之前贴过推箱子用objective-c简单实现,与之配合使用的还应该有一个地图编辑器,这里用C#做了一个,供大家参考!
思路很简单,就是在窗体上点击生成 Wall:墙, Worke:工人,Box:箱子,Passageway:通道,Destination:目的地,最后导出一个关卡的配置的plist,里面是一个一维数组:010101234567... 通过这个数组游戏就可以进行初始化布局了!代码如下:
public partial class frmMain : Form
{
private enum Map_State
{
None = -1, Wall = 0, Worker,
Box, Passageway, Destination, WorkerInDest, RedBox
};
//Wall:墙0, Worke:工人1,Box:箱子2,Passageway:通道3,Destination:目的地4,WorkerInDest:工人在目的地5,RedBox:箱子在目的地6
private Map_State m_now_Select;//当前选中的图标工具
private Map_State[,] myArray = new Map_State[10, 10];//地图数组
private int BlockSize = 50;//方块边长
public frmMain()
{
InitializeComponent();
}
private void frmMain_Load(object sender, EventArgs e)
{
initMap();//初始化地图
}
private void toolStripBtn_Wall_Click(object sender, EventArgs e)
{
//选中墙
m_now_Select = Map_State.Wall;
}
private void toolStripBtn_Box_Click(object sender, EventArgs e)
{
//选中箱子
m_now_Select = Map_State.Box;
}
private void toolStripBtn_Destination_Click(object sender, EventArgs e)
{
//选中目的地
m_now_Select = Map_State.Destination;
}
private void toolStripBtn_Passageway_Click(object sender, EventArgs e)
{
//选中通道
m_now_Select = Map_State.Passageway;
}
private void toolStripBtn_Worker_Click(object sender, EventArgs e)
{
//选中人
m_now_Select = Map_State.Worker;
}
private void toolStripBtn_Save_Click(object sender, EventArgs e)
{
saveFileDialog1.Filter = "plist文件|*.plist";
saveFileDialog1.Title = "保存";
saveFileDialog1.FileName = string.Empty;
saveFileDialog1.ShowDialog(); //显示保存对话框
}
private void toolStripBtn_New_Click(object sender, EventArgs e)
{
initMap();//新建,初始化地图
}
private void ClearMap()
{
m_now_Select = Map_State.None; //当前未选中图标工具
for (int i = 0; i < 10; i++)
for (int j = 0; j < 10; j++)
myArray[i, j] = Map_State.None;
pictureBox1.Width = 10 * BlockSize + 2;
pictureBox1.Height = 10 * BlockSize + 2;
drawimage();//画图
}
private void initMap()
{
m_now_Select = Map_State.None; //当前未选中图标工具
for (int i = 0; i < 10; i++)
for (int j = 0; j < 10; j++)
myArray[i, j] = Map_State.Passageway;
pictureBox1.Width = 10 * BlockSize + 2;
pictureBox1.Height = 10 * BlockSize + 2;
drawimage();
}
//绘制整个游戏区域图形
private void drawimage()
{
Bitmap bit = new Bitmap(this.pictureBox1.Width, this.pictureBox1.Height);
Graphics g = Graphics.FromImage(bit);
SolidBrush redBrush = new SolidBrush(Color.Red);
System.Drawing.Image image;
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (myArray[i, j] == Map_State.Wall)//是墙
{
image = new Bitmap(System.Windows.Forms.Application.StartupPath+"\\wall.gif");
g.DrawImage(image, i * 50, j * 50, 50, 50);
}
if (myArray[i, j] == Map_State.Worker)//是工人
{
image = new Bitmap(System.Windows.Forms.Application.StartupPath + "\\worker.gif");
g.DrawImage(image, i * 50, j * 50, 50, 50);
}
if (myArray[i, j] == Map_State.Box)//是箱子
{
image = new Bitmap(System.Windows.Forms.Application.StartupPath + "\\box.gif");
g.DrawImage(image, i * 50, j * 50, 50, 50);
}
if (myArray[i, j] == Map_State.Passageway)//是通道
{
image = new Bitmap(System.Windows.Forms.Application.StartupPath + "\\passageway.gif");
g.DrawImage(image, i * 50, j * 50, 50, 50);
}
if (myArray[i, j] == Map_State.Destination)//是目的地
{
image = new Bitmap(System.Windows.Forms.Application.StartupPath + "\\destination.gif");
g.DrawImage(image, i * 50, j * 50, 50, 50);
}
}
}
this.pictureBox1.Image = bit;
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
int x, y;
x = e.X / 50;
y = e.Y / 50;
myArray[x, y] = m_now_Select;//修改地图
drawimage();
//MessageBox.Show(x.ToString()+"-"+y.ToString());
}
private void saveFileDialog1_FileOk(object sender, CancelEventArgs e)
{
//写入
var arr = new PListArray();
for (int j = 9; j >= 0; j--)
{
for (int i = 0; i < 10; i++)
{
arr.Add(new PListInteger((long)myArray[i, j]));
}
}
var myRoot = new PListRoot();
myRoot.Root = arr;
myRoot.Save(saveFileDialog1.FileName, PListFormat.Xml);
}
private void toolStripBtnOpen_Click(object sender, EventArgs e)
{
openFileDialog1.Filter = "plist文件|*.plist";
openFileDialog1.Title = "打开";
openFileDialog1.Multiselect = false;
openFileDialog1.FileName = string.Empty;
openFileDialog1.ShowDialog();//显示打开对话框
}
private void openFileDialog1_FileOk(object sender, CancelEventArgs e)
{
if (File.Exists(openFileDialog1.FileName))
{
//读取
PListRoot root = PListRoot.Load(openFileDialog1.FileName);
PListArray arr = (PListArray)root.Root;
for (int j = 9; j >= 0; j--)
{
for (int i = 0; i < 10; i++)
{
myArray[i, j] = (Map_State)((PListInteger)arr[(9 - j) * 10 + i]).Value;
}
}
drawimage();
}
}
}
上面使用到的读写plist文件的类库,在我之前的文章有介绍:C#使用iphone-plist-net库读写plist文件
运行截图: