J2ME 移植android 关于DAT文件的读取

你想像j2me那样直接把所有的资源文件放在src目录下面然后通过getClass().getResourceAsStream(name)这么简单就可以获取资源文件吗。3GEYE h$j nN4]4f2D8HK
答案是很肯定的。下面看看代码吧。3GEYE^ n!}_ V8b

importcom.google.android.samples.R;3GEYE5mDZ
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importandroid.app.Activity;3GEYEZ,x |em-N(h%r*r:m
importandroid.os.Bundle;
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importandroid.widget.TextView;3GEYEP|e5H2qb
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importjava.io.IOException;3GEYE?T~Yk`D n YEu
importjava.io.InputStream;
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/**3GEYETL/Zs-X7r/%d&VVh
 * ** of styled text resources.
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publicclassReadAssetextendsActivity
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{
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@Override
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protectedvoidonCreate(Bundleicicle)3GEYEw&C3Z%@Wg%x1Kk
   
{
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super.onCreate(icicle);
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// See assets/res/any/layout/styled_text.xml for this
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// view layout definition.3GEYEX}$Vf8y9E$G X
        setContentView
(R.layout.read_asset);
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// Programmatically load text from an asset and place it into the3GEYEIa$hWB0H3GW5s
       
// text view.  Note that the text we are loading is ASCII, so we
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// need to convert it to UTF-16.
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try{
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InputStreamis=getAssets().open("read_asset.txt");
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// We guarantee that the available method returns the total
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// size of the asset...  of course, this does mean that a single
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// asset can't be more than 2 gigs.3GEYE,O?@'PG)XO
           
intsize=is.available();
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// Read the entire asset into a local byte buffer.3GEYE/-y#M.hh;~ ny{ DG
           
byte[]buffer=newbyte[size];
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is.read(buffer);
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is.close();3GEYE??ht,b&u5x
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// Convert the buffer into a Java string.
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Stringtext=newString(buffer);
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// Finally stick the string into the text view.
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TextViewtv=(TextView)findViewById(R.id.text);3GEYE;Vd MJbL X~(hT
            tv
.setText(text);3GEYEx"jE"kq!V2UV,y?tlV
       
}catch(IOExceptione){3GEYE:{omA;o7s.pZ1@$IW
           
// Should never happen!
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thrownewRuntimeException(e);
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}
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F?K@Fzn/s3_%zw3你只需要把你的资源文件放到assets目录下面。一切就是那么的简单,容易。我开始有点喜欢Android。3GEYE._g&A0bp/

o9k o+x-{x/g-jD3好了,我的J2ME的程序也逐步移植完成了。
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