QGraphicsView 中实现拖拽


开始想使用QGraphicsView结合QGraphicsScene和QGraphicsItem,做个绘制各种图形的编辑器,想使用拖拽实现快捷方式,没想到还有点波折。

已在QGraphicsVews中设置了setAcceptDrops(true);

在运行时发现:当把拖拽的图标放到QGraphicsVews上时,显示的还是不可拖拽的形状,但dragEnterEvent可以触发。但后面的dropEvent就不能触发了。

上网一查,视图接收到拖拽事件后会转交给关联的场景处理,但是在场景中重写dropevent还是没有扑捉到事件。

今天实际跟踪了一下:


1、拖拽首先进入QGraphicsView触发其dragEnterEvent事件:

void QGraphicsView::dragEnterEvent(QDragEnterEvent *event)
{
#ifndef QT_NO_DRAGANDDROP
    Q_D(QGraphicsView);
    if (!d->scene || !d->sceneInteractionAllowed)
        return;

    // Disable replaying of mouse move events.
    d->useLastMouseEvent = false;

    // Generate a scene event.
    QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragEnter);
    d->populateSceneDragDropEvent(&sceneEvent, event);

    // Store it for later use.
    d->storeDragDropEvent(&sceneEvent);

    // Send it to the scene.
    QApplication::sendEvent(d->scene, &sceneEvent);

    // Accept the originating event if the scene accepted the scene event.
    if (sceneEvent.isAccepted()) {
        event->setAccepted(true);
        event->setDropAction(sceneEvent.dropAction());
    }
#else
    Q_UNUSED(event)
#endif
}

上述函数主要是查看有没有场景,然后将事件转交给场景处理,当然是在条件允许的情况下转交给场景处理。

2、场景的dragEnterEvent

void QGraphicsScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
{
    Q_D(QGraphicsScene);
    d->dragDropItem = 0;
    d->lastDropAction = Qt::IgnoreAction;
    event->accept();
}
场景的dragenterEvent其实很简单就是接收拖拽事件

3、场景的dragMoveEvent事件,重点就在于此

void QGraphicsScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
{
    Q_D(QGraphicsScene);
    event->ignore();

    if (!d->mouseGrabberItems.isEmpty()) {
        // Mouse grabbers that start drag events lose the mouse grab.
        d->clearMouseGrabber();
        d->mouseGrabberButtonDownPos.clear();
        d->mouseGrabberButtonDownScenePos.clear();
        d->mouseGrabberButtonDownScreenPos.clear();
    }

    bool eventDelivered = false;

    // Find the topmost enabled items under the cursor. They are all
    // candidates for accepting drag & drop events.
    foreach (QGraphicsItem *item, d->itemsAtPosition(event->screenPos(),
                                                     event->scenePos(),
                                                     event->widget())) {
        if (!item->isEnabled() || !item->acceptDrops())
            continue;

        if (item != d->dragDropItem) {
            // Enter the new drag drop item. If it accepts the event, we send
            // the leave to the parent item.
            QGraphicsSceneDragDropEvent dragEnter(QEvent::GraphicsSceneDragEnter);
            d->cloneDragDropEvent(&dragEnter, event);
            dragEnter.setDropAction(event->proposedAction());
            d->sendDragDropEvent(item, &dragEnter);
            event->setAccepted(dragEnter.isAccepted());
            event->setDropAction(dragEnter.dropAction());
            if (!event->isAccepted()) {
                // Propagate to the item under
                continue;
            }

            d->lastDropAction = event->dropAction();

            if (d->dragDropItem) {
                // Leave the last drag drop item. A perfect implementation
                // would set the position of this event to the point where
                // this event and the last event intersect with the item's
                // shape, but that's not easy to do. :-)
                QGraphicsSceneDragDropEvent dragLeave(QEvent::GraphicsSceneDragLeave);
                d->cloneDragDropEvent(&dragLeave, event);
                d->sendDragDropEvent(d->dragDropItem, &dragLeave);
            }

            // We've got a new drag & drop item
            d->dragDropItem = item;
        }

        // Send the move event.
        event->setDropAction(d->lastDropAction);
        event->accept();
        d->sendDragDropEvent(item, event);
        if (event->isAccepted())
            d->lastDropAction = event->dropAction();
        eventDelivered = true;
        break;
    }

    if (!eventDelivered) {
        if (d->dragDropItem) {
            // Leave the last drag drop item
            QGraphicsSceneDragDropEvent dragLeave(QEvent::GraphicsSceneDragLeave);
            d->cloneDragDropEvent(&dragLeave, event);
            d->sendDragDropEvent(d->dragDropItem, &dragLeave);
            d->dragDropItem = 0;
        }
        // Propagate
        event->setDropAction(Qt::IgnoreAction);
    }
}

很显然,在拖拽移动过程中忽略了该事件,主要响应的是场景内可能存在的item拖拽事件



看到这,问题就有答案了,subclass场景类,重写dragMoveEvent

void QGraphicsScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
{
    event->accept();
}

最后重写dropEvent,做最后拖拽处理就是了。




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