设五角星的五个顶点分布位置关系A,B,C,D,E(顺时针顺序)
首先,根据余弦定理列方程,计算五角星的中心到顶点的距离a
(假设五角星对应正五边形的边长为1.0)
a = 1 / (2-2*cos(72*Pi/180));
然后,根据正弦和余弦的定义,计算B的x坐标bx和y坐标by,以及C的y坐标(五角星的中心在坐标原点)
bx = a * cos(18 * Pi/180);
by = a * sin(18 * Pi/180);
cy = -a * cos(18 * Pi/180);
准备条件完成!
#include <math.h>
const GLfloat Pi = 3.1415926536f;
void five_point_star(void)
{
GLfloat a = 1 / (2-2*cos(72*Pi/180));
GLfloat bx = a * cos(18 * Pi/180);
GLfloat by = a * sin(18 * Pi/180);
GLfloat cy = -a * cos(18 * Pi/180);
//表示5个点
GLfloat
PointA[2] = { 0, a },
PointB[2] = { bx, by },
PointC[2] = { 0.5, cy },
PointD[2] = { -0.5, cy },
PointE[2] = { -bx, by };
glClear(GL_COLOR_BUFFER_BIT);
// 按照A->C->E->B->D->A的顺序,可以一笔将五角星画出
glColor3f(0.0f,1.0f,0.0f);
glBegin(GL_LINE_LOOP);
glVertex2fv(PointA);
glVertex2fv(PointC);
glVertex2fv(PointE);
glVertex2fv(PointB);
glVertex2fv(PointD);
glEnd();
glFlush();
}
int main(int argc,char *argv[]){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(400,400);
glutCreateWindow("五角星");
glutDisplayFunc(&five_point_star);
glutMainLoop();
return 0;
}