第十二周实验报告任务4

/* (程序头部注释开始)
* 程序的版权和版本声明部分
* Copyright (c) 2011, 烟台大学计算机学院学生 
* All rights reserved.
* 文件名称:                              
* 作    者:王引琳                              
* 完成日期:   2012      年   5    月  9    日
* 版 本 号:          

* 对任务及求解方法的描述部分
* 输入描述: 
* 问题描述: 
* 程序输出: 
* 程序头部的注释结束
【任务4】类的组合与继承
(1)先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出*/
//自行定义类
#include <iostream>
#include <cmath>
using namespace std;
class Point
{
public:
	Point(){x=0;y=0;}
	Point(double x0,double y0) {x=x0;y=y0;}
	~Point(){};
	double getX(){return x;}//公共接口
	double getY(){return y;}
	void setx(double x1){x = x1;}
	void sety(double y1){y = y1;}
	friend ostream &operator<<(ostream& output,Point &c);
protected:
	double x;
	double y;
};
ostream &operator<<(ostream& output,Point &c)
{ 
	output<<"Point:("<<c.x <<","<<c.y<<")";
	return output;
}

class Cricle:public Point
{
public:
	Cricle(){r=0;}
	Cricle(double x0,double y0,double r0):Point(x0,y0){r=r0;}
	~Cricle(){};
	double getR(){return r;}
	friend ostream &operator<<(ostream& output,Cricle &c);
	friend double locate();
	double area();
  bool operator>(Cricle &c);
	bool operator>=(Cricle &c);
	bool operator<(Cricle &c);
	bool operator<=(Cricle &c);
	bool operator==(Cricle &c);
	bool operator!=(Cricle &c);
	friend void crossover_point1(Point &p1,Cricle &c1,Point &p4,Point &p5);
protected:
	double r;
};
ostream &operator<<(ostream& output,Cricle  &c)
{
	output<<"圆心为:"<<"("<<c.getX()<<","<<c.getY()<<"),"<<"半径为:"<<c.r<<endl;
	return output;
}
double locate(Point p,Cricle c)
{
	double d;
	d=(c.getX()-p.getX())*(c.getX()-p.getX())+(c.getY()-p.getY())*(c.getY()-p.getY());
	return (c.getR()*c.getR()-d);
}
double Cricle::area()
{
	return r*r*3.1415926;	  
}

bool Cricle::operator>(Cricle &c)
{
	if(area()>c.area())
		return true;
	return false;
}
bool Cricle::operator>=(Cricle &c)
{
	if(area()<c.area())
		return false;
	return true;
}
bool Cricle::operator<(Cricle &c)
{
	if(area()<c.area())
		return true;
	return false;
}
bool Cricle::operator<=(Cricle &c)
{
	if(area()>c.area())
		return false;
	return true;
}
bool Cricle::operator==(Cricle &c)
{
	if(area()==c.area())
		return true;
	return false;
}
bool Cricle::operator!=(Cricle &c)
{
	if(area()==c.area())
		return false;
	return true;
}
void crossover_point1(Point &p1,Cricle &c1,Point &p4,Point &p5) 
{ 
    double d; 
    d = c1.getX() + (p1.getX() - c1.getX()) * c1.getR() / sqrt((p1.getX() - c1.getX()) * (p1.getX() - c1.getX()) + (p1.getY() - c1.getY()) * (p1.getY() - c1.getY())); 
    p4.setx(d); 
 
    d = c1.getX() - (p1.getX() - c1.getX()) * c1.getR() / sqrt((p1.getX() - c1.getX()) * (p1.getX() - c1.getX()) + (p1.getY() - c1.getY()) * (p1.getY() - c1.getY())); 
    p5.setx(d); 
 
    d = c1.getY() + (p1.getY() - c1.getY()) * c1.getR() / sqrt((p1.getX() - c1.getX()) * (p1.getX() - c1.getX()) + (p1.getY() - c1.getY()) * (p1.getY() - c1.getY())); 
    p4.sety(d); 
 
    d = c1.getY() - (p1.getY() - c1.getY()) * c1.getR() / sqrt((p1.getX() - c1.getX()) * (p1.getX() - c1.getX()) + (p1.getY() - c1.getY()) * (p1.getY() - c1.getY())); 
    p5.sety(d); 
}
int main( )
{
	Cricle c1(3,2,4),c2(4,5,5);      //c2应该大于c1
	Point p1(1,1),p2(3,-2),p3(7,3);  //分别位于c1内、上、外

	cout<<"圆c1: "<<c1;
	cout<<"点p1: "<<p1;
	cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
	cout<<"点p2: "<<p2;
	cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;	
	cout<<"点p3: "<<p3;
	cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
	cout<<endl; 

	cout<<"圆c1: "<<c1;
	if(c1>c2) cout<<"大于"<<endl;
	if(c1<c2) cout<<"小于"<<endl; 
	if(c1>=c2) cout<<"大于等于"<<endl;
	if(c1<=c2) cout<<"小于等于"<<endl; 
	if(c1==c2) cout<<"等于"<<endl; 
	if(c1!=c2) cout<<"不等于"<<endl; 
	cout<<"圆c2: "<<c1;
	cout<<endl; 

	Point p4,p5;
	crossover_point1(p1,c1, p4, p5);

	cout<<"点p1: "<<p1;
	cout<<"与圆c1: "<<c1;
	cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;
	cout<<"交点: "<<p4<<endl;
	cout<<"交点: "<<p5;
	cout<<endl; 

	system("pause");
	return 0;
}




运行结果:

圆c1: 圆心为:(3,2),半径为:4
点p1: Point:(1,1)点p1在圆c1之外
点p2: Point:(3,-2)点p2在圆c1之上
点p3: Point:(7,3)点p3在圆c1之内

圆c1: 圆心为:(3,2),半径为:4
小于
小于等于
不等于
圆c2: 圆心为:(3,2),半径为:4

点p1: Point:(1,1)与圆c1: 圆心为:(3,2),半径为:4
的圆心相连,与圆交于两点,分别是:
交点: Point:(-0.577709,0.211146)
交点: Point:(6.57771,3.78885)
请按任意键继续. . .

上机感言:

在点类中要有返回x,y的函数作为公共接口,不然在圆类中无法引用,在double locate(Point p,Cricle c)函数中,p为点类,其类型为Point,c为圆类,所以类型为Cricle.

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