android 事件分发机制

自己对Android时间分发机制的理解。布局文件中从外到内为FramLayout——LinearLayout——Button。

当点击Button的时候,MotionEvent是这样传递的。

window.dispatchTouchEvent ——phoneWindow.dispatchTouchEvent——DecordView.dispatchTouchEvent——ViewGroup.dispatchTouchEvent——view.dispatchtouchEvent——view.onTouchEvent返回true,代表button消费。

ViewGroup.dispatchTouchEvent有两种情况,一种向下分发,但时间没有被处理,返回了false,则调用自身的onTouchEvent处理,一种是被拦截,不向下分发直接自己处理。

首先看一下事件被拦截情况,子view调用

getParent().requestDisallowInterceptTouchEvent(true);

去设置,即disallowIntercept为true,看一下dispatchTouchEvent对此的处理代码。

 

final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;

// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Throw away all previous state when starting a new touch gesture.
    // The framework may have dropped the up or cancel event for the previous gesture
    // due to an app switch, ANR, or some other state change.
    cancelAndClearTouchTargets(ev);
    resetTouchState();
}

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
        || mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

resetTouchState代码如下

private void resetTouchState() {
    clearTouchTargets();
    resetCancelNextUpFlag(this);
    mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
    mNes

上面代码可以看出,如果是DOWN事件,会重置mGroupFlags状态,可以理解成把disallowIntercept重置为false,所以执行

getParent().requestDisallowInterceptTouchEvent(true);要在DOWN事件之后才有效,会直接向下传递事件。如果getParent().requestDisallowInterceptTouchEvent(false);执行onInterceptTouchEvent(ev)。

 

现提示,mFirstTouchTarget当Down事件被Button消费时,mFirstTouchTarget就被赋值为button。

dispatchTouchEvent方法无论拦截还是不拦截,最后都会执行下面代码

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} 

 

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }}

 

当disallowIntercept为true,说明拦截,没有向下传递,所以事件没有被子view消费,则mFirstTouchTarget==null成立,调用super.dispatchTouchEvent,也就是调用super.dispatchTouchEvent,也就是在view.dispatchTouchEvent 提前说明提示:在后面介绍另外一种情况,事件向下传递Down事件之后mFirstTouchTarget会被赋值,执行child.dispatchTouchEvent(event)继续看view.dispatchTouchEvent中执行如下代码

 

if (onFilterTouchEventForSecurity(event)) {
    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
        result = true;
    }
    //noinspection SimplifiableIfStatement
    ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnTouchListener != null
            && (mViewFlags & ENABLED_MASK) == ENABLED
            && li.mOnTouchListener.onTouch(this, event)) {
        result = true;
    }

    if (!result && onTouchEvent(event)) {
        result = true;
    }
}

判断view是否可点击,注册mOnTouchListener事件以及ontouch返回true,则result=true,直接被ontouch消费,如果result为false,并且onTouchEvent为true,则result=true,事件被onTouchEvent消费,返回true,通知父view,时间被我消费。如果既没有注册mOnTouchListener或者是mOnTouchListener.ontouch返回false,或者onTouchEvent返回false,则view.dispathchTouchEvent返回false,事件向上传递。

 

另外一种情况是:disallowIntercept为false,执行onInterceptTouchEvent,默认返回false,如果返回true,则和以上逻辑一样。

if (!disallowIntercept) {
    intercepted = onInterceptTouchEvent(ev);
    ev.setAction(action); // restore action in case it was changed
} else {
    intercepted = false;
}

返回false情况下,for循环遍历子view是在DOWN事件中执行的,判断当前点击的位置在哪个view/view group上,如果没有找到,既child==null,执行view的dispatchEvent方法。

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

 

如果找到了,就调用那个相对应的的dispatchTouchEvent方法,并且事件被消费了,上面提到的mFirstTouchTarget就会被赋值。如果此刻的view属于viewgroup,执行逻辑和以上一样,都是viewgroup的执行,继续向下分发。如果是view,就执行view.dispatchTouchEvent方法。view.dispatchTouchEvent上面分析过了。

 

在onTouch中会调用performClick的方法

private final class PerformClick implements Runnable {
    @Override
    public void run() {
        performClickInternal();
    }
}

是一个子线程处理连续快速点击的情况,每次点击view的状态都会改变。

!post(mPerformClick)
public boolean post(Runnable action) {
    final AttachInfo attachInfo = mAttachInfo;
    if (attachInfo != null) {
        return attachInfo.mHandler.post(action);
    }

    // Postpone the runnable until we know on which thread it needs to run.
    // Assume that the runnable will be successfully placed after attach.
    getRunQueue().post(action);
    return true;
}

点击时间过多,把action添加到队列中,执行是用handler发送到主线程执行的。

 

另外注意,DOWN事件返回true,MOVE事件才会执行,如果中间一个Action返回了false,事件讲不在分发给此view。

 

 
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