delphi 的 GL.pas opengl

(*--
    Procedure declarations, constant definitions and macros for the OpenGL
    component.
--*)

unit GL;

interface

uses
  Windows;

type
  GLenum     = Cardinal;      PGLenum     = ^GLenum;
  GLboolean  = Byte;          PGLboolean  = ^GLboolean;
  GLbitfield = Cardinal;      PGLbitfield = ^GLbitfield;
  GLbyte     = ShortInt;      PGLbyte     = ^GLbyte;
  GLshort    = SmallInt;      PGLshort    = ^GLshort;
  GLint      = Integer;       PGLint      = ^GLint;
  GLsizei    = Integer;       PGLsizei    = ^GLsizei;
  GLubyte    = Byte;          PGLubyte    = ^GLubyte;
  GLushort   = Word;          PGLushort   = ^GLushort;
  GLuint     = Cardinal;      PGLuint     = ^GLuint;
  GLfloat    = Single;        PGLfloat    = ^GLfloat;
  GLclampf   = Single;        PGLclampf   = ^GLclampf;
  GLdouble   = Double;        PGLdouble   = ^GLdouble;
  GLclampd   = Double;        PGLclampd   = ^GLclampd;
//GLvoid     = void;

{******************************************************************************}

const
  // Version
  GL_VERSION_1_1                    = 1;

  // AccumOp
  GL_ACCUM                          = $0100;
  GL_LOAD                           = $0101;
  GL_RETURN                         = $0102;
  GL_MULT                           = $0103;
  GL_ADD                            = $0104;

  // AlphaFunction
  GL_NEVER                          = $0200;
  GL_LESS                           = $0201;
  GL_EQUAL                          = $0202;
  GL_LEQUAL                         = $0203;
  GL_GREATER                        = $0204;
  GL_NOTEQUAL                       = $0205;
  GL_GEQUAL                         = $0206;
  GL_ALWAYS                         = $0207;

  // AttribMask
  GL_CURRENT_BIT                    = $00000001;
  GL_POINT_BIT                      = $00000002;
  GL_LINE_BIT                       = $00000004;
  GL_POLYGON_BIT                    = $00000008;
  GL_POLYGON_STIPPLE_BIT            = $00000010;
  GL_PIXEL_MODE_BIT                 = $00000020;
  GL_LIGHTING_BIT                   = $00000040;
  GL_FOG_BIT                        = $00000080;
  GL_DEPTH_BUFFER_BIT               = $00000100;
  GL_ACCUM_BUFFER_BIT               = $00000200;
  GL_STENCIL_BUFFER_BIT             = $00000400;
  GL_VIEWPORT_BIT                   = $00000800;
  GL_TRANSFORM_BIT                  = $00001000;
  GL_ENABLE_BIT                     = $00002000;
  GL_COLOR_BUFFER_BIT               = $00004000;
  GL_HINT_BIT                       = $00008000;
  GL_EVAL_BIT                       = $00010000;
  GL_LIST_BIT                       = $00020000;
  GL_TEXTURE_BIT                    = $00040000;
  GL_SCISSOR_BIT                    = $00080000;
  GL_ALL_ATTRIB_BITS                = $000FFFFF;

  // BeginMode
  GL_POINTS                         = $0000;
  GL_LINES                          = $0001;
  GL_LINE_LOOP                      = $0002;
  GL_LINE_STRIP                     = $0003;
  GL_TRIANGLES                      = $0004;
  GL_TRIANGLE_STRIP                 = $0005;
  GL_TRIANGLE_FAN                   = $0006;
  GL_QUADS                          = $0007;
  GL_QUAD_STRIP                     = $0008;
  GL_POLYGON                        = $0009;

  // BlendingFactorDest
  GL_ZERO                           = 0;
  GL_ONE                            = 1;
  GL_SRC_COLOR                      = $0300;
  GL_ONE_MINUS_SRC_COLOR            = $0301;
  GL_SRC_ALPHA                      = $0302;
  GL_ONE_MINUS_SRC_ALPHA            = $0303;
  GL_DST_ALPHA                      = $0304;
  GL_ONE_MINUS_DST_ALPHA            = $0305;

  // BlendingFactorSrc
  //      GL_ZERO
  //      GL_ONE
  GL_DST_COLOR                      = $0306;
  GL_ONE_MINUS_DST_COLOR            = $0307;
  GL_SRC_ALPHA_SATURATE             = $0308;
  //      GL_SRC_ALPHA
  //      GL_ONE_MINUS_SRC_ALPHA
  //      GL_DST_ALPHA
  //      GL_ONE_MINUS_DST_ALPHA

  // Boolean
  GL_TRUE                           = 1;
  GL_FALSE                          = 0;

  // ClearBufferMask
  //      GL_COLOR_BUFFER_BIT
  //      GL_ACCUM_BUFFER_BIT
  //      GL_STENCIL_BUFFER_BIT
  //      GL_DEPTH_BUFFER_BIT

  // ClientArrayType
  //      GL_VERTEX_ARRAY
  //      GL_NORMAL_ARRAY
  //      GL_COLOR_ARRAY
  //      GL_INDEX_ARRAY
  //      GL_TEXTURE_COORD_ARRAY
  //      GL_EDGE_FLAG_ARRAY

  // ClipPlaneName
  GL_CLIP_PLANE0                    = $3000;
  GL_CLIP_PLANE1                    = $3001;
  GL_CLIP_PLANE2                    = $3002;
  GL_CLIP_PLANE3                    = $3003;
  GL_CLIP_PLANE4                    = $3004;
  GL_CLIP_PLANE5                    = $3005;

  // ColorMaterialFace
  //      GL_FRONT
  //      GL_BACK
  //      GL_FRONT_AND_BACK

  // ColorMaterialParameter
  //      GL_AMBIENT
  //      GL_DIFFUSE
  //      GL_SPECULAR
  //      GL_EMISSION
  //      GL_AMBIENT_AND_DIFFUSE

  // ColorPointerType
  //      GL_BYTE
  //      GL_UNSIGNED_BYTE
  //      GL_SHORT
  //      GL_UNSIGNED_SHORT
  //      GL_INT
  //      GL_UNSIGNED_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // CullFaceMode
  //      GL_FRONT
  //      GL_BACK
  //      GL_FRONT_AND_BACK

  // DataType
  GL_BYTE                           = $1400;
  GL_UNSIGNED_BYTE                  = $1401;
  GL_SHORT                          = $1402;
  GL_UNSIGNED_SHORT                 = $1403;
  GL_INT                            = $1404;
  GL_UNSIGNED_INT                   = $1405;
  GL_FLOAT                          = $1406;
  GL_2_BYTES                        = $1407;
  GL_3_BYTES                        = $1408;
  GL_4_BYTES                        = $1409;
  GL_DOUBLE                         = $140A;

  // DepthFunction
  //      GL_NEVER
  //      GL_LESS
  //      GL_EQUAL
  //      GL_LEQUAL
  //      GL_GREATER
  //      GL_NOTEQUAL
  //      GL_GEQUAL
  //      GL_ALWAYS

  // DrawBufferMode
  GL_NONE                           = 0;
  GL_FRONT_LEFT                     = $0400;
  GL_FRONT_RIGHT                    = $0401;
  GL_BACK_LEFT                      = $0402;
  GL_BACK_RIGHT                     = $0403;
  GL_FRONT                          = $0404;
  GL_BACK                           = $0405;
  GL_LEFT                           = $0406;
  GL_RIGHT                          = $0407;
  GL_FRONT_AND_BACK                 = $0408;
  GL_AUX0                           = $0409;
  GL_AUX1                           = $040A;
  GL_AUX2                           = $040B;
  GL_AUX3                           = $040C;

  // Enable
  //      GL_FOG
  //      GL_LIGHTING
  //      GL_TEXTURE_1D
  //      GL_TEXTURE_2D
  //      GL_LINE_STIPPLE
  //      GL_POLYGON_STIPPLE
  //      GL_CULL_FACE
  //      GL_ALPHA_TEST
  //      GL_BLEND
  //      GL_INDEX_LOGIC_OP
  //      GL_COLOR_LOGIC_OP
  //      GL_DITHER
  //      GL_STENCIL_TEST
  //      GL_DEPTH_TEST
  //      GL_CLIP_PLANE0
  //      GL_CLIP_PLANE1
  //      GL_CLIP_PLANE2
  //      GL_CLIP_PLANE3
  //      GL_CLIP_PLANE4
  //      GL_CLIP_PLANE5
  //      GL_LIGHT0
  //      GL_LIGHT1
  //      GL_LIGHT2
  //      GL_LIGHT3
  //      GL_LIGHT4
  //      GL_LIGHT5
  //      GL_LIGHT6
  //      GL_LIGHT7
  //      GL_TEXTURE_GEN_S
  //      GL_TEXTURE_GEN_T
  //      GL_TEXTURE_GEN_R
  //      GL_TEXTURE_GEN_Q
  //      GL_MAP1_VERTEX_3
  //      GL_MAP1_VERTEX_4
  //      GL_MAP1_COLOR_4
  //      GL_MAP1_INDEX
  //      GL_MAP1_NORMAL
  //      GL_MAP1_TEXTURE_COORD_1
  //      GL_MAP1_TEXTURE_COORD_2
  //      GL_MAP1_TEXTURE_COORD_3
  //      GL_MAP1_TEXTURE_COORD_4
  //      GL_MAP2_VERTEX_3
  //      GL_MAP2_VERTEX_4
  //      GL_MAP2_COLOR_4
  //      GL_MAP2_INDEX
  //      GL_MAP2_NORMAL
  //      GL_MAP2_TEXTURE_COORD_1
  //      GL_MAP2_TEXTURE_COORD_2
  //      GL_MAP2_TEXTURE_COORD_3
  //      GL_MAP2_TEXTURE_COORD_4
  //      GL_POINT_SMOOTH
  //      GL_LINE_SMOOTH
  //      GL_POLYGON_SMOOTH
  //      GL_SCISSOR_TEST
  //      GL_COLOR_MATERIAL
  //      GL_NORMALIZE
  //      GL_AUTO_NORMAL
  //      GL_VERTEX_ARRAY
  //      GL_NORMAL_ARRAY
  //      GL_COLOR_ARRAY
  //      GL_INDEX_ARRAY
  //      GL_TEXTURE_COORD_ARRAY
  //      GL_EDGE_FLAG_ARRAY
  //      GL_POLYGON_OFFSET_POINT
  //      GL_POLYGON_OFFSET_LINE
  //      GL_POLYGON_OFFSET_FILL

  // ErrorCode
  GL_NO_ERROR                       = 0;
  GL_INVALID_ENUM                   = $0500;
  GL_INVALID_VALUE                  = $0501;
  GL_INVALID_OPERATION              = $0502;
  GL_STACK_OVERFLOW                 = $0503;
  GL_STACK_UNDERFLOW                = $0504;
  GL_OUT_OF_MEMORY                  = $0505;

  // FeedBackMode
  GL_2D                             = $0600;
  GL_3D                             = $0601;
  GL_3D_COLOR                       = $0602;
  GL_3D_COLOR_TEXTURE               = $0603;
  GL_4D_COLOR_TEXTURE               = $0604;

  // FeedBackToken
  GL_PASS_THROUGH_TOKEN             = $0700;
  GL_POINT_TOKEN                    = $0701;
  GL_LINE_TOKEN                     = $0702;
  GL_POLYGON_TOKEN                  = $0703;
  GL_BITMAP_TOKEN                   = $0704;
  GL_DRAW_PIXEL_TOKEN               = $0705;
  GL_COPY_PIXEL_TOKEN               = $0706;
  GL_LINE_RESET_TOKEN               = $0707;

  // FogMode
  //      GL_LINEAR
  GL_EXP                            = $0800;
  GL_EXP2                           = $0801;

  // FogParameter
  //      GL_FOG_COLOR
  //      GL_FOG_DENSITY
  //      GL_FOG_END
  //      GL_FOG_INDEX
  //      GL_FOG_MODE
  //      GL_FOG_START

  // FrontFaceDirection
  GL_CW                             = $0900;
  GL_CCW                            = $0901;

  // GetMapTarget
  GL_COEFF                          = $0A00;
  GL_ORDER                          = $0A01;
  GL_DOMAIN                         = $0A02;

  // GetPixelMap
  //      GL_PIXEL_MAP_I_TO_I 
  //      GL_PIXEL_MAP_S_TO_S 
  //      GL_PIXEL_MAP_I_TO_R 
  //      GL_PIXEL_MAP_I_TO_G 
  //      GL_PIXEL_MAP_I_TO_B 
  //      GL_PIXEL_MAP_I_TO_A
  //      GL_PIXEL_MAP_R_TO_R
  //      GL_PIXEL_MAP_G_TO_G 
  //      GL_PIXEL_MAP_B_TO_B 
  //      GL_PIXEL_MAP_A_TO_A 

  // GetPointerTarget 
  //      GL_VERTEX_ARRAY_POINTER 
  //      GL_NORMAL_ARRAY_POINTER 
  //      GL_COLOR_ARRAY_POINTER 
  //      GL_INDEX_ARRAY_POINTER 
  //      GL_TEXTURE_COORD_ARRAY_POINTER 
  //      GL_EDGE_FLAG_ARRAY_POINTER 

  // GetTarget 
  GL_CURRENT_COLOR                  = $0B00;
  GL_CURRENT_INDEX                  = $0B01;
  GL_CURRENT_NORMAL                 = $0B02;
  GL_CURRENT_TEXTURE_COORDS         = $0B03;
  GL_CURRENT_RASTER_COLOR           = $0B04;
  GL_CURRENT_RASTER_INDEX           = $0B05;
  GL_CURRENT_RASTER_TEXTURE_COORDS  = $0B06;
  GL_CURRENT_RASTER_POSITION        = $0B07;
  GL_CURRENT_RASTER_POSITION_VALID  = $0B08;
  GL_CURRENT_RASTER_DISTANCE        = $0B09;
  GL_POINT_SMOOTH                   = $0B10;
  GL_POINT_SIZE                     = $0B11;
  GL_POINT_SIZE_RANGE               = $0B12;
  GL_POINT_SIZE_GRANULARITY         = $0B13;
  GL_LINE_SMOOTH                    = $0B20;
  GL_LINE_WIDTH                     = $0B21;
  GL_LINE_WIDTH_RANGE               = $0B22;
  GL_LINE_WIDTH_GRANULARITY         = $0B23;
  GL_LINE_STIPPLE                   = $0B24;
  GL_LINE_STIPPLE_PATTERN           = $0B25;
  GL_LINE_STIPPLE_REPEAT            = $0B26;
  GL_LIST_MODE                      = $0B30;
  GL_MAX_LIST_NESTING               = $0B31;
  GL_LIST_BASE                      = $0B32;
  GL_LIST_INDEX                     = $0B33;
  GL_POLYGON_MODE                   = $0B40;
  GL_POLYGON_SMOOTH                 = $0B41;
  GL_POLYGON_STIPPLE                = $0B42;
  GL_EDGE_FLAG                      = $0B43;
  GL_CULL_FACE                      = $0B44;
  GL_CULL_FACE_MODE                 = $0B45;
  GL_FRONT_FACE                     = $0B46;
  GL_LIGHTING                       = $0B50;
  GL_LIGHT_MODEL_LOCAL_VIEWER       = $0B51;
  GL_LIGHT_MODEL_TWO_SIDE           = $0B52;
  GL_LIGHT_MODEL_AMBIENT            = $0B53;
  GL_SHADE_MODEL                    = $0B54;
  GL_COLOR_MATERIAL_FACE            = $0B55;
  GL_COLOR_MATERIAL_PARAMETER       = $0B56;
  GL_COLOR_MATERIAL                 = $0B57;
  GL_FOG                            = $0B60;
  GL_FOG_INDEX                      = $0B61;
  GL_FOG_DENSITY                    = $0B62;
  GL_FOG_START                      = $0B63;
  GL_FOG_END                        = $0B64;
  GL_FOG_MODE                       = $0B65;
  GL_FOG_COLOR                      = $0B66;
  GL_DEPTH_RANGE                    = $0B70;
  GL_DEPTH_TEST                     = $0B71;
  GL_DEPTH_WRITEMASK                = $0B72;
  GL_DEPTH_CLEAR_VALUE              = $0B73;
  GL_DEPTH_FUNC                     = $0B74;
  GL_ACCUM_CLEAR_VALUE              = $0B80;
  GL_STENCIL_TEST                   = $0B90;
  GL_STENCIL_CLEAR_VALUE            = $0B91;
  GL_STENCIL_FUNC                   = $0B92;
  GL_STENCIL_VALUE_MASK             = $0B93;
  GL_STENCIL_FAIL                   = $0B94;
  GL_STENCIL_PASS_DEPTH_FAIL        = $0B95;
  GL_STENCIL_PASS_DEPTH_PASS        = $0B96;
  GL_STENCIL_REF                    = $0B97;
  GL_STENCIL_WRITEMASK              = $0B98;
  GL_MATRIX_MODE                    = $0BA0;
  GL_NORMALIZE                      = $0BA1;
  GL_VIEWPORT                       = $0BA2;
  GL_MODELVIEW_STACK_DEPTH          = $0BA3;
  GL_PROJECTION_STACK_DEPTH         = $0BA4;
  GL_TEXTURE_STACK_DEPTH            = $0BA5;
  GL_MODELVIEW_MATRIX               = $0BA6;
  GL_PROJECTION_MATRIX              = $0BA7;
  GL_TEXTURE_MATRIX                 = $0BA8;
  GL_ATTRIB_STACK_DEPTH             = $0BB0;
  GL_CLIENT_ATTRIB_STACK_DEPTH      = $0BB1;
  GL_ALPHA_TEST                     = $0BC0;
  GL_ALPHA_TEST_FUNC                = $0BC1;
  GL_ALPHA_TEST_REF                 = $0BC2;
  GL_DITHER                         = $0BD0;
  GL_BLEND_DST                      = $0BE0;
  GL_BLEND_SRC                      = $0BE1;
  GL_BLEND                          = $0BE2;
  GL_LOGIC_OP_MODE                  = $0BF0;
  GL_INDEX_LOGIC_OP                 = $0BF1;
  GL_COLOR_LOGIC_OP                 = $0BF2;
  GL_AUX_BUFFERS                    = $0C00;
  GL_DRAW_BUFFER                    = $0C01;
  GL_READ_BUFFER                    = $0C02;
  GL_SCISSOR_BOX                    = $0C10;
  GL_SCISSOR_TEST                   = $0C11;
  GL_INDEX_CLEAR_VALUE              = $0C20;
  GL_INDEX_WRITEMASK                = $0C21;
  GL_COLOR_CLEAR_VALUE              = $0C22;
  GL_COLOR_WRITEMASK                = $0C23;
  GL_INDEX_MODE                     = $0C30;
  GL_RGBA_MODE                      = $0C31;
  GL_DOUBLEBUFFER                   = $0C32;
  GL_STEREO                         = $0C33;
  GL_RENDER_MODE                    = $0C40;
  GL_PERSPECTIVE_CORRECTION_HINT    = $0C50;
  GL_POINT_SMOOTH_HINT              = $0C51;
  GL_LINE_SMOOTH_HINT               = $0C52;
  GL_POLYGON_SMOOTH_HINT            = $0C53;
  GL_FOG_HINT                       = $0C54;
  GL_TEXTURE_GEN_S                  = $0C60;
  GL_TEXTURE_GEN_T                  = $0C61;
  GL_TEXTURE_GEN_R                  = $0C62;
  GL_TEXTURE_GEN_Q                  = $0C63;
  GL_PIXEL_MAP_I_TO_I               = $0C70;
  GL_PIXEL_MAP_S_TO_S               = $0C71;
  GL_PIXEL_MAP_I_TO_R               = $0C72;
  GL_PIXEL_MAP_I_TO_G               = $0C73;
  GL_PIXEL_MAP_I_TO_B               = $0C74;
  GL_PIXEL_MAP_I_TO_A               = $0C75;
  GL_PIXEL_MAP_R_TO_R               = $0C76;
  GL_PIXEL_MAP_G_TO_G               = $0C77;
  GL_PIXEL_MAP_B_TO_B               = $0C78;
  GL_PIXEL_MAP_A_TO_A               = $0C79;
  GL_PIXEL_MAP_I_TO_I_SIZE          = $0CB0;
  GL_PIXEL_MAP_S_TO_S_SIZE          = $0CB1;
  GL_PIXEL_MAP_I_TO_R_SIZE          = $0CB2;
  GL_PIXEL_MAP_I_TO_G_SIZE          = $0CB3;
  GL_PIXEL_MAP_I_TO_B_SIZE          = $0CB4;
  GL_PIXEL_MAP_I_TO_A_SIZE          = $0CB5;
  GL_PIXEL_MAP_R_TO_R_SIZE          = $0CB6;
  GL_PIXEL_MAP_G_TO_G_SIZE          = $0CB7;
  GL_PIXEL_MAP_B_TO_B_SIZE          = $0CB8;
  GL_PIXEL_MAP_A_TO_A_SIZE          = $0CB9;
  GL_UNPACK_SWAP_BYTES              = $0CF0;
  GL_UNPACK_LSB_FIRST               = $0CF1;
  GL_UNPACK_ROW_LENGTH              = $0CF2;
  GL_UNPACK_SKIP_ROWS               = $0CF3;
  GL_UNPACK_SKIP_PIXELS             = $0CF4;
  GL_UNPACK_ALIGNMENT               = $0CF5;
  GL_PACK_SWAP_BYTES                = $0D00;
  GL_PACK_LSB_FIRST                 = $0D01;
  GL_PACK_ROW_LENGTH                = $0D02;
  GL_PACK_SKIP_ROWS                 = $0D03;
  GL_PACK_SKIP_PIXELS               = $0D04;
  GL_PACK_ALIGNMENT                 = $0D05;
  GL_MAP_COLOR                      = $0D10;
  GL_MAP_STENCIL                    = $0D11;
  GL_INDEX_SHIFT                    = $0D12;
  GL_INDEX_OFFSET                   = $0D13;
  GL_RED_SCALE                      = $0D14;
  GL_RED_BIAS                       = $0D15;
  GL_ZOOM_X                         = $0D16;
  GL_ZOOM_Y                         = $0D17;
  GL_GREEN_SCALE                    = $0D18;
  GL_GREEN_BIAS                     = $0D19;
  GL_BLUE_SCALE                     = $0D1A;
  GL_BLUE_BIAS                      = $0D1B;
  GL_ALPHA_SCALE                    = $0D1C;
  GL_ALPHA_BIAS                     = $0D1D;
  GL_DEPTH_SCALE                    = $0D1E;
  GL_DEPTH_BIAS                     = $0D1F;
  GL_MAX_EVAL_ORDER                 = $0D30;
  GL_MAX_LIGHTS                     = $0D31;
  GL_MAX_CLIP_PLANES                = $0D32;
  GL_MAX_TEXTURE_SIZE               = $0D33;
  GL_MAX_PIXEL_MAP_TABLE            = $0D34;
  GL_MAX_ATTRIB_STACK_DEPTH         = $0D35;
  GL_MAX_MODELVIEW_STACK_DEPTH      = $0D36;
  GL_MAX_NAME_STACK_DEPTH           = $0D37;
  GL_MAX_PROJECTION_STACK_DEPTH     = $0D38;
  GL_MAX_TEXTURE_STACK_DEPTH        = $0D39;
  GL_MAX_VIEWPORT_DIMS              = $0D3A;
  GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  = $0D3B;
  GL_SUBPIXEL_BITS                  = $0D50;
  GL_INDEX_BITS                     = $0D51;
  GL_RED_BITS                       = $0D52;
  GL_GREEN_BITS                     = $0D53;
  GL_BLUE_BITS                      = $0D54;
  GL_ALPHA_BITS                     = $0D55;
  GL_DEPTH_BITS                     = $0D56;
  GL_STENCIL_BITS                   = $0D57;
  GL_ACCUM_RED_BITS                 = $0D58;
  GL_ACCUM_GREEN_BITS               = $0D59;
  GL_ACCUM_BLUE_BITS                = $0D5A;
  GL_ACCUM_ALPHA_BITS               = $0D5B;
  GL_NAME_STACK_DEPTH               = $0D70;
  GL_AUTO_NORMAL                    = $0D80;
  GL_MAP1_COLOR_4                   = $0D90;
  GL_MAP1_INDEX                     = $0D91;
  GL_MAP1_NORMAL                    = $0D92;
  GL_MAP1_TEXTURE_COORD_1           = $0D93;
  GL_MAP1_TEXTURE_COORD_2           = $0D94;
  GL_MAP1_TEXTURE_COORD_3           = $0D95;
  GL_MAP1_TEXTURE_COORD_4           = $0D96;
  GL_MAP1_VERTEX_3                  = $0D97;
  GL_MAP1_VERTEX_4                  = $0D98;
  GL_MAP2_COLOR_4                   = $0DB0;
  GL_MAP2_INDEX                     = $0DB1;
  GL_MAP2_NORMAL                    = $0DB2;
  GL_MAP2_TEXTURE_COORD_1           = $0DB3;
  GL_MAP2_TEXTURE_COORD_2           = $0DB4;
  GL_MAP2_TEXTURE_COORD_3           = $0DB5;
  GL_MAP2_TEXTURE_COORD_4           = $0DB6;
  GL_MAP2_VERTEX_3                  = $0DB7;
  GL_MAP2_VERTEX_4                  = $0DB8;
  GL_MAP1_GRID_DOMAIN               = $0DD0;
  GL_MAP1_GRID_SEGMENTS             = $0DD1;
  GL_MAP2_GRID_DOMAIN               = $0DD2;
  GL_MAP2_GRID_SEGMENTS             = $0DD3;
  GL_TEXTURE_1D                     = $0DE0;
  GL_TEXTURE_2D                     = $0DE1;
  GL_FEEDBACK_BUFFER_POINTER        = $0DF0;
  GL_FEEDBACK_BUFFER_SIZE           = $0DF1;
  GL_FEEDBACK_BUFFER_TYPE           = $0DF2;
  GL_SELECTION_BUFFER_POINTER       = $0DF3;
  GL_SELECTION_BUFFER_SIZE          = $0DF4;
  //      GL_TEXTURE_BINDING_1D
  //      GL_TEXTURE_BINDING_2D 
  //      GL_VERTEX_ARRAY 
  //      GL_NORMAL_ARRAY 
  //      GL_COLOR_ARRAY 
  //      GL_INDEX_ARRAY 
  //      GL_TEXTURE_COORD_ARRAY 
  //      GL_EDGE_FLAG_ARRAY
  //      GL_VERTEX_ARRAY_SIZE
  //      GL_VERTEX_ARRAY_TYPE 
  //      GL_VERTEX_ARRAY_STRIDE 
  //      GL_NORMAL_ARRAY_TYPE 
  //      GL_NORMAL_ARRAY_STRIDE 
  //      GL_COLOR_ARRAY_SIZE 
  //      GL_COLOR_ARRAY_TYPE 
  //      GL_COLOR_ARRAY_STRIDE 
  //      GL_INDEX_ARRAY_TYPE 
  //      GL_INDEX_ARRAY_STRIDE 
  //      GL_TEXTURE_COORD_ARRAY_SIZE 
  //      GL_TEXTURE_COORD_ARRAY_TYPE 
  //      GL_TEXTURE_COORD_ARRAY_STRIDE 
  //      GL_EDGE_FLAG_ARRAY_STRIDE 
  //      GL_POLYGON_OFFSET_FACTOR 
  //      GL_POLYGON_OFFSET_UNITS 

  // GetTextureParameter 
  //      GL_TEXTURE_MAG_FILTER 
  //      GL_TEXTURE_MIN_FILTER 
  //      GL_TEXTURE_WRAP_S
  //      GL_TEXTURE_WRAP_T
  GL_TEXTURE_WIDTH                  = $1000;
  GL_TEXTURE_HEIGHT                 = $1001;
  GL_TEXTURE_INTERNAL_FORMAT        = $1003;
  GL_TEXTURE_BORDER_COLOR           = $1004;
  GL_TEXTURE_BORDER                 = $1005;
  //      GL_TEXTURE_RED_SIZE
  //      GL_TEXTURE_GREEN_SIZE
  //      GL_TEXTURE_BLUE_SIZE
  //      GL_TEXTURE_ALPHA_SIZE
  //      GL_TEXTURE_LUMINANCE_SIZE
  //      GL_TEXTURE_INTENSITY_SIZE
  //      GL_TEXTURE_PRIORITY
  //      GL_TEXTURE_RESIDENT

  // HintMode
  GL_DONT_CARE                      = $1100;
  GL_FASTEST                        = $1101;
  GL_NICEST                         = $1102;

  // HintTarget
  //      GL_PERSPECTIVE_CORRECTION_HINT
  //      GL_POINT_SMOOTH_HINT
  //      GL_LINE_SMOOTH_HINT
  //      GL_POLYGON_SMOOTH_HINT
  //      GL_FOG_HINT

  // IndexPointerType
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // LightModelParameter
  //      GL_LIGHT_MODEL_AMBIENT
  //      GL_LIGHT_MODEL_LOCAL_VIEWER
  //      GL_LIGHT_MODEL_TWO_SIDE

  // LightName
  GL_LIGHT0                         = $4000;
  GL_LIGHT1                         = $4001;
  GL_LIGHT2                         = $4002;
  GL_LIGHT3                         = $4003;
  GL_LIGHT4                         = $4004;
  GL_LIGHT5                         = $4005;
  GL_LIGHT6                         = $4006;
  GL_LIGHT7                         = $4007;

  // LightParameter
  GL_AMBIENT                        = $1200;
  GL_DIFFUSE                        = $1201;
  GL_SPECULAR                       = $1202;
  GL_POSITION                       = $1203;
  GL_SPOT_DIRECTION                 = $1204;
  GL_SPOT_EXPONENT                  = $1205;
  GL_SPOT_CUTOFF                    = $1206;
  GL_CONSTANT_ATTENUATION           = $1207;
  GL_LINEAR_ATTENUATION             = $1208;
  GL_QUADRATIC_ATTENUATION          = $1209;

  // InterleavedArrays
  //      GL_V2F
  //      GL_V3F
  //      GL_C4UB_V2F
  //      GL_C4UB_V3F
  //      GL_C3F_V3F
  //      GL_N3F_V3F
  //      GL_C4F_N3F_V3F
  //      GL_T2F_V3F
  //      GL_T4F_V4F
  //      GL_T2F_C4UB_V3F
  //      GL_T2F_C3F_V3F
  //      GL_T2F_N3F_V3F
  //      GL_T2F_C4F_N3F_V3F
  //      GL_T4F_C4F_N3F_V4F

  // ListMode
  GL_COMPILE                        = $1300;
  GL_COMPILE_AND_EXECUTE            = $1301;

  // ListNameType
  //      GL_BYTE
  //      GL_UNSIGNED_BYTE
  //      GL_SHORT
  //      GL_UNSIGNED_SHORT
  //      GL_INT
  //      GL_UNSIGNED_INT
  //      GL_FLOAT
  //      GL_2_BYTES
  //      GL_3_BYTES
  //      GL_4_BYTES

  // LogicOp
  GL_CLEAR                          = $1500;
  GL_AND                            = $1501;
  GL_AND_REVERSE                    = $1502;
  GL_COPY                           = $1503;
  GL_AND_INVERTED                   = $1504;
  GL_NOOP                           = $1505;
  GL_XOR                            = $1506;
  GL_OR                             = $1507;
  GL_NOR                            = $1508;
  GL_EQUIV                          = $1509;
  GL_INVERT                         = $150A;
  GL_OR_REVERSE                     = $150B;
  GL_COPY_INVERTED                  = $150C;
  GL_OR_INVERTED                    = $150D;
  GL_NAND                           = $150E;
  GL_SET                            = $150F;

  // MapTarget
  //      GL_MAP1_COLOR_4
  //      GL_MAP1_INDEX
  //      GL_MAP1_NORMAL
  //      GL_MAP1_TEXTURE_COORD_1
  //      GL_MAP1_TEXTURE_COORD_2
  //      GL_MAP1_TEXTURE_COORD_3
  //      GL_MAP1_TEXTURE_COORD_4
  //      GL_MAP1_VERTEX_3
  //      GL_MAP1_VERTEX_4
  //      GL_MAP2_COLOR_4
  //      GL_MAP2_INDEX
  //      GL_MAP2_NORMAL
  //      GL_MAP2_TEXTURE_COORD_1
  //      GL_MAP2_TEXTURE_COORD_2
  //      GL_MAP2_TEXTURE_COORD_3
  //      GL_MAP2_TEXTURE_COORD_4
  //      GL_MAP2_VERTEX_3
  //      GL_MAP2_VERTEX_4

  // MaterialFace
  //      GL_FRONT
  //      GL_BACK
  //      GL_FRONT_AND_BACK

  // MaterialParameter
  GL_EMISSION                       = $1600;
  GL_SHININESS                      = $1601;
  GL_AMBIENT_AND_DIFFUSE            = $1602;
  GL_COLOR_INDEXES                  = $1603;
  //      GL_AMBIENT
  //      GL_DIFFUSE
  //      GL_SPECULAR

  // MatrixMode
  GL_MODELVIEW                      = $1700;
  GL_PROJECTION                     = $1701;
  GL_TEXTURE                        = $1702;

  // MeshMode1
  //      GL_POINT
  //      GL_LINE

  // MeshMode2
  //      GL_POINT
  //      GL_LINE
  //      GL_FILL

  // NormalPointerType
  //      GL_BYTE
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // PixelCopyType
  GL_COLOR                          = $1800;
  GL_DEPTH                          = $1801;
  GL_STENCIL                        = $1802;

  // PixelFormat
  GL_COLOR_INDEX                    = $1900;
  GL_STENCIL_INDEX                  = $1901;
  GL_DEPTH_COMPONENT                = $1902;
  GL_RED                            = $1903;
  GL_GREEN                          = $1904;
  GL_BLUE                           = $1905;
  GL_ALPHA                          = $1906;
  GL_RGB                            = $1907;
  GL_RGBA                           = $1908;
  GL_LUMINANCE                      = $1909;
  GL_LUMINANCE_ALPHA                = $190A;

  // PixelMap
  //      GL_PIXEL_MAP_I_TO_I
  //      GL_PIXEL_MAP_S_TO_S
  //      GL_PIXEL_MAP_I_TO_R
  //      GL_PIXEL_MAP_I_TO_G
  //      GL_PIXEL_MAP_I_TO_B
  //      GL_PIXEL_MAP_I_TO_A
  //      GL_PIXEL_MAP_R_TO_R
  //      GL_PIXEL_MAP_G_TO_G
  //      GL_PIXEL_MAP_B_TO_B
  //      GL_PIXEL_MAP_A_TO_A

  // PixelStore
  //      GL_UNPACK_SWAP_BYTES
  //      GL_UNPACK_LSB_FIRST
  //      GL_UNPACK_ROW_LENGTH
  //      GL_UNPACK_SKIP_ROWS
  //      GL_UNPACK_SKIP_PIXELS
  //      GL_UNPACK_ALIGNMENT
  //      GL_PACK_SWAP_BYTES
  //      GL_PACK_LSB_FIRST
  //      GL_PACK_ROW_LENGTH
  //      GL_PACK_SKIP_ROWS
  //      GL_PACK_SKIP_PIXELS
  //      GL_PACK_ALIGNMENT

  // PixelTransfer
  //      GL_MAP_COLOR
  //      GL_MAP_STENCIL
  //      GL_INDEX_SHIFT
  //      GL_INDEX_OFFSET
  //      GL_RED_SCALE
  //      GL_RED_BIAS
  //      GL_GREEN_SCALE
  //      GL_GREEN_BIAS
  //      GL_BLUE_SCALE
  //      GL_BLUE_BIAS
  //      GL_ALPHA_SCALE
  //      GL_ALPHA_BIAS
  //      GL_DEPTH_SCALE
  //      GL_DEPTH_BIAS

  // PixelType
  GL_BITMAP                         = $1A00;
  //      GL_BYTE
  //      GL_UNSIGNED_BYTE
  //      GL_SHORT
  //      GL_UNSIGNED_SHORT
  //      GL_INT
  //      GL_UNSIGNED_INT
  //      GL_FLOAT

  // PolygonMode
  GL_POINT                          = $1B00;
  GL_LINE                           = $1B01;
  GL_FILL                           = $1B02;

  // ReadBufferMode
  //      GL_FRONT_LEFT
  //      GL_FRONT_RIGHT
  //      GL_BACK_LEFT
  //      GL_BACK_RIGHT
  //      GL_FRONT
  //      GL_BACK
  //      GL_LEFT
  //      GL_RIGHT
  //      GL_AUX0
  //      GL_AUX1
  //      GL_AUX2
  //      GL_AUX3

  // RenderingMode
  GL_RENDER                         = $1C00;
  GL_FEEDBACK                       = $1C01;
  GL_SELECT                         = $1C02;

  // ShadingModel
  GL_FLAT                           = $1D00;
  GL_SMOOTH                         = $1D01;

  // StencilFunction
  //      GL_NEVER
  //      GL_LESS
  //      GL_EQUAL
  //      GL_LEQUAL
  //      GL_GREATER
  //      GL_NOTEQUAL
  //      GL_GEQUAL
  //      GL_ALWAYS

  // StencilOp
  //      GL_ZERO
  GL_KEEP                           = $1E00;
  GL_REPLACE                        = $1E01;
  GL_INCR                           = $1E02;
  GL_DECR                           = $1E03;
  //      GL_INVERT

  // StringName
  GL_VENDOR                         = $1F00;
  GL_RENDERER                       = $1F01;
  GL_VERSION                        = $1F02;
  GL_EXTENSIONS                     = $1F03;

  // TextureCoordName
  GL_S                              = $2000;
  GL_T                              = $2001;
  GL_R                              = $2002;
  GL_Q                              = $2003;

  // TexCoordPointerType
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // TextureEnvMode
  GL_MODULATE                       = $2100;
  GL_DECAL                          = $2101;
  //      GL_BLEND
  //      GL_REPLACE

  // TextureEnvParameter
  GL_TEXTURE_ENV_MODE               = $2200;
  GL_TEXTURE_ENV_COLOR              = $2201;

  // TextureEnvTarget
  GL_TEXTURE_ENV                    = $2300;

  // TextureGenMode
  GL_EYE_LINEAR                     = $2400;
  GL_OBJECT_LINEAR                  = $2401;
  GL_SPHERE_MAP                     = $2402;

  // TextureGenParameter
  GL_TEXTURE_GEN_MODE               = $2500;
  GL_OBJECT_PLANE                   = $2501;
  GL_EYE_PLANE                      = $2502;

  // TextureMagFilter
  GL_NEAREST                        = $2600;
  GL_LINEAR                         = $2601;

  // TextureMinFilter
  //      GL_NEAREST
  //      GL_LINEAR
  GL_NEAREST_MIPMAP_NEAREST         = $2700;
  GL_LINEAR_MIPMAP_NEAREST          = $2701;
  GL_NEAREST_MIPMAP_LINEAR          = $2702;
  GL_LINEAR_MIPMAP_LINEAR           = $2703;

  // TextureParameterName
  GL_TEXTURE_MAG_FILTER             = $2800;
  GL_TEXTURE_MIN_FILTER             = $2801;
  GL_TEXTURE_WRAP_S                 = $2802;
  GL_TEXTURE_WRAP_T                 = $2803;
  //      GL_TEXTURE_BORDER_COLOR
  //      GL_TEXTURE_PRIORITY

  // TextureTarget
  //      GL_TEXTURE_1D
  //      GL_TEXTURE_2D
  //      GL_PROXY_TEXTURE_1D
  //      GL_PROXY_TEXTURE_2D

  // TextureWrapMode
  GL_CLAMP                          = $2900;
  GL_REPEAT                         = $2901;

  // VertexPointerType
  //      GL_SHORT
  //      GL_INT
  //      GL_FLOAT
  //      GL_DOUBLE

  // ClientAttribMask
  GL_CLIENT_PIXEL_STORE_BIT         = $00000001;
  GL_CLIENT_VERTEX_ARRAY_BIT        = $00000002;
  GL_CLIENT_ALL_ATTRIB_BITS         = $FFFFFFFF;

  // polygon_offset
  GL_POLYGON_OFFSET_FACTOR          = $8038;
  GL_POLYGON_OFFSET_UNITS           = $2A00;
  GL_POLYGON_OFFSET_POINT           = $2A01;
  GL_POLYGON_OFFSET_LINE            = $2A02;
  GL_POLYGON_OFFSET_FILL            = $8037;

  // texture
  GL_ALPHA4                         = $803B;
  GL_ALPHA8                         = $803C;
  GL_ALPHA12                        = $803D;
  GL_ALPHA16                        = $803E;
  GL_LUMINANCE4                     = $803F;
  GL_LUMINANCE8                     = $8040;
  GL_LUMINANCE12                    = $8041;
  GL_LUMINANCE16                    = $8042;
  GL_LUMINANCE4_ALPHA4              = $8043;
  GL_LUMINANCE6_ALPHA2              = $8044;
  GL_LUMINANCE8_ALPHA8              = $8045;
  GL_LUMINANCE12_ALPHA4             = $8046;
  GL_LUMINANCE12_ALPHA12            = $8047;
  GL_LUMINANCE16_ALPHA16            = $8048;
  GL_INTENSITY                      = $8049;
  GL_INTENSITY4                     = $804A;
  GL_INTENSITY8                     = $804B;
  GL_INTENSITY12                    = $804C;
  GL_INTENSITY16                    = $804D;
  GL_R3_G3_B2                       = $2A10;
  GL_RGB4                           = $804F;
  GL_RGB5                           = $8050;
  GL_RGB8                           = $8051;
  GL_RGB10                          = $8052;
  GL_RGB12                          = $8053;
  GL_RGB16                          = $8054;
  GL_RGBA2                          = $8055;
  GL_RGBA4                          = $8056;
  GL_RGB5_A1                        = $8057;
  GL_RGBA8                          = $8058;
  GL_RGB10_A2                       = $8059;
  GL_RGBA12                         = $805A;
  GL_RGBA16                         = $805B;
  GL_TEXTURE_RED_SIZE               = $805C;
  GL_TEXTURE_GREEN_SIZE             = $805D;
  GL_TEXTURE_BLUE_SIZE              = $805E;
  GL_TEXTURE_ALPHA_SIZE             = $805F;
  GL_TEXTURE_LUMINANCE_SIZE         = $8060;
  GL_TEXTURE_INTENSITY_SIZE         = $8061;
  GL_PROXY_TEXTURE_1D               = $8063;
  GL_PROXY_TEXTURE_2D               = $8064;

  // texture_object
  GL_TEXTURE_PRIORITY               = $8066;
  GL_TEXTURE_RESIDENT               = $8067;
  GL_TEXTURE_BINDING_1D             = $8068;
  GL_TEXTURE_BINDING_2D             = $8069;

  // vertex_array
  GL_VERTEX_ARRAY                   = $8074;
  GL_NORMAL_ARRAY                   = $8075;
  GL_COLOR_ARRAY                    = $8076;
  GL_INDEX_ARRAY                    = $8077;
  GL_TEXTURE_COORD_ARRAY            = $8078;
  GL_EDGE_FLAG_ARRAY                = $8079;
  GL_VERTEX_ARRAY_SIZE              = $807A;
  GL_VERTEX_ARRAY_TYPE              = $807B;
  GL_VERTEX_ARRAY_STRIDE            = $807C;
  GL_NORMAL_ARRAY_TYPE              = $807E;
  GL_NORMAL_ARRAY_STRIDE            = $807F;
  GL_COLOR_ARRAY_SIZE               = $8081;
  GL_COLOR_ARRAY_TYPE               = $8082;
  GL_COLOR_ARRAY_STRIDE             = $8083;
  GL_INDEX_ARRAY_TYPE               = $8085;
  GL_INDEX_ARRAY_STRIDE             = $8086;
  GL_TEXTURE_COORD_ARRAY_SIZE       = $8088;
  GL_TEXTURE_COORD_ARRAY_TYPE       = $8089;
  GL_TEXTURE_COORD_ARRAY_STRIDE     = $808A;
  GL_EDGE_FLAG_ARRAY_STRIDE         = $808C;
  GL_VERTEX_ARRAY_POINTER           = $808E;
  GL_NORMAL_ARRAY_POINTER           = $808F;
  GL_COLOR_ARRAY_POINTER            = $8090;
  GL_INDEX_ARRAY_POINTER            = $8091;
  GL_TEXTURE_COORD_ARRAY_POINTER    = $8092;
  GL_EDGE_FLAG_ARRAY_POINTER        = $8093;
  GL_V2F                            = $2A20;
  GL_V3F                            = $2A21;
  GL_C4UB_V2F                       = $2A22;
  GL_C4UB_V3F                       = $2A23;
  GL_C3F_V3F                        = $2A24;
  GL_N3F_V3F                        = $2A25;
  GL_C4F_N3F_V3F                    = $2A26;
  GL_T2F_V3F                        = $2A27;
  GL_T4F_V4F                        = $2A28;
  GL_T2F_C4UB_V3F                   = $2A29;
  GL_T2F_C3F_V3F                    = $2A2A;
  GL_T2F_N3F_V3F                    = $2A2B;
  GL_T2F_C4F_N3F_V3F                = $2A2C;
  GL_T4F_C4F_N3F_V4F                = $2A2D;

  // Extensions
  GL_EXT_vertex_array               = 1;
  GL_WIN_swap_hint                  = 1;
  GL_EXT_bgra                       = 1;
  GL_EXT_paletted_texture           = 1;

  // EXT_vertex_array
  GL_VERTEX_ARRAY_EXT               = $8074;
  GL_NORMAL_ARRAY_EXT               = $8075;
  GL_COLOR_ARRAY_EXT                = $8076;
  GL_INDEX_ARRAY_EXT                = $8077;
  GL_TEXTURE_COORD_ARRAY_EXT        = $8078;
  GL_EDGE_FLAG_ARRAY_EXT            = $8079;
  GL_VERTEX_ARRAY_SIZE_EXT          = $807A;
  GL_VERTEX_ARRAY_TYPE_EXT          = $807B;
  GL_VERTEX_ARRAY_STRIDE_EXT        = $807C;
  GL_VERTEX_ARRAY_COUNT_EXT         = $807D;
  GL_NORMAL_ARRAY_TYPE_EXT          = $807E;
  GL_NORMAL_ARRAY_STRIDE_EXT        = $807F;
  GL_NORMAL_ARRAY_COUNT_EXT         = $8080;
  GL_COLOR_ARRAY_SIZE_EXT           = $8081;
  GL_COLOR_ARRAY_TYPE_EXT           = $8082;
  GL_COLOR_ARRAY_STRIDE_EXT         = $8083;
  GL_COLOR_ARRAY_COUNT_EXT          = $8084;
  GL_INDEX_ARRAY_TYPE_EXT           = $8085;
  GL_INDEX_ARRAY_STRIDE_EXT         = $8086;
  GL_INDEX_ARRAY_COUNT_EXT          = $8087;
  GL_TEXTURE_COORD_ARRAY_SIZE_EXT   = $8088;
  GL_TEXTURE_COORD_ARRAY_TYPE_EXT   = $8089;
  GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  GL_TEXTURE_COORD_ARRAY_COUNT_EXT  = $808B;
  GL_EDGE_FLAG_ARRAY_STRIDE_EXT     = $808C;
  GL_EDGE_FLAG_ARRAY_COUNT_EXT      = $808D;
  GL_VERTEX_ARRAY_POINTER_EXT       = $808E;
  GL_NORMAL_ARRAY_POINTER_EXT       = $808F;
  GL_COLOR_ARRAY_POINTER_EXT        = $8090;
  GL_INDEX_ARRAY_POINTER_EXT        = $8091;
  GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  GL_EDGE_FLAG_ARRAY_POINTER_EXT    = $8093;
  GL_DOUBLE_EXT                     = GL_DOUBLE;

  // EXT_bgra 
  GL_BGR_EXT                        = $80E0;
  GL_BGRA_EXT                       = $80E1;

  // EXT_paletted_texture

  // These must match the GL_COLOR_TABLE_*_SGI enumerants
  GL_COLOR_TABLE_FORMAT_EXT         = $80D8;
  GL_COLOR_TABLE_WIDTH_EXT          = $80D9;
  GL_COLOR_TABLE_RED_SIZE_EXT       = $80DA;
  GL_COLOR_TABLE_GREEN_SIZE_EXT     = $80DB;
  GL_COLOR_TABLE_BLUE_SIZE_EXT      = $80DC;
  GL_COLOR_TABLE_ALPHA_SIZE_EXT     = $80DD;
  GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;

  GL_COLOR_INDEX1_EXT               = $80E2;
  GL_COLOR_INDEX2_EXT               = $80E3;
  GL_COLOR_INDEX4_EXT               = $80E4;
  GL_COLOR_INDEX8_EXT               = $80E5;
  GL_COLOR_INDEX12_EXT              = $80E6;
  GL_COLOR_INDEX16_EXT              = $80E7;

  // For compatibility with OpenGL v1.0
  GL_LOGIC_OP                       = GL_INDEX_LOGIC_OP;
  GL_TEXTURE_COMPONENTS             = GL_TEXTURE_INTERNAL_FORMAT;

{******************************************************************************}

{$INCLUDE GLDRIVER.INC}

const
  {$IFDEF SGIGL}
    OPENGLDLL = 'OPENGL.DLL';
  {$ELSE}
    {$IFDEF 3DFXGL}
      OPENGLDLL = '3DFXOPENGL.DLL';
    {$ELSE}
      OPENGLDLL = 'OPENGL32.DLL';
    {$ENDIF}
  {$ENDIF}

procedure glAccum(op: GLenum; value: GLfloat);
    stdcall; external OPENGLDLL;
procedure glAlphaFunc(func: GLenum; ref: GLclampf);
    stdcall; external OPENGLDLL;
function glAreTexturesResident(n: GLsizei; const textures: PGLuint;
                               residences: PGLboolean): GLboolean;
    stdcall; external OPENGLDLL;
procedure glArrayElement(i: GLint);
    stdcall; external OPENGLDLL;
procedure glBegin(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glBindTexture(target: GLenum; texture: GLuint);
    stdcall; external OPENGLDLL;
procedure glBitmap(width, height: GLsizei; xorig, yorig: GLfloat;
                   xmove, ymove: GLfloat; const bitmap: PGLubyte);
    stdcall; external OPENGLDLL;
procedure glBlendFunc(sfactor, dfactor: GLenum);
    stdcall; external OPENGLDLL;
procedure glCallList(list: GLuint);
    stdcall; external OPENGLDLL;
procedure glCallLists(n: GLsizei; atype: GLenum; const lists: Pointer);
    stdcall; external OPENGLDLL;
procedure glClear(mask: GLbitfield);
    stdcall; external OPENGLDLL;
procedure glClearAccum(red, green, blue, alpha: GLfloat);
    stdcall; external OPENGLDLL;
procedure glClearColor(red, green, blue, alpha: GLclampf);
    stdcall; external OPENGLDLL;
procedure glClearDepth(depth: GLclampd);
    stdcall; external OPENGLDLL;
procedure glClearIndex(c: GLfloat);
    stdcall; external OPENGLDLL;
procedure glClearStencil(s: GLint);
    stdcall; external OPENGLDLL;
procedure glClipPlane(plane: GLenum; const equation: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glColor3b(red, green, blue: GLbyte);
    stdcall; external OPENGLDLL;
procedure glColor3bv(const v: PGLbyte);
    stdcall; external OPENGLDLL;
procedure glColor3d(red, green, blue: GLdouble);
    stdcall; external OPENGLDLL;
procedure glColor3dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glColor3f(red, green, blue: GLfloat);
    stdcall; external OPENGLDLL;
procedure glColor3fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glColor3i(red, green, blue: GLint);
    stdcall; external OPENGLDLL;
procedure glColor3iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glColor3s(red, green, blue: GLshort);
    stdcall; external OPENGLDLL;
procedure glColor3sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glColor3ub(red, green, blue: GLubyte);
    stdcall; external OPENGLDLL;
procedure glColor3ubv(const v: PGLubyte);
    stdcall; external OPENGLDLL;
procedure glColor3ui(red, green, blue: GLuint);
    stdcall; external OPENGLDLL;
procedure glColor3uiv(const v: PGLuint);
    stdcall; external OPENGLDLL;
procedure glColor3us(red, green, blue: GLushort);
    stdcall; external OPENGLDLL;
procedure glColor3usv(const v: PGLushort);
    stdcall; external OPENGLDLL;
procedure glColor4b(red, green, blue, alpha: GLbyte);
    stdcall; external OPENGLDLL;
procedure glColor4bv(const v: PGLbyte);
    stdcall; external OPENGLDLL;
procedure glColor4d(red, green, blue, alpha: GLdouble);
    stdcall; external OPENGLDLL;
procedure glColor4dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glColor4f(red, green, blue, alpha: GLfloat);
    stdcall; external OPENGLDLL;
procedure glColor4fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glColor4i(red, green, blue, alpha: GLint);
    stdcall; external OPENGLDLL;
procedure glColor4iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glColor4s(red, green, blue, alpha: GLshort);
    stdcall; external OPENGLDLL;
procedure glColor4sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glColor4ub(red, green, blue, alpha: GLubyte);
    stdcall; external OPENGLDLL;
procedure glColor4ubv(const v: PGLubyte);
    stdcall; external OPENGLDLL;
procedure glColor4ui(red, green, blue, alpha: GLuint);
    stdcall; external OPENGLDLL;
procedure glColor4uiv(const v: PGLuint);
    stdcall; external OPENGLDLL;
procedure glColor4us(red, green, blue, alpha: GLushort);
    stdcall; external OPENGLDLL;
procedure glColor4usv(const v: PGLushort);
    stdcall; external OPENGLDLL;
procedure glColorMask(red, green, blue, alpha: GLboolean);
    stdcall; external OPENGLDLL;
procedure glColorMaterial(face, mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glColorPointer(size: GLint; atype: GLenum; stride: GLsizei;
                         const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glCopyPixels(x, y: GLint; width, height: GLsizei; atype: GLenum);
    stdcall; external OPENGLDLL;
procedure glCopyTexImage1D(target: GLenum; level: GLint; internalFormat: GLenum;
                           x, y: GLint; width: GLsizei; border: GLint);
    stdcall; external OPENGLDLL;
procedure glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum;
                           x, y: GLint; width, height: GLsizei; border: GLint);
    stdcall; external OPENGLDLL;
procedure glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint;
                              width: GLsizei);
    stdcall; external OPENGLDLL;
procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint;
                              width, height: GLsizei);
    stdcall; external OPENGLDLL;
procedure glCullFace(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glDeleteLists(list: GLuint; range: GLsizei);
    stdcall; external OPENGLDLL;
procedure glDeleteTextures(n: GLsizei; const textures: PGLuint);
    stdcall; external OPENGLDLL;
procedure glDepthFunc(func: GLenum);
    stdcall; external OPENGLDLL;
procedure glDepthMask(flag: GLboolean);
    stdcall; external OPENGLDLL;
procedure glDepthRange(zNear, zFar: GLclampd);
    stdcall; external OPENGLDLL;
procedure glDisable(cap: GLenum);
    stdcall; external OPENGLDLL;
procedure glDisableClientState(aarray: GLenum);
    stdcall; external OPENGLDLL;
procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei);
    stdcall; external OPENGLDLL;
procedure glDrawBuffer(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glDrawElements(mode: GLenum; count: GLsizei; atype: GLenum;
                         const indices: Pointer);
    stdcall; external OPENGLDLL;
procedure glDrawPixels(width, height: GLsizei; format, atype: GLenum;
                       const pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glEdgeFlag(flag: GLboolean);
    stdcall; external OPENGLDLL;
procedure glEdgeFlagPointer(stride: GLsizei; const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glEdgeFlagv(const flag: PGLboolean);
    stdcall; external OPENGLDLL;
procedure glEnable(cap: GLenum);
    stdcall; external OPENGLDLL;
procedure glEnableClientState(aarray: GLenum);
    stdcall; external OPENGLDLL;
procedure glEnd;
    stdcall; external OPENGLDLL;
procedure glEndList;
    stdcall; external OPENGLDLL;
procedure glEvalCoord1d(u: GLdouble);
    stdcall; external OPENGLDLL;
procedure glEvalCoord1dv(const u: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glEvalCoord1f(u: GLfloat);
    stdcall; external OPENGLDLL;
procedure glEvalCoord1fv(const u: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glEvalCoord2d(u, v: GLdouble);
    stdcall; external OPENGLDLL;
procedure glEvalCoord2dv(const u: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glEvalCoord2f(u, v: GLfloat);
    stdcall; external OPENGLDLL;
procedure glEvalCoord2fv(const u: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glEvalMesh1(mode: GLenum; i1, i2: GLint);
    stdcall; external OPENGLDLL;
procedure glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint);
    stdcall; external OPENGLDLL;
procedure glEvalPoint1(i: GLint);
    stdcall; external OPENGLDLL;
procedure glEvalPoint2(i, j: GLint);
    stdcall; external OPENGLDLL;
procedure glFeedbackBuffer(size: GLsizei; atype: GLenum; buffer: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glFinish;
    stdcall; external OPENGLDLL;
procedure glFlush;
    stdcall; external OPENGLDLL;
procedure glFogf(pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glFogfv(pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glFogi(pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glFogiv(pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glFrontFace(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble);
    stdcall; external OPENGLDLL;
function glGenLists(range: GLsizei): GLuint;
    stdcall; external OPENGLDLL;
procedure glGenTextures(n: GLsizei; textures: PGLuint);
    stdcall; external OPENGLDLL;
procedure glGetBooleanv(pname: GLenum; params: PGLboolean);
    stdcall; external OPENGLDLL;
procedure glGetClipPlane(plane: GLenum; equation: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glGetDoublev(pname: GLenum; params: PGLdouble);
    stdcall; external OPENGLDLL;
function glGetError: GLenum;
    stdcall; external OPENGLDLL;
procedure glGetFloatv(pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetIntegerv(pname: GLenum; params: PGLint);
    stdcall; external OPENGLDLL;
procedure glGetLightfv(light, pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetLightiv(light, pname: GLenum; params: PGLint);
    stdcall; external OPENGLDLL;
procedure glGetMapdv(target, query: GLenum; v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glGetMapfv(target, query: GLenum; v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetMapiv(target, query: GLenum; v: GLint);
    stdcall; external OPENGLDLL;
procedure glGetMaterialfv(face, pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetMaterialiv(face, pname: GLenum; params: GLint);
    stdcall; external OPENGLDLL;
procedure glGetPixelMapfv(map: GLenum; values: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetPixelMapuiv(map: GLenum; values: PGLuint);
    stdcall; external OPENGLDLL;
procedure glGetPixelMapusv(map: GLenum; values: PGLushort);
    stdcall; external OPENGLDLL;
procedure glGetPointerv(pname: GLenum; params: Pointer);
    stdcall; external OPENGLDLL;
procedure glGetPolygonStipple(mask: PGLubyte);
    stdcall; external OPENGLDLL;
function glGetString(name: GLenum): PGLubyte;
    stdcall; external OPENGLDLL;
procedure glGetTexEnvfv(target, pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetTexEnviv(target, pname: GLenum; params: PGLint);
    stdcall; external OPENGLDLL;
procedure glGetTexGendv(coord, pname: GLenum; params: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glGetTexGenfv(coord, pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetTexGeniv(coord, pname: GLenum; params: PGLint);
    stdcall; external OPENGLDLL;
procedure glGetTexImage(target: GLenum; level: GLint; format: GLenum; atype: GLenum;
                        pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum;
                                   params: Pointer);
    stdcall; external OPENGLDLL;
procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum;
                                   params: PGLint);
    stdcall; external OPENGLDLL;
procedure glGetTexParameterfv(target, pname: GLenum; params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glGetTexParameteriv(target, pname: GLenum; params: PGLint);
    stdcall; external OPENGLDLL;
procedure glHint(target, mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glIndexMask(mask: GLuint);
    stdcall; external OPENGLDLL;
procedure glIndexPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glIndexd(c: GLdouble);
    stdcall; external OPENGLDLL;
procedure glIndexdv(const c: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glIndexf(c: GLfloat);
    stdcall; external OPENGLDLL;
procedure glIndexfv(const c: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glIndexi(c: GLint);
    stdcall; external OPENGLDLL;
procedure glIndexiv(const c: PGLint);
    stdcall; external OPENGLDLL;
procedure glIndexs(c: GLshort);
    stdcall; external OPENGLDLL;
procedure glIndexsv(const c: PGLshort);
    stdcall; external OPENGLDLL;
procedure glIndexub(c: GLubyte);
    stdcall; external OPENGLDLL;
procedure glIndexubv(const c: PGLubyte);
    stdcall; external OPENGLDLL;
procedure glInitNames;
    stdcall; external OPENGLDLL;
procedure glInterleavedArrays(format: GLenum; stride: GLsizei; const pointer: Pointer);
    stdcall; external OPENGLDLL;
function glIsEnabled(cap: GLenum): GLboolean;
    stdcall; external OPENGLDLL;
function glIsList(list: GLuint): GLboolean;
    stdcall; external OPENGLDLL;
function glIsTexture(texture: GLuint): GLboolean;
    stdcall; external OPENGLDLL;
procedure glLightModelf(pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glLightModelfv(pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glLightModeli(pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glLightModeliv(pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glLightf(light, pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glLightfv(light, pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glLighti(light, pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glLightiv(light, pname: GLenum; const params: GLint);
    stdcall; external OPENGLDLL;
procedure glLineStipple(factor: GLint; pattern: GLushort);
    stdcall; external OPENGLDLL;
procedure glLineWidth(width: GLfloat);
    stdcall; external OPENGLDLL;
procedure glListBase(base: GLuint);
    stdcall; external OPENGLDLL;
procedure glLoadIdentity;
    stdcall; external OPENGLDLL;
procedure glLoadMatrixd(const m: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glLoadMatrixf(const m: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glLoadName(name: GLuint);
    stdcall; external OPENGLDLL;
procedure glLogicOp(opcode: GLenum);
    stdcall; external OPENGLDLL;
procedure glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint;
                  const points: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint;
                  const points: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint;
                  v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint;
                  v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glMapGrid1d(un: GLint; u1, u2: GLdouble);
    stdcall; external OPENGLDLL;
procedure glMapGrid1f(un: GLint; u1, u2: GLfloat);
    stdcall; external OPENGLDLL;
procedure glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble);
    stdcall; external OPENGLDLL;
procedure glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat);
    stdcall; external OPENGLDLL;
procedure glMaterialf(face, pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glMaterialfv(face, pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glMateriali(face, pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glMaterialiv(face, pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glMatrixMode(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glMultMatrixd(const m: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glMultMatrixf(const m: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glNewList(list: GLuint; mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glNormal3b(nx, ny, nz: GLbyte);
    stdcall; external OPENGLDLL;
procedure glNormal3bv(const v: PGLbyte);
    stdcall; external OPENGLDLL;
procedure glNormal3d(nx, ny, nz: GLdouble);
    stdcall; external OPENGLDLL;
procedure glNormal3dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glNormal3f(nx, ny, nz: GLfloat);
    stdcall; external OPENGLDLL;
procedure glNormal3fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glNormal3i(nx, ny, nz: GLint);
    stdcall; external OPENGLDLL;
procedure glNormal3iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glNormal3s(nx, ny, nz: GLshort);
    stdcall; external OPENGLDLL;
procedure glNormal3sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glNormalPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble);
    stdcall; external OPENGLDLL;
procedure glPassThrough(token: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPixelMapfv(map: GLenum; mapsize: GLsizei; const values: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glPixelMapuiv(map: GLenum; mapsize: GLsizei; const values: PGLuint);
    stdcall; external OPENGLDLL;
procedure glPixelMapusv(map: GLenum; mapsize: GLsizei; const values: PGLushort);
    stdcall; external OPENGLDLL;
procedure glPixelStoref(pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPixelStorei(pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glPixelTransferf(pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPixelTransferi(pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glPixelZoom(xfactor, yfactor: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPointSize(size: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPolygonMode(face, mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glPolygonOffset(factor, units: GLfloat);
    stdcall; external OPENGLDLL;
procedure glPolygonStipple(const mask: PGLubyte);
    stdcall; external OPENGLDLL;
procedure glPopAttrib;
    stdcall; external OPENGLDLL;
procedure glPopClientAttrib;
    stdcall; external OPENGLDLL;
procedure glPopMatrix;
    stdcall; external OPENGLDLL;
procedure glPopName;
    stdcall; external OPENGLDLL;
procedure glPrioritizeTextures(n: GLsizei; const textures: PGLuint;
                               const priorities: PGLclampf);
    stdcall; external OPENGLDLL;
procedure glPushAttrib(mask: GLbitfield);
    stdcall; external OPENGLDLL;
procedure glPushClientAttrib(mask: GLbitfield);
    stdcall; external OPENGLDLL;
procedure glPushMatrix;
    stdcall; external OPENGLDLL;
procedure glPushName(name: GLuint);
    stdcall; external OPENGLDLL;
procedure glRasterPos2d(x, y: GLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos2dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos2f(x, y: GLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos2fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos2i(x, y: GLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos2iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos2s(x, y: GLshort);
    stdcall; external OPENGLDLL;
procedure glRasterPos2sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glRasterPos3d(x, y, z: GLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos3dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos3f(x, y, z: GLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos3fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos3i(x, y, z: GLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos3iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos3s(x, y, z: GLshort);
    stdcall; external OPENGLDLL;
procedure glRasterPos3sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glRasterPos4d(x, y, z, w: GLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos4dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glRasterPos4f(x, y, z, w: GLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos4fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glRasterPos4i(x, y, z, w: GLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos4iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glRasterPos4s(x, y, z, w: GLshort);
    stdcall; external OPENGLDLL;
procedure glRasterPos4sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glReadBuffer(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum;
                       pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glRectd(x1, y1, x2, y2: GLdouble);
    stdcall; external OPENGLDLL;
procedure glRectdv(const v1: PGLdouble; const v2: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glRectf(x1, y1, x2, y2: GLfloat);
    stdcall; external OPENGLDLL;
procedure glRectfv(const v1: PGLfloat; const v2: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glRecti(x1, y1, x2, y2: GLint);
    stdcall; external OPENGLDLL;
procedure glRectiv(const v1: PGLint; const v2: PGLint);
    stdcall; external OPENGLDLL;
procedure glRects(x1, y1, x2, y2: GLshort);
    stdcall; external OPENGLDLL;
procedure glRectsv(const v1: PGLshort; const v2: PGLshort);
    stdcall; external OPENGLDLL;
function glRenderMode(mode: GLint): GLint;
    stdcall; external OPENGLDLL;
procedure glRotated(angle, x, y, z: GLdouble);
    stdcall; external OPENGLDLL;
procedure glRotatef(angle, x, y, z: GLfloat);
    stdcall; external OPENGLDLL;
procedure glScaled(x, y, z: GLdouble);
    stdcall; external OPENGLDLL;
procedure glScalef(x, y, z: GLfloat);
    stdcall; external OPENGLDLL;
procedure glScissor(x, y: GLint; width, height: GLsizei);
    stdcall; external OPENGLDLL;
procedure glSelectBuffer(size: GLsizei; buffer: PGLuint);
    stdcall; external OPENGLDLL;
procedure glShadeModel(mode: GLenum);
    stdcall; external OPENGLDLL;
procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint);
    stdcall; external OPENGLDLL;
procedure glStencilMask(mask: GLuint);
    stdcall; external OPENGLDLL;
procedure glStencilOp(fail, zfail, zpass: GLenum);
    stdcall; external OPENGLDLL;
procedure glTexCoord1d(s: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord1dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord1f(s: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord1fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord1i(s: GLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord1iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord1s(s: GLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord1sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord2d(s, t: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord2dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord2f(s, t: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord2fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord2i(s, t: GLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord2iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord2s(s, t: GLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord2sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord3d(s, t, r: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord3dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord3f(s, t, r: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord3fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord3i(s, t, r: GLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord3iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord3s(s, t, r: GLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord3sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord4d(s, t, r, q: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord4dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glTexCoord4f(s, t, r, q: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord4fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexCoord4i(s, t, r, q: GLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord4iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexCoord4s(s, t, r, q: GLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoord4sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei;
                            const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexEnvfv(target: GLenum; pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glTexEnviv(target: GLenum; pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexGend(coord: GLenum; pname: GLenum; param: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTexGendv(coord: GLenum; pname: GLenum; const params: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexGenfv(coord: GLenum; pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexGeni(coord: GLenum; pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glTexGeniv(coord: GLenum; pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexImage1D(target: GLenum; level, internalformat: GLint; width: GLsizei;
                       border: GLint; format, atype: GLenum; const pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glTexImage2D(target: GLenum; level, internalformat: GLint;
                       width, height: GLsizei; border: GLint; format, atype: GLenum;
                       const pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat);
    stdcall; external OPENGLDLL;
procedure glTexParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint);
    stdcall; external OPENGLDLL;
procedure glTexParameteriv(target: GLenum; pname: GLenum; const params: PGLint);
    stdcall; external OPENGLDLL;
procedure glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei;
                          format, atype: GLenum; const pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint;
                          width, height: GLsizei; format, atype: GLenum;
                          const pixels: Pointer);
    stdcall; external OPENGLDLL;
procedure glTranslated(x, y, z: GLdouble);
    stdcall; external OPENGLDLL;
procedure glTranslatef(x, y, z: GLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex2d(x, y: GLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex2dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex2f(x, y: GLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex2fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex2i(x, y: GLint);
    stdcall; external OPENGLDLL;
procedure glVertex2iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glVertex2s(x, y: GLshort);
    stdcall; external OPENGLDLL;
procedure glVertex2sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glVertex3d(x, y, z: GLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex3dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex3f(x, y, z: GLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex3fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex3i(x, y, z: GLint);
    stdcall; external OPENGLDLL;
procedure glVertex3iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glVertex3s(x, y, z: GLshort);
    stdcall; external OPENGLDLL;
procedure glVertex3sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glVertex4d(x, y, z, w: GLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex4dv(const v: PGLdouble);
    stdcall; external OPENGLDLL;
procedure glVertex4f(x, y, z, w: GLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex4fv(const v: PGLfloat);
    stdcall; external OPENGLDLL;
procedure glVertex4i(x, y, z, w: GLint);
    stdcall; external OPENGLDLL;
procedure glVertex4iv(const v: PGLint);
    stdcall; external OPENGLDLL;
procedure glVertex4s(x, y, z, w: GLshort);
    stdcall; external OPENGLDLL;
procedure glVertex4sv(const v: PGLshort);
    stdcall; external OPENGLDLL;
procedure glVertexPointer(size: GLint; atype: GLenum; stride: GLsizei;
                          const pointer: Pointer);
    stdcall; external OPENGLDLL;
procedure glViewport(x, y: GLint; width, height: GLsizei);
    stdcall; external OPENGLDLL;

{$IFDEF SGIGL}
function ChoosePixelFormat(DC: HDC; p2: PPixelFormatDescriptor): Integer;
    stdcall; external OPENGLDLL;
{$ENDIF}

type
  // EXT_vertex_array
  PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint);
  PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei);
  PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
                                        stride, count: GLsizei; const pointer: Pointer);
  PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
                                        const pointer: Pointer);
  PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
                                       const pointer: Pointer);
  PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
                                       const pointer: Pointer);
  PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
                                          stride, count: GLsizei; const pointer: Pointer);
  PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
                                          const pointer: PGLboolean);
  PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer);
  PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
                                            const pi: Pointer);

  // WIN_swap_hint
  PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei);

  // EXT_paletted_texture
  PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
                                     format, atype: GLenum; const data: Pointer);
  PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
                                        format, atype: GLenum; const data: Pointer);
  PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer);
  PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint);
  PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat);

implementation

initialization

  Set8087CW($133F);

end.


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