栈排序不是最高效的方法,因为栈是一种后进先出(LIFO, Last In First Out)的数据结构,而排序要求根据元素的顺序(如升序或降序)重新排列。但是,可以利用栈的特性,结合其他排序算法的思想,或者通过多次入栈和出栈操作间接实现排序。
测试代码:
#include "date.h"
#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
typedef struct Node {
ElementType data;
struct Node* next;
} Node;
typedef struct {
Node* top;
} Stack;
// 初始化栈
void InitStack(Stack* s) {
s->top = NULL;
}
// 检查栈是否为空
int IsEmpty(Stack* s) {
return s->top == NULL;
}
// 入栈
void Push(Stack* s, ElementType e) {
Node* newNode = (Node*)malloc(sizeof(Node));
if (!newNode) {
printf("Memory allocation failed.\n");
return;
}
newNode->data = e;
newNode->next = s->top;
s->top = newNode;
}
// 出栈
ElementType Pop(Stack* s) {
if (IsEmpty(s)) {
printf("Stack is empty. Cannot pop.\n");
return -1; // 假设-1是错误值
}
Node* temp = s->top;
ElementType popped = temp->data;
s->top = s->top->next;
free(temp);
return popped;
}
// 计算栈中元素数量
int CountElements(Stack* s) {
int count = 0;
Node* current = s->top;
while (current != NULL) {
count++;
current = current->next;
}
return count;
}
// 打印栈
void PrintStack(Stack* s) {
Node* current = s->top;
while (current != NULL) {
printf("%d ", current->data);
current = current->next;
}
printf("\n");
}
// 排序并重新入栈(使用插入排序)
void SortAndPushBack(Stack* s) {
int count = CountElements(s);
ElementType* array = (ElementType*)malloc(sizeof(ElementType) * count);
if (!array) return;
int i = 0;
Node* current = s->top;
while (current != NULL) {
array[i++] = current->data;
current = current->next;
}
// 插入排序
for (int j = 1; j < count; j++) {
ElementType key = array[j];
int k = j - 1;
while (k >= 0 && array[k] > key) {
array[k + 1] = array[k];
k = k - 1;
}
array[k + 1] = key;
}
// 清空栈并重新入栈
InitStack(s);
for (int j = 0; j < count; j++) {
Push(s, array[j]);
}
free(array);
}
int main() {
int time = getTime();
Stack s;
InitStack(&s);
Push(&s, 3);
Push(&s, 1);
Push(&s, 4);
Push(&s, 6);
Push(&s, 5);
printf("Original stack: ");
PrintStack(&s);
SortAndPushBack(&s);
printf("Sorted stack: ");
PrintStack(&s);
// 出栈
printf("Popping: ");
while (!IsEmpty(&s)) {
printf("%d ", Pop(&s));
}
printf("\n");
return 0;
}
运行结果如下:
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队列(Queue)是一种先进先出(FIFO, First In First Out)的数据结构。队列的尾部用于添加元素(入队),而队列的头部用于移除元素(出队)。实现队列的方法有很多种,一般基于数组和链表实现。
测试代码;
#include "date.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define MAX_SIZE 10 // 定义队列的最大容量
typedef struct {
int items[MAX_SIZE];
int front;
int rear;
} Queue;
// 初始化队列
void initQueue(Queue *q) {
q->front = q->rear = -1;
}
// 检查队列是否满
bool isFull(Queue *q) {
return q->rear == MAX_SIZE - 1;
}
// 检查队列是否为空
bool isEmpty(Queue *q) {
return q->front == -1;
}
// 入队操作
bool enqueue(Queue *q, int element) {
if (isFull(q)) {
printf("Queue is full!\n");
return false;
}
if (isEmpty(q)) {
q->front = 0;
}
q->rear++;
q->items[q->rear] = element;
printf("Enqueued %d to queue\n", element);
return true;
}
// 出队操作
bool dequeue(Queue *q, int *element) {
if (isEmpty(q)) {
printf("Queue is empty!\n");
return false;
}
*element = q->items[q->front];
q->front++;
if (q->front > q->rear) { // 若队列为空,重置front和rear
q->front = q->rear = -1;
}
return true;
}
// 打印队列元素
void printQueue(Queue q) {
if (isEmpty(&q)) {
printf("Queue is empty\n");
return;
}
printf("Queue elements:\n");
for (int i = q.front; i <= q.rear; i++) {
printf("%d ", q.items[i]);
}
printf("\n");
}
int main() {
int time = getTime();
Queue q;
initQueue(&q);
// 入队操作
enqueue(&q, 6);
enqueue(&q, 2);
enqueue(&q, 18);
enqueue(&q, 0);
enqueue(&q, 3);
// 出队操作
int element;
while (dequeue(&q, &element)) {
printf("Element dequeued: %d\n", element);
}
// 再次入队
enqueue(&q, 4);
enqueue(&q, 5);
enqueue(&q, 10);
enqueue(&q, 1);
// 打印队列元素
printQueue(q);
return 0;
}
运行结果如下: