目录
1.模板
模板是泛型编程的基础,泛型编程:以一种独立于任何特定类型的方式
#include <iostream>
#include <string>
using namespace std;
template <typename T>
inline T const& Max(T const &a , T const &b){
return a<b?b:a;
}
int main(){
int i = 10 , j = 11;
cout<<"int\t"<<Max(i,j)<<endl;
double m = 13.5 , n = 11.3;
cout<<"double\t"<<Max(m,n)<<endl;
string s1 = "wfy", s2 = "hxm";
cout<<"string\t"<<Max(s1,s2)<<endl;
return 0;
}
int 11
double 13.5
string wfy
#include <iostream>
#include <vector>
#include <cstdlib>
#include <string>
#include <stdexcept>
using namespace std;
template <class T>
class Stack {
private:
vector<T> elems; // 元素
public:
void push(T const&); // 入栈
void pop(); // 出栈
T top() const; // 返回栈顶元素
bool empty() const{ // 如果为空则返回真。
return elems.empty();
}
};
template <class T>
void Stack<T>::push (T const& elem)
{
// 追加传入元素的副本
elems.push_back(elem);
}
template <class T>
void Stack<T>::pop ()
{
if (elems.empty()) {
throw out_of_range("Stack<>::pop(): empty stack");
}
// 删除最后一个元素
elems.pop_back();
}
template <class T>
T Stack<T>::top () const
{
if (elems.empty()) {
throw out_of_range("Stack<>::top(): empty stack");
}
// 返回最后一个元素的副本
return elems.back();
}
int main()
{
try {
Stack<int> intStack; // int 类型的栈
Stack<string> stringStack; // string 类型的栈
// 操作 int 类型的栈
intStack.push(7);
cout << intStack.top() <<endl;
// 操作 string 类型的栈
stringStack.push("hello");
cout << stringStack.top() << std::endl;
stringStack.pop();
stringStack.pop();
}
catch (exception const& ex) {
cerr << "Exception: " << ex.what() <<endl;
return -1;
}
}
当上面的代码被编译和执行时,它会产生下列结果:
7
hello
Exception: Stack<>::pop(): empty stack
第一个例子中typename改为class也是可以的:
#include <iostream>
#include <string>
using namespace std;
template <class T>
inline T const& Max (T const& a, T const& b)
{
return a < b ? b:a;
}
int main ()
{
int i = 39;
int j = 20;
cout << "Max(i, j): " << Max(i, j) << endl;
double f1 = 13.5;
double f2 = 20.7;
cout << "Max(f1, f2): " << Max(f1, f2) << endl;
string s1 = "Hello";
string s2 = "World";
cout << "Max(s1, s2): " << Max(s1, s2) << endl;
return 0;
}
Max(i, j): 39
Max(f1, f2): 20.7
Max(s1, s2): World
2.预处理器
3.信号处理
#include <iostream>
#include <csignal>
#include <unistd.h>
using namespace std;
void signalHandler( int signum )
{
cout << "Interrupt signal (" << signum << ") received.\n";
// 清理并关闭
// 终止程序
exit(signum);
}
int main ()
{
// 注册信号 SIGINT 和信号处理程序
signal(SIGINT, signalHandler);
while(1){
cout << "Going to sleep...." << endl;
sleep(1);
}
return 0;
}
当上面的代码被编译和执行时,它会产生下列结果
Going to sleep…
Going to sleep…
Going to sleep…
现在,按 Ctrl+C 来中断程序,您会看到程序捕获信号,程序打印如下内容并退出:
Going to sleep…
Going to sleep…
Going to sleep…
Interrupt signal (2) received.
#include <iostream>
#include <csignal>
#include <unistd.h>
using namespace std;
void signalHandler( int signum )
{
cout << "Interrupt signal (" << signum << ") received.\n";
// 清理并关闭
// 终止程序
exit(signum);
}
int main ()
{
int i = 0;
// 注册信号 SIGINT 和信号处理程序
signal(SIGINT, signalHandler);
while(++i){
cout << "Going to sleep...." << endl;
if( i == 3 ){
raise( SIGINT);
}
sleep(1);
}
return 0;
}
当上面的代码被编译和执行时,它会产生下列结果,并会自动退出:
Going to sleep…
Going to sleep…
Going to sleep…
Interrupt signal (2) received.