youxi_玄幻世界2.0

新手村写了一大半;
做了一个秘境;
就这样了;

#include<bits/stdc++.h>
#include<windows.h>

using namespace std;

//变量定义
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {“勇者”,50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman= {“森林巨人”,“黄金圣衣”,40,50,350,200,100,1,2,1,0},
witch= {“森林女巫”,“银甲”,25,15,100,50,50,2,2,1,1},
xiyi= {“森林蜥蜴”,“铁甲”,18,10,50,30,35,3,3,2,2},
big_strongman= {“森林巨人王”,“巨人晶石”,405,505,2005,2005,1005,4,4,2,0},
lion= {“草原雄狮”,“绝世好剑”,60,30,280,200,100,5,2,1,0},
horse= {“草原野马”,“碧血剑”,28,12,90,50,50,6,2,1,1},
bee= {“草原黄蜂”,“长剑”,17,11,60,30,35,7,3,2,2},
shitu= {“使徒”,"\0",60
8,308,2808,2008,1008,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]=“无”,fangname[20]=“无”;
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
bool cangqiong=false;
int shengtiao=30;//升级条件
int zongtili=20;//总体力
int shu=0;//主角背包物品数
int wupin[1000]= {-1}; //主角背包
int gongji=0;//决定主角普通攻击强度
int qian=0;//主角金币数
bool shalang=false;//杀狼是否完成
int langshuliang=0;//杀的狼总数
int jingyan=0;//主角的经验
int tushuliang=0;//主角杀的兔子总数
int zongxueliang=0;//!@@#$
int dengji=1;//主角等级
bool shatu=false;//杀兔是否完成
bool zhandou=false;//战斗是否胜利
int liliang=0;//主角,决定战士技能强度
int xueliang=0;//主角血量
int sudu=0;//主角速度,决定攻击先后
int zhihui=0;//决定法师技能强度
string name;//主角名
int xingbie;//主角性别
int zhiye;//主角职业
int tili=20; //主角体力
bool shengcheng=false;//地点 圣城是否开放
bool moyu=false;//地点 魔域是否开放
bool tianlong=false;//地点 天珑城是否开放
bool tiejiang=false;//铁匠铺任务是否开启

//函数定义

void shuju() {
cout << “姓名:” << name <<endl;
cout << “性别:” ;
if (xingbie1) {
cout << “男” << endl;
} else {
cout << “女” << endl;
}
cout << “职业:”;
if (zhiye
0) {
cout << “狂战士” << endl;
} else if (zhiye1) {
cout << “刺客” << endl;
} else {
cout << “巫师” << endl;
}
cout << “你的血量:”<<xueliang<<endl;
cout << “你的力量:”<<liliang<<endl;
cout << “你的体力:”<<tili<<endl;
cout << “你的智力:”<<zhihui<<endl;
cout << “你的等级:”<<dengji<<endl;
cout << “你的速度:”<<sudu<<endl;
cout << “你的物品:”;
if (shu
0) {
cout << “无”<<endl;
} else {

	for (int i=0; i<=shu; i++) { //背包
		Sleep(500);
		if (wupin[i]==1) {
			cout << "铁块"<<endl;
			cout << " " << endl;
		}
		if (wupin[i]==2) {
			cout << "骨头" << endl;
			cout << " " << endl;
		}
		if (wupin[i]==3) {
			cout << "木块" << endl;
			cout << " " << endl;
		}
	}

}
Sleep(6000);

}

void xiangong(int x,int y) { //先攻函数
while (1) {
if (zhiye0)
cout << “你一刀劈了下去” << endl;
if (zhiye
1) {
cout << “你刺向了敌人” << endl;
}
if (zhiye==2) {
cout << “你搓了一颗火球丢向敌人” << endl;
}
x-=gongji;

	cout << "敌人有"<<x<<"滴血"<<endl;
	if (x<=0) {
		cout << "你赢了" << endl;
		qian += y/2;//金币增加
		jingyan+=y;//经验增加
		xueliang=zongxueliang;//回血
		zhandou=true;//胜利
		return;
	}

	xueliang-=y;
	cout << "你有"<<xueliang<<"滴血"<<endl;
	if (xueliang<=0) {
		cout << "你死了" << endl;
		xueliang=zongxueliang;
		zhandou=false;//失败
		return;
	}

}

}

void hougong(int x,int y) { //后攻函数
while (1) {
xueliang-=y;
cout << “你有”<<xueliang<<“滴血”<<endl;
if (xueliang<=0) { //失败
cout << “你死了” << endl;
xueliang=zongxueliang;
zhandou=false;
return;
}
if (zhiye0)
cout << “你一刀劈了下去” << endl;
if (zhiye
1) {
cout << “你刺向了敌人” << endl;
}
if (zhiye==2) {
cout << “你搓了一颗火球丢向敌人” << endl;
}
x-=gongji;
cout << “敌人有”<<x<<“滴血”<<endl;
if (x<=0) {
cout << “你赢了” << endl;
qian += y/2;//金币增加
jingyan+=y;//经验增加
xueliang=zongxueliang;
zhandou=true;//胜利
return;
}
}
}

void xuanzhi() { //转职选择函数
cout << “输入你的名字” << endl;
cin >> name;//输入姓名
cout << “输入你的性别” << endl;
cout << “1.男” << endl;
cout << “2.女” << endl;
cin >> xingbie;//输入性别,决定将来隐藏职业
cout << “请选择您的职业(0 狂战士,1 刺客,2 巫师)” << endl;
cin >> zhiye;
if (zhiye0) { //狂战士
liliang=10;
xueliang=50;
zongxueliang=xueliang;
zhihui=5;
sudu=8;
} else if (zhiye
1) { //刺客
liliang=8;
xueliang=40;
zongxueliang=xueliang;
zhihui=8;
sudu=20;
} else if (zhiye==2) { //巫师
liliang=5;
xueliang=30;
zongxueliang=xueliang;
zhihui=20;
sudu=5;
} else {//输入错误
xuanzhi();//重复一次
}
}

void renwu() { //任务函数
if (shatu==false) {
cout << “主线任务1” << endl;
cout << “王大伯的菜被兔子吃了” << endl;
cout << “他请你去杀5只兔子” << endl;
cout << “奖励金币10,经验20” << endl;

	if (tushuliang>=5) {
		cout << "金币+10,经验+20"<<endl;
		qian +=10;
		jingyan+=20;
		shatu=true;
	}
	Sleep(3000);
}
if (shatu==true&&shalang==false) {
	cout << "主线任务2" << endl;
	cout << "铁匠李大叔的锻造锤落在了树林里" << endl;
	cout << "他请你找回他的锤子" << endl;
	cout << "奖励金币20,经验40" << endl;
	if (langshuliang>=30) {
		cout << "金币+20,经验+40"<<endl;
		qian +=20;
		jingyan+=40;
		shalang=true;
		tiejiang=true;
	}
	Sleep(3000);
}
if (shalang==true&&cangqiong==false){
	cout << "紧急任务!!" << endl;
	cout << "公主被人抢走了"<<endl;
	cout << "离开新手村,解救公主" <<endl;
	cout << "奖励巨大"<<endl;
	cout << "输入密码101,前往苍穹世界"<<endl;
}

}

void yewai() { //野外 刷怪函数;
cout << “1.王大伯的农场” << endl;
cout << “2.幽静的小树林” << endl;
int a;
cin >> a;//选择战斗地点
if (a1) {
int b;
cout << “输入战斗次数” << endl;
cin >> b;
if (b>tili) {
cout << “体力不足”<<endl;
Sleep(500);
return;
}
for (int i=1; i<=b; i++) {
zhandou=false;
if (tushuliang
10000) { //特殊事件
cout << “你杀了太多兔子,激怒了兔子王” << endl;
if (sudu>100) { //速度判断
cout << “你趁兔子王跳起,一刀捅了过去” << endl;
xiangong(250,19);
tili–;
if (zhandoutrue) {
tushuliang++;
}
} else {
cout << “你发呆的时候,兔子王咬了你一口” << endl;
hougong(250,19);
tili–;
if (zhandou
true) {
tushuliang++;
}
}
}
Sleep(500);
zhandou=false;
if (sudu>5) {
cout << “你趁兔子跳起,一刀捅了过去” << endl;
xiangong(10,3);
tili–;
if (zhandoutrue) {
tushuliang++;//增加数量
}
} else {
cout << “你发呆的时候,兔子咬了你一口” << endl;
hougong(10,3);
tili–;
if (zhandou
true) {
tushuliang++;//增加数量
}
}
}
} else if (a2) {
int b;
cout << “输入战斗次数” << endl;
cin >> b;
if (b>tili) {
cout << “体力不足”<<endl;
Sleep(500);
return;
}
for (int i=1; i<=b; i++) {
if (langshuliang
30) {
cout << “你捡到了一把铁锤”<<endl;
}
zhandou=false;
if (tushuliang10000) { //特殊事件
cout << “你杀了太多狼,激怒了狼王” << endl;
if (sudu>100) { //速度判断
cout << “你趁狼王转身,一刀捅了过去” << endl;
xiangong(342,49);
tili–;
if (zhandou
true) {
langshuliang++;

				}
			} else {
				cout << "你发呆的时候,狼王咬了你一口" << endl;
				hougong(342,49);
				tili--;
				if (zhandou==true) {
					langshuliang++;
				}
			}
		}
		Sleep(500);
		zhandou=false;
		if (sudu>5) {
			cout << "你趁狼跳起,一刀捅了过去" << endl;
			xiangong(25,6);
			tili--;
			if (zhandou==true) {
				langshuliang++;//增加数量
			}
		} else {
			cout << "你发呆的时候,狼咬了你一口" << endl;
			hougong(25,6);
			tili--;
			if (zhandou==true) {
				langshuliang++;//增加数量
			}
		}
	}
}

}

void jiuguan() {
cout << “欢迎来到酒馆” <<endl;
cout << “1.恢复体力(20元)”<<endl;
cout << “2.打听消息”<<endl;
int a;
cin >> a;
if (a==1) {
if (qian<20) {
cout << “钱不够” << endl;
return;
}
qian -=20;
tili=zongtili;
}
}

void tiejiangpu() { //铁匠铺函数
cout << “铁匠:欢迎你,恩人” << endl;
cout << “我可以帮你锻造武器” << endl;
cout << “也可以帮你升级武器” << endl;
cout << “1.锻造” << endl;
cout << “2.升级” << endl;
cout << “3.购买” << endl;
int a;
cin >> a;
if (a1) {
cout << “未开放” << endl;
} else if (a
2) {
cout << “未开放” << endl;
} else if (a3) {
cout << “1.破烂的小木刀(攻击+1)(5元)” << endl;
cout << “2.破烂的大木刀(攻击+3)(14元)” << endl;
cout << “3.生锈的小铁刀(攻击+5)(23元)” << endl;
cout << “4.生锈的大铁刀(攻击+8)(37元)” << endl;
cout << “5.普通的大铁刀(攻击+12)(56元)” << endl;
cout << “6.优秀的大铁刀(攻击+20)(95元)” << endl;
cout << “7.附魔的大铁刀(攻击+27,速度+9)(150元)” << endl;
int b;
cin >> b;
if (b
1) {
if (qian<5) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=5;
gongji+=1;
}
if (b2) {
if (qian<14) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=14;
gongji+=3;
}
if (b
3) {
if (qian<23) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=23;
gongji+=5;
}
if (b4) {
if (qian<37) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=37;
gongji+=8;
}
if (b
5) {
if (qian<56) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=56;
gongji+=12;
}
if (b6) {
if (qian<95) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=95;
gongji+=20;
}
if (b
7) {
if (qian<150) {
cout << “钱不够” << endl;
Sleep(1000);
return;
}
qian-=150;
gongji+=27;
sudu+=9;
}
}
}

void xinshoucun() { //地点 新手村;
while (1) {
if (zhiye0)
gongji+=liliang+0.2*sudu;
if (zhiye
1) {
gongji+=sudu0.8+liliang0.8;
}
if (zhiye2) {
gongji+=sudu0.3+zhihui;
}
shengtiao+=dengji
4;
if (jingyan>=shengtiao) { //升级
jingyan-=shengtiao;//数据更新
dengji++;
zongtili+=dengji;
if (zhiye
0) {
zongxueliang+=dengji;
xueliang=zongxueliang;
liliang+=dengji;
sudu+=dengji0.2;
gongji+=liliang+0.2
sudu;
}
if (zhiye1) {
zongxueliang+=dengji;
xueliang=zongxueliang;
sudu+=dengji0.8;
liliang+=dengji
0.8;
gongji+=sudu0.8+liliang0.8;
}
if (zhiye
2) {
zongxueliang+=dengji;
xueliang=zongxueliang;
sudu+=0.4dengji;
zhihui+=dengji
0.9;
gongji+=sudu*0.3+zhihui;
}
}
int a;
system(“cls”);
cout << “欢迎来到新手村” << endl;
cout << “1.铁匠铺” << endl;
cout << “2.任务” << endl;
cout << “3.野外” << endl;
cout << “4.酒馆” << endl;
cout << “5.属性” << endl;
cout << “6.离开” << endl;
cin >> a;
if (a1) { //铁匠铺
if (tiejiang
false) {
cout << “铁匠:小子,没看见我在忙吗”<<endl;
Sleep(1000);
} else {
tiejiangpu();
}
} else if (a2) {//任务
renwu();
} else if (a
3) { //刷怪
yewai();
} else if (a4) { //酒馆
jiuguan();
} else if (a
5) {
shuju();
} else {//离开
return ;
}
}
}

int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}

int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}

void ChooseWupin() //选择物品 并使用
{
printf(“物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n”,cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
printf(“使用止血草,HP增加60\n\n\n”);
cao–;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else printf(“没有止血草了\n\n\n”);
break;
case 2:
if(jijiubao>0)
{
printf(“使用急救包,HP增加80\n\n\n”);
jijiubao–;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else printf(“没有急救包了\n\n\n”);
break;
case 3:
if(baiyao>0)
{
printf(“使用云南白药,HP增加120\n\n\n”);
baiyao–;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else printf(“没有云南白药了\n\n\n”);
break;
case 4:
if(superbaiyao>0)
{
printf(“使用超级云南白药,HP增加200\n\n\n”);
superbaiyao–;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else printf(“没有超级云南白药了\n\n\n”);
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
printf(“使用手雷,敌人HP减少100\n\n\n”);
boom–;
guai.health-=100;
AttackResult();
}
}
else printf(“非战斗状态,不能使用手雷!\n\n\n”);
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
printf(“使用毒标,敌人HP减少200\n\n\n”);
dubiao–;
guai.health-=200;
AttackResult();
}
}
else printf(“非战斗状态,不能使用毒标!\n\n\n”);
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
printf(“使用手抛式原子弹,敌人HP减少666666666\n\n\n”);
atom_boom–;
guai.health-=666666666;
AttackResult();
}
}
else printf(“非战斗状态,不能使用手抛式原子弹!\n\n\n”);
break;
case 8:
if(jingyancao>0 && player.level<46)
{

printf(“使用经验草,等级增加1级\n\n\n”);
jingyancao–;
player.level+=1;
printf(“等级:%d\n”,player.level);
}
else if(jingyancao<1)
{
printf(“没有经验草了\n\n\n”);
}
else printf(“等级超过45级,修为太高,无法使用。\n\n\n”);
break;
case 9:
if(jingyanbao>0 && player.level<46)
{
if(player.level>44&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf(“使用经验包,等级增加%d级”,sheng);
printf(“等级:%d\n”,player.level);
}
else
{

printf(“使用经验包,等级增加2级\n\n\n”);
jingyanbao–;
player.level+=2;
printf(“等级:%d\n”,player.level);
}
}
else if(jingyanbao<1)
{
printf(“没有经验包了”);
}
else printf(“等级超过45级,修为太高,无法使用。\n\n\n”);
break;
case 10:
if(jingyanshi>0 && player.level<45)
{
if(player.level>42&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf(“使用经验石,等级增加%d级\n”,sheng);
printf(“等级:%d\n”,player.level);
}
else
{
printf(“使用经验石,等级增加4级\n”);
jingyanshi–;
player.level+=4;
}
}
else if(jingyanshi<1)
{
printf(“没有经验石了\n\n\n”);
}
else printf(“等级超过45级,修为太高,无法使用。\n\n\n”);
break;
case 11:
if(strongman_arm>0 && player.level<46)
{
if(player.level>29&&player.level<46)
{
int sheng;
sheng=45-player.level;
player.level+=sheng;
printf(“使用巨人晶石,等级增加%d级”,sheng);
printf(“等级:%d\n”,player.level);
}
else
{
printf(“使用巨人晶石,等级增加16级\n\n\n”);
strongman_arm–;
player.level+=16;
printf(“等级:%d\n”,player.level);
}
}
else if(strongman_arm<1)
{
printf(“没有巨人晶石了。\n\n\n”);
}
else printf(“等级超过45级,修为太高,无法使用。\n\n\n”);
break;
case 0:
break;
default:
printf(“ChooseWupin error!\n\n\n”);
}
}

int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf(“战斗胜利!获得金币%d,经验%d\n\n\n”,guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
printf(“从敌人尸骸中发现”);
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,“使徒”)==0)
{
printf(“战斗胜利,救出公主!!!”);
getchar();
getchar();
jingyan+=10000;
cout << “经验+10000”<<endl;
cangqiong=true;
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level500);
money-=player.level
500;
player.health=player.max_health/5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm=1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf(“AddWupin error\n\n\n”);
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l11)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf(“好厉害!连升%d级!”,l1);
printf(“攻击力+%d, 防御力+%d, HP上限+%d\n\n\n”,3l1,2l1,20l1);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3
l1;
player.defense+=2l1;
player.max_health+=20
l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2
1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf(“好厉害!连升%d级!”,l1);
printf(“攻击力+%d, 防御力+%d, HP上限+%d\n\n\n”,3l2,2l2,20l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3
l2;
player.defense+=2l2;
player.max_health+=20
l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf(“好厉害!连升%d级!”,l1);
printf(“攻击力+%d, 防御力+%d, HP上限+%d\n\n\n”,3
l3,2l3,20l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3l3;
player.defense+=2
l3;
player.max_health+=20l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600
l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// (1000);
// system(“cls”);
puts("=");
printf(“要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n”);
puts("
=");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
printf(“要去哪里?\n\n\n”);
printf(“1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n”);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign=place.hotel; //进入旅店
printf(“金币:%d”,money);
printf(“要开房吗? 200个金币 1,是 0,否\n\n\n”);
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money-200<0) //判断钱是否够
{
printf(“Sorry,你的钱不够~\n\n\n”);
printf(“金币:%d”,money);
}
else
{
printf(“好好休息\nHP满\n第二天了\n\n”);
printf(“金币:%d\n”,money);
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf(“下次再来!\n\n\n”);
break;
default:
printf(“hotel talk error!\n\n\n”);
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf(“请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n”);
scanf("%d",&yongju);
switch(yongju)
{
case 1:
printf(“请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n”);
scanf("%d",&gong);
switch(gong)
{
case 1:
if(money>=300)
{
gong1n++;
money=money-300;
printf (“匕首+1\n”);
printf(“匕首:%d个\n”,gong1n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
break;
}
case 2:
if(money>=500)
{
gong2n++;
money=money-500;
printf (“长剑+1\n”);
printf(“长剑:%d个\n”,gong2n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
break;
}
case 3:
if(money>=1000)
{
gong3n++;
money=money-1000;
printf (“碧血剑+1\n”);
printf(“碧血剑:%d个\n”,gong3n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
break;
}
default:
printf(“对不起,我们只会打造以上武器。”);
break;

}
break;
case 2:
int fang;
printf(“请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n”);
scanf("%d",&fang);
switch(fang)
{
case 1:
if(money>=300)
{
fang1n++;
money=money-300;
printf (“布衣+1\n”);
printf(“布衣:%d个\n”,fang1n);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
}

break;
case 2:
if(money>=500)
{
fang2n++;
money=money-500;
printf (“铁甲+1\n”);
printf(“铁甲:%d个\n”,fang2n);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d”,money);
}
break;
case 3:
if(money>=1000)
{
fang3n++;
money=money-1000;
printf (“银甲+1\n”);
printf(“银甲:%d个\n”,fang3n);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
}
default:
printf(“对不起,我们只会打造以上防具。”);
break;

}
printf(“金币:%d\n”,money);
break;
case 3:
printf(“请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n”);
int yi;
scanf("%d",&yi);
switch(yi)
{
case 1:
if(money>=300 && boom<5)
{
boom++;
money=money-300;
printf(“手雷+1\n”);
printf(“手雷:%d\n”,boom);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d”,money);
}
break;
case 2:
if(money>=600 && dubiao<4)
{
dubiao++;
money=money-600;
printf(“毒镖+1\n”);
printf(“毒镖:%d\n”,dubiao);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n”);
printf(“金币:%d\n”,money);
}
break;
case 3:
if(money>=0 && atom_boom<23333333333)
{
atom_boom=atom_boom+233;
money=money+1500;
printf(“手抛式原子弹+2\n”);
printf(“手抛式原子弹:%d\n”,atom_boom);
printf(“金币:%d\n”,money);
}
else
{
printf(“钱不够!\n\n\n”);
printf(“金币:%d\n”,money);
}

break;
}
}
break;
case 4:
printf (“欢迎您光临本拍卖行,请问您要卖什么东西?\n\n”);
printf(“攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n”,gong1n,gong2n,gong3n,gong4n);
printf(“防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n”,fang1n,fang2n,fang3n,fang4n,strongman_arm);
int pai,shu,i;
scanf("%d",&pai);
switch(pai)
{
case 1:
printf(“请问您要出售几件?”);
scanf("%d",&shu);
if(gong1n>=shu)
{
gong1n=gong1n-shu;
money=money+shu240;
printf(“匕首:%d\n”,gong1n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
break;
case 2:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(gong2n>=shu)
{
gong2n=gong2n-shu;
money=money+shu
400;
printf(“长剑:%d\n”,gong2n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 3:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(gong3n>=shu)
{
gong3n=gong3n-shu;
money=money+shu800;
printf(“碧血剑:%d\n”,gong3n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 4:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(gong4n>=shu)
{
gong4n=gong4n-shu;
money=money+shu
1500;
printf(“绝世好剑:%d\n”,gong4n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 5:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(fang1n>=shu)
{
fang1n=fang1n-shu;
money=money+shu240;
printf(“布衣:%d\n”,fang1n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 6:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(fang2n>=shu)
{
fang2n=fang2n-shu;
money=money+shu
500;
printf(“铁甲:%d\n”,fang2n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 7:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(fang3n>=shu)
{
fang3n=fang3n-shu;
money=money+shu800;
printf(“银甲:%d\n”,fang3n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
break;
case 8:
printf(“请问您要出售几件?\n”);
scanf("%d",&shu);
if(fang1n>=shu)
{
fang4n=fang4n-shu;
money=money+shu
1500;
printf(“黄金圣衣:%d\n”,fang4n);
printf(“金币:%d\n”,money);
break;
}
else
{
printf(“装备数不够,无法出售!\n”);
break;
}
case 9:
printf(“请问您要出售几颗?”);
scanf("%d",&shu);
if(strongman_arm>=shu)
{
strongman_arm=strongman_arm-shu;
money=money+shu*2000;
printf(“巨人晶石:%d\n”,strongman_arm);
printf(“金币:%d\n”,money);
}
else
{
printf(“晶石数不够,无法出售!\n”);
break;
}
break;
case 0:
break;
break;
default:
printf(“没有该装备,无法出售!\n”);
break;
}

break;
case 5:
int yewai;
while(1)
{
puts("=");
printf(“要去哪冒险呢?”);
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("
=");
scanf("%d",&yewai);
switch(yewai)
{
case 1:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf(“这里安全\n\n\n”);
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf(“这里安全\n\n\n”);
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf(“这里安全\n\n\n”);
}
break;
case 2:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf(“这里安全\n\n\n”);
}
break;
case 4:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
printf(“这里安全\n\n\n”);
}
break;
case 6:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
printf(“神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过…嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n”);
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else printf(“神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n”);
}
else
{
printf(“这里安全\n\n\n”);
}
break;
if(yewai!=0)
{
printf(“该区域为未知区域,无法进入。\n\n\n”);
break;
}
}
if(yewai==0)
{
break;
printf(“已离开荒野。”);
}
}

}
break;

case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(place_signplace.bar)
{
printf(“要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n”); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
printf(“红发女郎:\n\n\n 听说吧台边那个人经常外出打猎,外面的路他应该很熟悉的!\n\n\n”);
break;
case 2:
if(fang1n<1&&gong1n<1)
{
printf(“赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n”);
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else printf(“赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n”);
break;
case 3:
printf(“要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n”);
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(money<25)
{
printf(“钱不够!”);
}
else
{
if(player.health+20<=player.max_health)
{
printf(“HP+20.”);
money-=25;
player.health+=20;
}
else
{
printf(“HP满了”);
player.health=player.max_health;
}
}
break;
case 2:
if(money<80)
{
printf(“钱不够!”);
}
else
{
if(player.health+50<=player.max_health)
{
printf(“HP+50.”);
money-=80;
player.health+=50;
}
else
{
printf(“HP满了”);
player.health=player.max_health;
}
}
break;
case 3:
if(money<150)
{
printf(“钱不够!”);
}
else
{
if(player.health+100<=player.max_health)
{
printf(“HP+100.”);
money-=150;
player.health+=100;
}
else
{
printf(“HP满了”);
player.health=player.max_health;
}
}
break;
case 0:
printf(“下次再来!\n”);
break;
default:
printf(“输入错误\n\n\n”);
break;
}
break;
}
break;
case 4:
printf(“你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n”);
int mai;
scanf("%d",&mai);
if(mai
1)
{
printf(“买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n”);
int dongxi;
scanf("%d",&dongxi);
switch(dongxi)
{
case 1:
if(money>=100&&cao<6)
{
cao++;
money=money-100;
printf (“止血草+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
case 2:
if(money>=150&&jijiubao<5)
{
jijiubao++;
money=money-150;
printf (“急救包+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
case 3:
if(money>=250&&baiyao<4)
{
baiyao++;
money=money-250;
printf (“云南白药+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
case 4:
if(money>=400&&superbaiyao<3)
{
superbaiyao++;
money=money-400;
printf (“超级云南白药+1\n”);

}
else
{
printf(“钱不够!\n”);
}
break;
case 5:
if(money>=150)
{
jingyancao++;
money=money-150;
printf (“经验草+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
case 6:
if(money>=300)
{
jingyanbao++;
money=money-300;
printf (“经验包+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
case 7:
if(money>=500)
{
jingyanshi++;
money=money+500;
printf (“经验石+1\n”);
}
else
{
printf(“钱不够!\n”);
}
break;
}
case 0:
printf(“金币:%d\n”,money);
printf(“再见,欢迎下次再来!\n”);
break;

}
if(mai2)
{
printf(“药品商人:去去去,老子没时间陪你聊。\n”);
}
}
}
else if(place_sign
place.hotel)
printf("“老板娘!我…”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf(“这里好像没人可以聊天\n\n\n”);
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf(“攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n”,gong1n,gong2n,gong3n,gong4n);
printf(“防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n”,fang1n,fang2n,fang3n,fang4n);
printf(“选择要装备的武器或防具:\n\n\n”);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(gong1n>=1)
{
printf(“拿起了匕首\n\n\n”);
gong=gong1;
strcpy(gongname,“匕首”);
}
else printf(“你没有匕首可以装备\n\n\n”);
break;
case 2:
if(gong2n>=1)
{
printf(“拿起了长剑\n\n\n”);
gong=gong2;
strcpy(gongname,“长剑”);
}
else printf(“你没有长剑可以装备\n\n\n”);
break;
case 3:
if(gong3n>=1)
{
printf(“拿起了碧血剑\n\n\n”);
gong=gong3;
strcpy(gongname,“碧血剑”);
}
else printf(“你没有碧血剑可以装备\n\n\n”);
break;
case 4:
if(gong4n>=1)
{
printf(“拿起了绝世好剑\n\n\n”);
gong=gong4;
strcpy(gongname,“绝世好剑”);
}
else printf(“你没有绝世好剑可以装备\n\n\n”);
break;
case 5:
if(fang1n>=1)
{
printf(“穿上了布衣\n\n\n”);
fang=fang1;
strcpy(fangname,“布衣”);
}
else printf(“你没有布衣可以装备\n\n\n”);
break;
case 6:
if(fang2>=1)
{
printf(“穿上了铁甲\n\n\n”);
fang=fang2;
strcpy(fangname,“铁甲”);
}
else printf(“你没有铁甲可以装备\n\n\n”);
break;
case 7:
if(fang3n>=1)
{
printf(“穿上了银甲\n\n\n”);
fang=fang3;
strcpy(fangname,“银甲”);
}
else printf(“你没有银甲可以装备\n\n\n”);
break;
case 8:
if(fang4n>=1)
{
printf(“穿上了黄金圣衣\n\n\n”);
fang=fang4;
strcpy(fangname,“黄金圣衣”);
}
else printf(“你没有黄金圣衣可以装备\n\n\n”);
break;
case 0:
printf(“未更换装备\n\n\n”);
break;
default:
printf(“change error!”);
}
break;
case 6:
printf(" 这是一个与之前截然不同的世界,你要从0开始,当你成功后也会得到巨量奖励\n");
break;
case 0:
printf(“确定退出游戏?(Y/N)\n\n\n”);
getchar();
proof=getchar();
if(proof==‘y’||proof==‘Y’)
{
printf(“数据存储中…”);
//向文件中更新数据;
getchar();
printf(“按回车退出”);
getchar();
return;
}
else if(proof==‘n’||proof==‘N’)printf(“继续游戏!\n\n\n”);
else printf(“继续!\n\n\n”);
break;
default:
printf(“输入错误!\n\n\n”);
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf(“武器: %s 防具: %s \n\n\n”,gongname,fangname);
printf(“等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n”,player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf(“要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n”);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:
printf(“输入错误,重新输入!\n\n\n”);
}
}
}
void printf(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

void cqsj(){
int i=0,j=0,k=0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界]-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf(“这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n”);
cout << “给自己重新取一个名字吧”<<endl;
cin >> player_name;
strncpy(player.name,player_name,20);
if(strcmp(player.name,“圣战斗士”)==0)
{
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}
getchar();

OrdinaryAct();
}

void didian() { //地点选择函数
system(“cls”);//清屏
cout <<“1.新手村”<<endl;
if (tianlongtrue)
cout << “2.天珑城” << endl;
if (shengcheng
true)
cout << “3.圣城” << endl;
if (moyutrue)
cout << “3.魔域战场” << endl;
int a;//进入地点
cin >> a;
if (a
1) {
xinshoucun();
}
if (a==101){
cqsj();
}
}

//主函数

int main() {
xuanzhi();//登录选择
while (1) {
didian();//进入地点选择;
}
return 0;
}

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