两个眼睛中间点
            //72 左上眼皮  73  左下眼皮   75 右上眼皮  76 右下眼皮
            //console.log(centeracch);//鼻头
            var eyeLetfLen  = this.calen(this.calculateEye(anchor.points[72],anchor.points[73],anchor.points[52],anchor.points[55]));
            if(eyeLetfLen < 5){
              console.log("open led");
              //发送蓝牙数据
              this.writeBLECharacteristicValue(0x61);
            }
            var eyeRightLen = this.calen(this.calculateEye(anchor.points[75],anchor.points[76],anchor.points[58],anchor.points[61]));
            if(eyeRightLen < 5){
              console.log("close led");
              //发送蓝牙数据
              this.writeBLECharacteristicValue(0x62);
            }
            this.setData({
              originx:centeracch.x * 100 +"%",
              originy:centeracch.y * 100 +"%",
              eyeLetfHeight: eyeLetfLen + "%",
              eyeLetfWidth: (70 - (eyeLetfLen / 100 ) * 40) + "%",
              eyeRightHeight: eyeRightLen + "%",
              eyeRightWidth: (70 - (eyeRightLen / 100 ) * 40) + "%"
            })
          })
          // VKSession removeAnchors
          // 识别目标丢失时不断触发
          session.on('removeAnchors', anchors => {
             console.log("removeAnchors",anchors);
             this.setData({
              originx:"1%",
              originy:"1%"
            })
          });

          console.log('ready to initloop')
          // start 初始化完毕后,进行更新渲染循环
          this.initLoop();
        });

      } catch(e) {
        console.error(e);
      }
    },
    calen(eyelen){
        var l =  105 - eyelen;
        if(l>100){
          return 100;
        }else if (l < 5){
          return 3;
        }else{
          return l;
        }
    },
    calculateEye(up,dow,left,right){
      var ylen = this.calculateDistance(up.x,up.y,dow.x,dow.y);
      var xlen = this.calculateDistance(right.x,right.y,left.x,left.y);
      return xlen/ylen;
    },
    calculateDistance(x1, y1, x2, y2) {  
      var dx = x2 - x1;  
      var dy = y2 - y1;  
      return Math.sqrt(dx * dx + dy * dy);  
    },
    // 限帧逻辑
    initLoop() {
      // 限制调用帧率,暂时去掉
      let fps = 30
      let fpsInterval = 1000 / fps
      let last = Date.now()
      const session = this.session;
      // 逐帧渲染
      const onFrame = timestamp => {
          try {
              let now = Date.now()
              const mill = now - last
              // 经过了足够的时间
              if (mill > fpsInterval) {
                  last = now - (mill % fpsInterval); //校正当前时间
                  session.getVKFrame(1,1);
              }
          } catch(e) {
              console.error(e);
          }
          session.requestAnimationFrame(onFrame)
      }
      session.requestAnimationFrame(onFrame)
  },
 
  },
})

esp32的代码是抄了其他博主的
https://blog.csdn.net/m0_45199510/article/details/131642604

代码如下

#include <Arduino.h>
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>

#define Led 2

uint8_t txValue = 0;                         //后面需要发送的值
BLEServer *pServer = NULL;                   //BLEServer指针 pServer
BLECharacteristic *pTxCharacteristic = NULL; //BLECharacteristic指针 pTxCharacteristic
bool deviceConnected = false;                //本次连接状态
bool oldDeviceConnected = false;             //上次连接状态d
// See the following for generating UUIDs: https://www.uuidgenerator.net/
#define SERVICE_UUID "2563121a-5e23-42e7-a40a-8e1c4e522e96" // UART service UUID
#define CHARACTERISTIC_UUID_RX "2563121a-5e23-42e7-a40a-8e1c4e522e96"
#define CHARACTERISTIC_UUID_TX "2563121a-5e23-42e7-a40a-8e1c4e522e96"

 //回调程序
class MyServerCallbacks : public BLEServerCallbacks
{
    void onConnect(BLEServer *pServer)
    {
        deviceConnected = true;
    };
 
    void onDisconnect(BLEServer *pServer)
    {
        deviceConnected = false;
    }
};
 
class MyCallbacks : public BLECharacteristicCallbacks
{
    void onWrite(BLECharacteristic *pCharacteristic)
    {
        std::string rxValue = pCharacteristic->getValue(); //接收信息
 
        if (rxValue.length() > 0)
        { //向串口输出收到的值
            Serial.print("RX: ");
            for (int i = 0; i < rxValue.length(); i++)
                Serial.print(rxValue[i]);
            Serial.println();
            if (rxValue[0]=='a')
              digitalWrite(Led, HIGH);
            else
              digitalWrite(Led, LOW);              
        }
    }
};
 
void setup()
{
    Serial.begin(115200);
 
    // 创建一个 BLE 设备
    BLEDevice::init("ESP32BLE");//在这里面是ble的名称
 
    // 创建一个 BLE 服务
    pServer = BLEDevice::createServer();
    pServer->setCallbacks(new MyServerCallbacks()); //设置回调
    BLEService *pService = pServer->createService(SERVICE_UUID);
 
    // 创建一个 BLE 特征
    pTxCharacteristic = pService->createCharacteristic(CHARACTERISTIC_UUID_TX, BLECharacteristic::PROPERTY_NOTIFY);
    pTxCharacteristic->addDescriptor(new BLE2902());
    BLECharacteristic *pRxCharacteristic = pService->createCharacteristic(CHARACTERISTIC_UUID_RX, BLECharacteristic::PROPERTY_WRITE);
    pRxCharacteristic->setCallbacks(new MyCallbacks()); //设置回调
 
    pService->start();                  // 开始服务
    pServer->getAdvertising()->start(); // 开始广播
    Serial.println(" 等待一个客户端连接,且发送通知... ");
    pinMode(Led, OUTPUT);
}
 
void loop()
{
    // deviceConnected 已连接
    if (deviceConnected)
    {
        pTxCharacteristic->setValue(&txValue, 1); // 设置要发送的值为1
        pTxCharacteristic->notify();              // 广播
        txValue++;                                // 指针数值自加1
        delay(2000);                              // 如果有太多包要发送,蓝牙会堵塞
    }
 
    // disconnecting  断开连接
    if (!deviceConnected && oldDeviceConnected)
    {
        delay(500);                  // 留时间给蓝牙缓冲
        pServer->startAdvertising(); // 重新广播
        Serial.println(" 开始广播 ");
        oldDeviceConnected = deviceConnected;
    }
 
    // connecting  正在连接
    if (deviceConnected && !oldDeviceConnected)
    {
        // do stuff here on connecting
        oldDeviceConnected = deviceConnected;
    }
}

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