爱心树代码实现爱心表白树源码(免费分享)html+js+css

html代码

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>爱心树</title>
<link type="text/css" rel="stylesheet" href="renxi/default.css">
<script type="text/javascript" src="renxi/jquery.min.js"></script>
<script type="text/javascript" src="renxi/jscex.min.js"></script>
<script type="text/javascript" src="renxi/jscex-parser.js"></script>
<script type="text/javascript" src="renxi/jscex-jit.js"></script>
<script type="text/javascript" src="renxi/jscex-builderbase.min.js"></script>
<script type="text/javascript" src="renxi/jscex-async.min.js"></script>
<script type="text/javascript" src="renxi/jscex-async-powerpack.min.js"></script>
<script type="text/javascript" src="renxi/functions.js" charset="utf-8"></script>
<script type="text/javascript" src="renxi/love.js" charset="utf-8"></script>
<style type="text/css">
<!--
.STYLE1 {
    color: #666666
}
-->
</style>
</head>
<body>
<audio autoplay="autopaly">
  <source src="renxi.mp3" type="audio/mp3" />
</audio>
<div id="main">
  <div id="error">(<a href="http://www.google.cn/chrome/intl/zh-CN/landing_chrome.html?hl=zh-CN&brand=CHMI">Chrome</a>)或者火狐(<a href="http://firefox.com.cn/download/">Firefox</a>)浏览器,或者其他游览器的最新版本。</div>
  <div id="wrap">
    <div id="text">
      <div id="code"> <font color="#FF0000"> <span class="say"></span><br>
        <span class="say"> </span><br>
        <span class="say"> 我知道我不会甜言蜜语,但是我会用行动证明一切</span><br>
        <span class="say"> </span><br>
        <span class="say"></span><br>
        <span class="say"></span><br>
        <span class="say"></span><br>
        <span class="say">来</span><br>
        <span class="say"> </span><br>
        <span class="say"><span class="space"></span></span> </font>
        </p>
      </div>
    </div>
    <div id="clock-box"> <span class="STYLE1"></span><font color="#33CC00"></font> <span class="STYLE1">已经是……</span>
      <div id="clock"></div>
    </div>
    <canvas id="canvas" width="1100" height="680"></canvas>
  </div>
</div>
<script>
    </script>
<script>
    (function(){
        var canvas = $('#canvas');
        
        if (!canvas[0].getContext) {
            $("#error").show();
            return false;        }

        var width = canvas.width();
        var height = canvas.height();        
        canvas.attr("width", width);
        canvas.attr("height", height);
        var opts = {
            seed: {
                x: width / 2 - 20,
                color: "rgb(190, 26, 37)",
                scale: 2
            },
            branch: [
                [535, 680, 570, 250, 500, 200, 30, 100, [
                    [540, 500, 455, 417, 340, 400, 13, 100, [
                        [450, 435, 434, 430, 394, 395, 2, 40]
                    ]],
                    [550, 445, 600, 356, 680, 345, 12, 100, [
                        [578, 400, 648, 409, 661, 426, 3, 80]
                    ]],
                    [539, 281, 537, 248, 534, 217, 3, 40],
                    [546, 397, 413, 247, 328, 244, 9, 80, [
                        [427, 286, 383, 253, 371, 205, 2, 40],
                        [498, 345, 435, 315, 395, 330, 4, 60]
                    ]],
                    [546, 357, 608, 252, 678, 221, 6, 100, [
                        [590, 293, 646, 277, 648, 271, 2, 80]
                    ]]
                ]] 
            ],
            bloom: {
                num: 700,
                width: 1080,
                height: 650,
            },
            footer: {
                width: 1200,
                height: 5,
                speed: 10,
            }
        }

        var tree = new Tree(canvas[0], width, height, opts);
        var seed = tree.seed;
        var foot = tree.footer;
        var hold = 1;

        canvas.click(function(e) {
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            if (seed.hover(x, y)) {
                hold = 0; 
                canvas.unbind("click");
                canvas.unbind("mousemove");
                canvas.removeClass('hand');
            }
        }).mousemove(function(e){
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            canvas.toggleClass('hand', seed.hover(x, y));
        });

        var seedAnimate = eval(Jscex.compile("async", function () {
            seed.draw();
            while (hold) {
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canScale()) {
                seed.scale(0.95);
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canMove()) {
                seed.move(0, 2);
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
        }));

        var growAnimate = eval(Jscex.compile("async", function () {
            do {
                tree.grow();
                $await(Jscex.Async.sleep(10));
            } while (tree.canGrow());
        }));

        var flowAnimate = eval(Jscex.compile("async", function () {
            do {
                tree.flower(2);
                $await(Jscex.Async.sleep(10));
            } while (tree.canFlower());
        }));

        var moveAnimate = eval(Jscex.compile("async", function () {
            tree.snapshot("p1", 240, 0, 610, 680);
            while (tree.move("p1", 500, 0)) {
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
            foot.draw();
            tree.snapshot("p2", 500, 0, 610, 680);

            // 会有闪烁不得意这样做, (>﹏<)
            canvas.parent().css("background", "url(" + tree.toDataURL('image/png') + ")");
            canvas.css("background", "#ffe");
            $await(Jscex.Async.sleep(300));
            canvas.css("background", "none");
        }));

        var jumpAnimate = eval(Jscex.compile("async", function () {
            var ctx = tree.ctx;
            while (true) {
                tree.ctx.clearRect(0, 0, width, height);
                tree.jump();
                foot.draw();
                $await(Jscex.Async.sleep(25));
            }
        }));

        var textAnimate = eval(Jscex.compile("async", function () {
            var together = new Date();
            together.setFullYear(2010,1 , 15);             //时间年月日
            together.setHours(16);                        //小时    
            together.setMinutes(53);                    //分钟
            together.setSeconds(0);                    //秒前一位
            together.setMilliseconds(2);                //秒第二位

            $("#code").show().typewriter();
            $("#clock-box").fadeIn(500);
            while (true) {
                timeElapse(together);
                $await(Jscex.Async.sleep(1000));
            }
        }));

        var runAsync = eval(Jscex.compile("async", function () {
            $await(seedAnimate());
            $await(growAnimate());
            $await(flowAnimate());
            $await(moveAnimate());

            textAnimate().start();

            $await(jumpAnimate());
        }));

        runAsync().start();
    })();
    </script>


</body>
</html>

js代码部分


    function random(min, max) {
        return min + Math.floor(Math.random() * (max - min + 1));
    }

    function bezier(cp, t) {  
        var p1 = cp[0].mul((1 - t) * (1 - t));
        var p2 = cp[1].mul(2 * t * (1 - t));
        var p3 = cp[2].mul(t * t); 
        return p1.add(p2).add(p3);
    }  

    function inheart(x, y, r) {
        // x^2+(y-(x^2)^(1/3))^2 = 1
        // http://www.wolframalpha.com/input/?i=x%5E2%2B%28y-%28x%5E2%29%5E%281%2F3%29%29%5E2+%3D+1
        var z = ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) - (x / r) * (x / r) * (y / r) * (y / r) * (y / r);
        return z < 0;
    }

    Point = function(x, y) {
        this.x = x || 0;
        this.y = y || 0;
    }
    Point.prototype = {
        clone: function() {
            return new Point(this.x, this.y);
        },
        add: function(o) {
            p = this.clone();
            p.x += o.x;
            p.y += o.y;
            return p;
        },
        sub: function(o) {
            p = this.clone();
            p.x -= o.x;
            p.y -= o.y;
            return p;
        },
        div: function(n) {
            p = this.clone();
            p.x /= n;
            p.y /= n;
            return p;
        },
        mul: function(n) {
            p = this.clone();
            p.x *= n;
            p.y *= n;
            return p;
        }
    }

    Heart = function() {
        // x = 16 sin^3 t
        // y = 13 cos t - 5 cos 2t - 2 cos 3t - cos 4t
        // http://www.wolframalpha.com/input/?i=x+%3D+16+sin%5E3+t%2C+y+%3D+(13+cos+t+-+5+cos+2t+-+2+cos+3t+-+cos+4t)
        var points = [], x, y, t;
        for (var i = 10; i < 30; i += 0.2) {
            t = i / Math.PI;
            x = 16 * Math.pow(Math.sin(t), 3);
            y = 13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t);
            points.push(new Point(x, y));
        }
        this.points = points;
        this.length = points.length;
    }
    Heart.prototype = {
        get: function(i, scale) {
            return this.points[i].mul(scale || 1);
        }
    }

    Seed = function(tree, point, scale, color) {
        this.tree = tree;

        var scale = scale || 1
        var color = color || '#FF0000';

        this.heart = {
            point  : point,
            scale  : scale,
            color  : color,
            figure : new Heart(),
        }

        this.cirle = {
            point  : point,
            scale  : scale,
            color  : color,
            radius : 5,
        }
    }
    Seed.prototype = {
        draw: function() {
            this.drawHeart();
            this.drawText();
        },
        addPosition: function(x, y) {
            this.cirle.point = this.cirle.point.add(new Point(x, y));
        },
        canMove: function() {
            return this.cirle.point.y < (this.tree.height + 20); 
        },
        move: function(x, y) {
            this.clear();
            this.drawCirle();
            this.addPosition(x, y);
        },
        canScale: function() {
            return this.heart.scale > 0.2;
        },
        setHeartScale: function(scale) {
            this.heart.scale *= scale;
        },
        scale: function(scale) {
            this.clear();
            this.drawCirle();
            this.drawHeart();
            this.setHeartScale(scale);
        },
        drawHeart: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            for (var i = 0; i < heart.figure.length; i++) {
                var p = heart.figure.get(i, scale);
                ctx.lineTo(p.x, -p.y);
            }
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawCirle: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, color = cirle.color, 
                scale = cirle.scale, radius = cirle.radius;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            ctx.arc(0, 0, radius, 0, 2 * Math.PI);
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawText: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.strokeStyle = color;
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.moveTo(0, 0);
            ctx.lineTo(15, 15);
            ctx.lineTo(60, 15);
            ctx.stroke();

            ctx.moveTo(0, 0);
            ctx.scale(0.75, 0.75);
            ctx.font = "12px 微软雅黑,Verdana"; // 字号肿么没有用? (ˉ(∞)ˉ)
            ctx.fillText("Come Baby", 23, 10);
            ctx.restore();
        },
        clear: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, scale = cirle.scale, radius = 26;
            var w = h = (radius * scale);
            ctx.clearRect(point.x - w, point.y - h, 4 * w, 4 * h);
        },
        hover: function(x, y) {
            var ctx = this.tree.ctx;
            var pixel = ctx.getImageData(x, y, 1, 1);
            return pixel.data[3] == 255
        }
    }

    Footer = function(tree, width, height, speed) {
        this.tree = tree;
        this.point = new Point(tree.seed.heart.point.x, tree.height - height / 2);
        this.width = width;
        this.height = height;
        this.speed = speed || 2;
        this.length = 0;
    }
    Footer.prototype = {
        draw: function() {
            var ctx = this.tree.ctx, point = this.point;
            var len = this.length / 2;

            ctx.save();
            ctx.strokeStyle = 'rgb(35, 31, 32)';
            ctx.lineWidth = this.height;
            ctx.lineCap = 'round';
            ctx.lineJoin = 'round';
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            ctx.lineTo(len, 0);
            ctx.lineTo(-len, 0);
            ctx.stroke();
            ctx.restore();

            if (this.length < this.width) {
                this.length += this.speed;
            }
        }
    }

    Tree = function(canvas, width, height, opt) {
        this.canvas = canvas;
        this.ctx = canvas.getContext('2d');
        this.width = width;
        this.height = height;
        this.opt = opt || {};

        this.record = {};
        
        this.initSeed();
        this.initFooter();
        this.initBranch();
        this.initBloom();
    }
    Tree.prototype = {
        initSeed: function() {
            var seed = this.opt.seed || {};
            var x = seed.x || this.width / 2;
            var y = seed.y || this.height / 2;
            var point = new Point(x, y);
            var color = seed.color || '#FF0000';
            var scale = seed.scale || 1;

            this.seed = new Seed(this, point, scale, color);
        },

        initFooter: function() {
            var footer = this.opt.footer || {};
            var width = footer.width || this.width;
            var height = footer.height || 5;
            var speed = footer.speed || 2;
            this.footer = new Footer(this, width, height, speed);
        },

        initBranch: function() {
            var branchs = this.opt.branch || []
            this.branchs = [];

css代码部分


-->
</style>
</head>
<body>
<audio autoplay="autopaly">
  <source src="renxi.mp3" type="audio/mp3" />
</audio>
<div id="main">
  <div id="error">(<a href="http://www.google.cn/chrome/intl/zh-CN/landing_chrome.html?hl=zh-CN&brand=CHMI">Chrome</a>)或者火狐(<a href="http://firefox.com.cn/download/">Firefox</a>)浏览器,或者其他游览器的最新版本。</div>
  <div id="wrap">
    <div id="text">
      <div id="code"> <font color="#FF0000"> <span class="say"></span><br>
        <span class="say"> </span><br>
        <span class="say"> 我知道我不会甜言蜜语,但是我会用行动证明一切</span><br>
        <span class="say"> </span><br>
        <span class="say"></span><br>
        <span class="say"></span><br>
        <span class="say"></span><br>
        <span class="say">来</span><br>
        <span class="say"> </span><br>
        <span class="say"><span class="space"></span></span> </font>
        </p>
      </div>
    </div>
    <div id="clock-box"> <span class="STYLE1"></span><font color="#33CC00"></font> <span class="STYLE1">已经是……</span>
      <div id="clock"></div>
    </div>
    <canvas id="canvas" width="1100" height="680"></canvas>
  </div>
</div>
<script>
    </script>
<script>
    (function(){
        var canvas = $('#canvas');
        
        if (!canvas[0].getContext) {
            $("#error").show();
            return false;        }

        var width = canvas.width();
        var height = canvas.height();        
        canvas.attr("width", width);
        canvas.attr("height", height);
        var opts = {
            seed: {
                x: width / 2 - 20,
                color: "rgb(190, 26, 37)",
                scale: 2
            },
            branch: [
                [535, 680, 570, 250, 500, 200, 30, 100, [
                    [540, 500, 455, 417, 340, 400, 13, 100, [
                        [450, 435, 434, 430, 394, 395, 2, 40]
                    ]],
                    [550, 445, 600, 356, 680, 345, 12, 100, [
                        [578, 400, 648, 409, 661, 426, 3, 80]
                    ]],
                    [539, 281, 537, 248, 534, 217, 3, 40],
                    [546, 397, 413, 247, 328, 244, 9, 80, [
                        [427, 286, 383, 253, 371, 205, 2, 40],
                        [498, 345, 435, 315, 395, 330, 4, 60]
                    ]],
                    [546, 357, 608, 252, 678, 221, 6, 100, [
                        [590, 293, 646, 277, 648, 271, 2, 80]
                    ]]
                ]] 
            ],
            bloom: {
                num: 700,
                width: 1080,
                height: 650,
            },
            footer: {
                width: 1200,
                height: 5,
                speed: 10,
            }
        }

        var tree = new Tree(canvas[0], width, height, opts);
        var seed = tree.seed;
        var foot = tree.footer;
        var hold = 1;

        canvas.click(function(e) {
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            if (seed.hover(x, y)) {
                hold = 0; 
                canvas.unbind("click");
                canvas.unbind("mousemove");
                canvas.removeClass('hand');
            }
        }).mousemove(function(e){
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            canvas.toggleClass('hand', seed.hover(x, y));
        });

        var seedAnimate = eval(Jscex.compile("async", function () {
            seed.draw();
            while (hold) {
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canScale()) {
                seed.scale(0.95);
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canMove()) {
                seed.move(0, 2);
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
        }));

        var growAnimate = eval(Jscex.compile("async", function () {
            do {
                tree.grow();
                $await(Jscex.Async.sleep(10));
            } while (tree.canGrow());
        }));

        var flowAnimate = eval(Jscex.compile("async", function () {
            do {
                tree.flower(2);
                $await(Jscex.Async.sleep(10));
            } while (tree.canFlower());
        }));

        var moveAnimate = eval(Jscex.compile("async", function () {
            tree.snapshot("p1", 240, 0, 610, 680);
            while (tree.move("p1", 500, 0)) {
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
            foot.draw();
            tree.snapshot("p2", 500, 0, 610, 680);

            // 会有闪烁不得意这样做, (>﹏<)
            canvas.parent().css("background", "url(" + tree.toDataURL('image/png') + ")");
            canvas.css("background", "#ffe");
            $await(Jscex.Async.sleep(300));
            canvas.css("background", "none");
        }));

        var jumpAnimate = eval(Jscex.compile("async", function () {
            var ctx = tree.ctx;
            while (true) {
                tree.ctx.clearRect(0, 0, width, height);
                tree.jump();
                foot.draw();
                $await(Jscex.Async.sleep(25));
            }
        }));

        var textAnimate = eval(Jscex.compile("async", function () {
            var together = new Date();
            together.setFullYear(2010,1 , 15);             //时间年月日
            together.setHours(16);                        //小时    
            together.setMinutes(53);                    //分钟
            together.setSeconds(0);                    //秒前一位
            together.setMilliseconds(2);                //秒第二位

            $("#code").show().typewriter();
            $("#clock-box").fadeIn(500);
            while (true) {
                timeElapse(together);
                $await(Jscex.Async.sleep(1000));
            }
        }));//全部代码在企鹅裙311075050

        var runAsync = eval(Jscex.compile("async", function () {
            $await(seedAnimate());

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### 回答1: 下面是一段简单的 HTMLCSSJavaScript 爱心代码: ``` <!DOCTYPE html> <html> <head> <style> .heart { width: 100px; height: 90px; position: relative; margin: 0 auto; transform: rotate(45deg); } .heart:before, .heart:after { content: ""; width: 50px; height: 80px; position: absolute; top: 0; border-radius: 40px 40px 0; transform: rotate(-45deg); } .heart:before { left: 50px; background: red; } .heart:after { left: 0; background: red; } </style> </head> <body> <div class="heart"></div> </body> </html> ``` 这段代码会在浏览器中显示一个红色的爱心。 ### 回答2: HTML CSS JS爱心代码是一种常见的网页效果,用于展示爱心的动画效果。下面是一个简单的实现方法: 首先,在HTML文件中创建一个包含爱心动画的div元素,如下所示: ```html <div class="heart"></div> ``` 接下来,使用CSS为该div元素设置样式,以实现爱心的形状和动画效果: ```css .heart { width: 100px; height: 100px; background-color: red; position: relative; transform: rotate(-45deg); animation: heartbeat 1s infinite ease-in-out; } @keyframes heartbeat { 0% { transform: scale(0.8); } 50% { transform: scale(1); } 100% { transform: scale(0.8); } } ``` 在上面的CSS代码中,我们使用transform属性和关键帧动画来创建了一个心形的div元素,并且通过设置animation属性,使其呈现心跳的动画效果。 最后,使用JavaScript来为我们的爱心代码添加交互效果。例如,当点击爱心时,可以改变其颜色或者停止动画。以下是一个简单的示例: ```javascript const heart = document.querySelector('.heart'); heart.addEventListener('click', function() { heart.style.backgroundColor = 'pink'; heart.style.animationPlayState = 'paused'; }); ``` 上面的JavaScript代码使用addEventListener方法为爱心元素添加了一个点击事件监听器。当点击爱心时,会改变其背景颜色为粉色,并停止动画的播放。 通过上述的HTMLCSSJS代码,我们就可以在网页中实现一个基本的爱心动画效果了。当然,这只是一个简单的示例,你可以根据需要自行扩展和调整效果。 ### 回答3: HTML CSS JS爱心代码是指使用HTMLCSSJS编写的能够在网页中展示爱心效果的代码实现爱心效果的常用方法是使用CSS画出心形图形,并通过JS控制其动态效果。 首先,在HTML中创建一个容器,用于放置爱心图形: ```html <div class="container"> <div class="heart"></div> </div> ``` 接下来,在CSS中定义容器和爱心的样式: ```css .container { width: 200px; height: 200px; position: relative; margin: 0 auto; } .heart { width: 100px; height: 100px; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); background-color: red; } ``` 然后,在JS中添加动画效果,使爱心缓慢放大并渐变消失: ```javascript const heart = document.querySelector('.heart'); function animateHeart() { let size = 100; const interval = setInterval(() => { size += 2; heart.style.width = `${size}px`; heart.style.height = `${size}px`; heart.style.opacity = (200 - size) / 100; if (size > 200) { clearInterval(interval); } }, 10); } animateHeart(); ``` 当页面加载时,JS会调用`animateHeart()`函数,将爱心图形逐渐放大并渐变消失。通过适当调整CSSJS中的数值,还可以实现更多不同效果的爱心效果。 以上是一个简单的HTML CSS JS爱心代码,通过组合这三种技术,我们可以创造出更多炫酷的爱心效果,为网页添加更多的互动和视觉吸引力。

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