1:想要从view的中心开始绘制可以如下
canvas.save();
canvas.translate(mWidth / 2, mHeight / 2);
canvas.restore();
2:数学相关的计算多用:Math类 —三角函数等等
3:想要在一组数据中查找value在这组数据中的位置,可以先排序,再用二分查找法(binarySearch)找出
int position = Arrays.binarySearch(endAngles, (float) touchDegree);
4:在处理触摸事件和绘制的时候,特别注意坐标问题,可以转变坐标系,常用还可以用两个变量来提升性能,不用一直绘制 lastTouchedPosition ,currentTouchedPosition
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
float touchX = event.getX();
float touchY = event.getY();
//转换坐标为圆中心点的坐标
touchX = touchX - mWidth / 2;
touchY = touchY - mHeight / 2;
//根据反正切值拿到角度
touchDegree = MathUtil.getTouchAngle(touchX, touchY);
Log.e("degree", touchDegree + "");
//找出触摸的是第几块区域
float touchRadius = (float) Math.sqrt(touchX * touchX + touchY * touchY);
if (touchRadius < circleRadius) {
int position = Arrays.binarySearch(startAngles, (float) touchDegree);
if (position > 0) {
currentTouchedPosition = position;
} else {
// -index - 1 = position
currentTouchedPosition = -position - 1;
}
if (currentTouchedPosition != lastTouchedPosition) {
lastTouchedPosition = currentTouchedPosition;
Log.e("lastTouchedPosition",lastTouchedPosition +"");
invalidate();
}
}
break;
case MotionEvent.ACTION_UP:
lastTouchedPosition = -1;
invalidate();
break;
}
return true;
}
5:注意坐标系的象限和数学中不一样
String percentText = String.format("%.2f", pieBean.getPercent() * 100) + "%";
if (startAngle % 360 > 90 && startAngle % 360 < 270) {
mLinePaint.setTextAlign(Paint.Align.RIGHT);
canvas.drawText(percentText, endX, endY, mLinePaint);
mLinePaint.setTextAlign(Paint.Align.LEFT);
} else {
canvas.drawText(percentText, endX, endY, mLinePaint);
}