EXC_BAD_ACCESS and char pointer to float pointer cast

float testFloat() {
    char mem[32];
    char *charPtr = &mem[0];
    float *floatPtr = (float*)(charPtr + 1);
    float f = *floatPtr; //EXC_BAD_ACCESS
    return f;

}

You are correct, this is due to pointer alignment. On many RISC systems, the alignment needs to be at least as large as the data-type itself. (ARM falls into this category.)

In this case, float is 4 bytes, so the address needs to be aligned to 4 bytes. (divisible by 4)

Furthermore, this type of type-punning violates strict-aliasing.

On x86 systems, memory accesses do not always have to be aligned - but there will usually be a performance penalty on a misaligned access.

This happens due to memory misalignment. The arm processor has issues with it.

Found this solution, http://www.cocos2d-x.org/forums/6/topics/18183

Instead of

float *floatPtr = (float*)(charPtr + 1);
float f = *floatPtr; //EXC_BAD_ACCESS
return f;

Use

float f;
unsigned char* pData = (charPtr + 1);
memcpy( &f, pData, sizeof( float ) );

 

Hi guys,

I’ve found problems using the CCBReader when deploying my game to an iPhone 4.
There are several potential lines in CCBReader where the game will crash due to memory misalignment.

in CCBReader::readHeader()

int magicBytes = *((int*)(this->mBytes + this->mCurrentByte));

should be

int magicBytes;
unsigned char* pData = ( this->mBytes + this->mCurrentByte );
memcpy( &magicBytes, pData, sizeof( int ) );

in CCBReader::readFloat() there is something really dangerous

float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy(&f, pF, sizeof(float));

should be

float f;
unsigned char* pData = ( this->mBytes + this->mCurrentByte );
memcpy( &f, pData, sizeof( float ) );

The ARM processor which is inside all iPhones, iPads, etc. Doesn’t like memory
misalignment! so be careful doing castings with memory which could be misalignment
after the casting!

You can find more info about this issue here:

http://stackoverflow.com/questions/3243146/why-does-this-exc-bad-access-happen-with-long-long-and-not-with-int19
http://stackoverflow.com/questions/7788216/exc-bad-access-and-char-pointer-to-float-pointer-cast15






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