首先是channel 如果 channel 调用过一次 receive 那么再用for循环去拿到的就会少一个,每次调用receive 是从阻塞队列中取一个,取了队列中就没了
val markerchannel = Channel<Marker>()
launch {
//发送楼盘描述
for (i in 0..(dragPositionDesArray.size() - 1)) {
val marker = dragPositionDesArray[i]
if(marker != null){
markerchannel.send(marker)
}
//关闭channel
markerchannel.close()
}
markerchannel.receive()
在用flow 发送百度地图截屏后的结果的时候 flow.collect死活拿不到,同样的逻辑 channnel 就没事,
val channel = Channel<Bitmap>()
mBaiduMap.snapshot { bitmap ->
launch {
channel.send(bitmap)
channel.close()
}
}
val mapFlow = flow {
mBaiduMap.snapshot { bitmap ->
launch {
omit(bitmap )
}
}
}
launch {
mapFlow.collect
}
最后发现是需要再 runBlocking 中执行 flow.collect 才能拿到结果, 为了防止 runBlocking 阻塞主线程,最好还是 runBlocking(Dispatchers.IO) ,在io线程去拿结果,最后再到主线程执行更新UI
runBlocking<Unit>(Dispatchers.IO) {
x().collect { item ->
launch(Dispatchers.Main) {
更新UI的动作
}
}
}