unity3d 设置场景背景

转载地址Scene Background

You should create 2 cameras. Name the first one "Main camera", name the second one "Background camera".

  1. Create a GUI texture (Gameobject->create other->GUITextture), drag your picture from Project to Texture in Inspector panel. Create a new layer (example: star) and assign it to that GUI texture.
  2. Choose Background camera in Hierarchy. In Inspector panel, set Clear flags to Solid color, Culling Mask -> Nothing and then Culling Mask -> Star (layer)
  3. Change depth to -1.
  4. Choose Main camera.
  5. Set Clear flags to Depth only.
  6. Culling Mask -> Uncheck "star" layer.
  7. Change Depth to 1.

Remember to remove Audio listener from the background camera

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值