ThreadPoolExecutor


参考于 ThreadPoolExecutor

生命周期

状态介绍
RUNNING允许接收新任务,处理队列中的任务
SHUTDOWN不接收新的任务,处理完队列中的任务
STOP不接收新的任务,不处理队列中的任务,尝试中断正在执行任务的线程
TIDYING所有任务被终止了,工作线程数workCount也被设为0,线程的状态也被设为TIDYING,并开始调用钩子函数terminated()
TERMINATED钩子函数terminated()执行完毕

生命周期转换:(不可逆
在这里插入图片描述

执行流程

在这里插入图片描述

线程池创建

	/**
     * @param corePoolSize 核心线程数。即使空闲,也要保留在池中的线​​程数,除非设置了{@code allowCoreThreadTimeOut}
     * @param maximumPoolSize 线程池最大容量大小
     * @param keepAliveTime 当线程数大于核心线程数时,多余的空闲线程将在终止之前等待新任务的最长时间
     * @param unit keepAliveTime时间单位
     * @param workQueue 用于在任务暂挂之前用于保留任务的队列。该队列将仅保存由{@code execute}方法提交的{@code Runnable}任务。
     * @param threadFactory 线程工厂
     * @param handler 因为达到了线程界限和队列容量而在执行被阻塞时使用的处理程序
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

线程的提交

  1. workerCount < corePoolSize,新提交任务将创建一个新Worker执行任务,即使此时线程池中存在空闲线程;
  2. 当线程池达到corePoolSize时,新提交任务将被放入workQueue中,等待线程池中任务调度执行;
  3. 当workQueue已满,且maximumPoolSize > corePoolSize时,新提交任务会创建新线程执行任务;
  4. 当提交任务数超过maximumPoolSize时,新提交任务由RejectedExecutionHandler处理;
  5. 当线程池中超过corePoolSize线程或者allowCoreThreadTimeOut为true,空闲时间达到keepAliveTime时,关闭空闲线程;
	public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
            
        //ctl存储worker个数和线程池状态
        int c = ctl.get();
        
        //如果worker个数小于核心线程数
        if (workerCountOf(c) < corePoolSize) {
        	//创建worker并添加到workers中
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        //如果线程池正在运行中且加入workQueue成功
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            //二次校验线程池状态
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

Worker负责处理处理循环处理Runnable

核心方法

addWorker

先了解一下《retry语法》

	private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        //死循环
        for (;;) {
            int c = ctl.get();
            //获取线程池运行状态
            int rs = runStateOf(c);

			//判断当前线程池的状态是不是已经SHUTDOWN,如果SHUTDOWN了拒绝线程加入
            //(rs!=SHUTDOWN || firstTask!=null || workQueue.isEmpty())
            //如果rs不为SHUTDOWN,状态是STOP、TIDYING或TERMINATED,所以此时要拒绝请求
            //如果状态为SHUTDOWN,而传入一个不为null的线程,那么需要拒绝
            //如果状态为SHUTDOWN,同时队列中已经没任务了,那么拒绝掉
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;
			//死循环
            for (;;) {
            	//获取worker个数
                int wc = workerCountOf(c);
                //worker个数超过容量,则返回失败
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                //线程个数增加成功,则执行循环体以下的代码
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                //重新check线程池状态,如果状态改变了,则重新进入第一个循环
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    int rs = runStateOf(ctl.get());
                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive())
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

ThreadPoolExecutor.Worker

Worker继承《AQS》,实现Runnable接口

Worker的构造方法:

	Worker(Runnable firstTask) {
      setState(-1); // inhibit interrupts until runWorker
      this.firstTask = firstTask;
      this.thread = getThreadFactory().newThread(this); //thread运行时执行的是Worker的run方法
	}

Workerrun方法:

	public void run() {
      runWorker(this);
	}

runWorker

	final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
        	//先执行firstTask,之后循环getTask获取Task
            while (task != null || (task = getTask()) != null) {
                w.lock();
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                    	//运行task
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

getTask

获取Task

	private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
			//释放线程worker,当线程池中超过corePoolSize线程或者allowCoreThreadTimeOut为true,空闲时间达到keepAliveTime时,关闭空闲线程
            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
            	//可能阻塞
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }
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