//
//双缓冲绘图,避免闪烁
void CFieldControlStation::DoubleBufferDraw(CDC* pDC, RECT& rcClip)
{
//用于缓冲作图的内存DC
CDC dcMem;
dcMem.CreateCompatibleDC(pDC);//依附窗口DC创建兼容内存DC
//内存中承载临时图像的位图
CBitmap bmpCanvas;
//注意第一个参数使用原始的DC,否则只能画背白的图
bmpCanvas.CreateCompatibleBitmap(pDC, rcClip.right, rcClip.bottom);
//内存DC与内存位图关联
dcMem.SelectObject(&bmpCanvas);
//实际背景色填充内存DC
dcMem.FillSolidRect(&rcClip, pDC->GetBkColor());
//在后台画布上绘制
OnDraw(&dcMem);
//展现绘图成果!
dcMem.SetViewportOrg(0,0);
pDC->BitBlt(0, 0, rcClip.right, rcClip.bottom, &dcMem, 0, 0, SRCCOPY);
//释放内存DC
dcMem.DeleteDC();
//释放后台画布
bmpCanvas.DeleteObject();
}