属性动画—仿58加载效果

这里写图片描述
实现思路:
1、自定义view绘制圆、正方形、三角形;
2、将绘制好的view添加到布局容器中;
3、添加相应的动画效果;
自定义view,重写onMeasure()方法进行测量,重写onDraw()方法进行绘制;

public class ShapeView extends View {
    private Shape mCurrentShape = Shape.Circle;
    private Paint mPaint;
    private Path mPath;
    //圆形颜色
    private int mCircleColor = Color.BLUE;
    //正方形颜色
    private int mSquareColor = Color.RED;
    //三角形颜色
    private int mTriangleColor = Color.GREEN;


    public ShapeView(Context context) {
        this(context, null);
    }

    public ShapeView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ShapeView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.ShapeView);
        mCircleColor = array.getColor(R.styleable.ShapeView_circleColor, mCircleColor);
        mSquareColor = array.getColor(R.styleable.ShapeView_squareColor, mSquareColor);
        mTriangleColor = array.getColor(R.styleable.ShapeView_triangleColor, mTriangleColor);
        array.recycle();

        mPaint = new Paint();
        mPaint.setAntiAlias(true);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        int width = MeasureSpec.getSize(widthMeasureSpec);
        int height = MeasureSpec.getSize(heightMeasureSpec);
        //宽高不一致时区最小值
        width = Math.min(width, height);
        height = Math.min(width, height);
        setMeasuredDimension(width, height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        switch (mCurrentShape) {
            case Circle:
                //画圆形
                int center = getWidth() / 2;
                mPaint.setColor(mCircleColor);
                canvas.drawCircle(center, center, center, mPaint);
                break;
            case Square:
                //画正方形
                mPaint.setColor(mSquareColor);
                canvas.drawRect(0, 0, getWidth(), getHeight(), mPaint);
                break;
            case Triangle:
                //画三角形  绘制路线
                mPaint.setColor(mTriangleColor);
                if (mPath == null) {
                    mPath = new Path();
                    mPath.moveTo(getWidth() / 2, 0);
                    mPath.lineTo(0, (float) (getWidth() / 2 * Math.sqrt(3)));
                    mPath.lineTo(getWidth(), (float) (getWidth() / 2 * Math.sqrt(3)));
//                    path.lineTo(getWidth()/2,0);
                    //将绘制的路径闭合
                    mPath.close();
                }
                canvas.drawPath(mPath, mPaint);

                break;
        }
    }

    /**
     * 改变当前绘制的状态
     */
    public void exchange() {
        switch (mCurrentShape) {
            case Circle:
                mCurrentShape = Shape.Square;
                break;
            case Square:
                mCurrentShape = Shape.Triangle;
                break;
            case Triangle:
                mCurrentShape = Shape.Circle;
                break;
        }
        //进行绘制
        invalidate();
    }

    public enum Shape {
        Circle, Square, Triangle
    }

    public Shape getmCurrentShape() {
        return mCurrentShape;
    }
}

在onDraw()方法中调用canvas.drawCircle();绘制圆,canvas.drawRect();绘制正方形,对于三角形的绘制canvas类并没有提供相应的api可以进行调用,需要用到Path进行绘制,三角形本来就是三条线段连接起来的图形,使用Path进行线段绘制,然后再将其闭合就可以实现了;

view已经绘制好了,接下来是将其添加到自定义容器中;

/**
 * Created by Administrator on 2018/1/18.
 * 仿58加载数据动画效果
 */

public class LoadingView extends LinearLayout {
    private ShapeView mShapeView;//形状
    private View mShadowView;//阴影
    private int mTranslationDistance;
    //动画执行的时间
    private final long ANIMATOR_DURATION = 650;
    //是否停止动画
    private boolean mIsStopAnimator = false;

    public LoadingView(Context context) {
        this(context, null);
    }

    public LoadingView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public LoadingView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initLayout();
    }

    /**
     * 初始化加载布局
     */
    private void initLayout() {
        //1.加载写好的ui_loading_view布局
        //1.1实例化view
        View loadView = inflate(getContext(), R.layout.ui_loading_view, null);
        //1.2添加到该view中
        addView(loadView);
        mShapeView = (ShapeView) loadView.findViewById(R.id.shape_view);
        mShadowView = loadView.findViewById(R.id.shadow_view);
        LinearLayout.LayoutParams params = (LayoutParams) mShapeView.getLayoutParams();
        mTranslationDistance = params.bottomMargin - dip2px(5);
        post(new Runnable() {
            @Override
            public void run() {
                startFallAnimator();
            }
        });
    }

    private int dip2px(int dip) {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, getResources().getDisplayMetrics());
    }

    /**
     * 开始下落动画
     */
    private void startFallAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        //下落位移动画
        ObjectAnimator tanslation = ObjectAnimator.ofFloat(mShapeView, "translationY", 0, mTranslationDistance);
        //设置插值器
        tanslation.setInterpolator(new AccelerateInterpolator());
        tanslation.setDuration(ANIMATOR_DURATION);
        //配合阴影缩小
        ObjectAnimator shadowAniator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 1f, 0.3f);
        shadowAniator.setDuration(ANIMATOR_DURATION);

        AnimatorSet set = new AnimatorSet();
        //一起执行动画
        set.playTogether(tanslation, shadowAniator);
        //下落后监听动画执行完毕
        set.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                //开始改变形状
                mShapeView.exchange();
                //上抛
                startUpAnimator();
            }
        });
        set.start();
    }

    /**
     * 执行上抛动画
     */
    private void startUpAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        //上抛位移动画
        ObjectAnimator tanslation = ObjectAnimator.ofFloat(mShapeView, "translationY", mTranslationDistance, 0);
        //设置插值器
        tanslation.setInterpolator(new DecelerateInterpolator());
        tanslation.setDuration(ANIMATOR_DURATION);
        //配合阴影放大
        ObjectAnimator shadowAniator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 0.3f, 1f);
        shadowAniator.setDuration(ANIMATOR_DURATION);

        AnimatorSet set = new AnimatorSet();
        //一起执行动画
        set.playTogether(tanslation, shadowAniator);
        //上抛后监听动画执行完毕
        set.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                //下落
                startFallAnimator();
            }

            @Override
            public void onAnimationStart(Animator animation) {
                super.onAnimationStart(animation);
                startRotationAnimator();
            }
        });
        set.start();
    }

    /**
     * 上抛的时候需要旋转
     */
    private void startRotationAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        ObjectAnimator rotationTanslation = null;
        switch (mShapeView.getmCurrentShape()) {
            case Circle:
            case Square:
                //180
                rotationTanslation = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, 120);
                break;
            case Triangle:
                rotationTanslation = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, -60);
                break;
        }
        rotationTanslation.setDuration(ANIMATOR_DURATION);
        rotationTanslation.setInterpolator(new DecelerateInterpolator());
        rotationTanslation.start();
    }

    @Override
    public void setVisibility(int visibility) {
        super.setVisibility(View.INVISIBLE);//不要再去摆放和计算,少走一些系统的源码
        //清除掉动画
        mShapeView.clearAnimation();
        mShadowView.clearAnimation();
        //把LoadingView从父布局移除
        ViewGroup parent = (ViewGroup) getParent();
        if (parent != null) {
            parent.removeView(this);//从父布局移除
            //移除自己里面的所有View
            removeAllViews();
        }
        mIsStopAnimator = true;
    }
}

这里是采用xml布局解析的方式添加进来的;

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center">
    <com.progressbardemo.ShapeView
        android:id="@+id/shape_view"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="center_horizontal"
        app:circleColor="@color/circle"
        app:squareColor="@color/rect"
        app:triangleColor="@color/triangle"
        android:layout_marginBottom="82dp"
        android:layout_marginTop="10dp"/>
    <View
        android:id="@+id/shadow_view"
        android:layout_width="25dp"
        android:layout_height="3dp"
        android:background="@drawable/loading_shadow_bg" />
    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="玩命加载中..."
        android:layout_marginTop="5dp"
        android:textSize="15sp"
        android:textColor="@android:color/black"/>
</LinearLayout>

包括位移、缩放、旋转动画也是在这里完成的;这样就ok了。

源码地址:
https://pan.baidu.com/s/1qZEqOXm

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