实现了游戏延迟、统计分数的功能
from Tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,paddle,score,color):#前后各两个短线
self.canvas=canvas
self.paddle=paddle
self.score=score
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245,100)#移动到画布中心
starts=[-3,-2,-1,1,2,3]
random.shuffle(starts)#混排
self.x=starts[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()#获取画布 当前高度
self.canvas_width=self.canvas.winfo_width()
self.hit_bottom=False
def hit_paddle(self,pos):#包含小球的当前坐标
paddle_pos=self.canvas.coords(self.paddle.id)#得到拍子的坐标,并放入到变量paddle_pos中
if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]:#x果小球的右侧大于球拍的左侧。。。其中pos[2]包含了小球右侧的x坐标,pos[0]包含了左侧的x坐标;paddle_pos[0]球拍左侧的的x坐标
if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]:#pos[1]顶部 pos[3]底部
self.x+=self.paddle.x
self.score.hit()
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)#id是椭圆形的id,还有0指不要水平移动,-1指在屏幕上向上移动1个像素
pos=self.canvas.coords(self.id)#通过ID来返回画布上任何画好的东西的当前的x和y坐标,那个圆形的ID
if pos[1]<=0:#小球顶部
self.y=3
if pos[3]>=self.canvas_height:#小球底部
self.hit_bottom=True
if self.hit_paddle(pos)==True:
self.y=-3
if pos[0]<=0:
self.x=3
if pos[2]>=self.canvas_width:
self.x=-3
class Paddle:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x=0
self.canvas_width=self.canvas.winfo_width()
self.started=False
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)#绑定到键盘方向键
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
self.canvas.bind_all('<Button-1>',self.start_game)
def draw(self):
self.canvas.move(self.id,self.x,0)
pos=self.canvas.coords(self.id)
if pos[0]<=0:
self.x=0
elif pos[2]>=self.canvas_width:
self.x=0
def turn_left(self,evt):
self.x=-2
def turn_right(self,evt):
self.x=2
def start_game(self,evt):
self.started=True
class Score:
def __init__(self,canvas,color):
self.score=0
self.canvas=canvas
self.id=canvas.create_text(450,10,text=self.score,fill=color)
def hit(self):
self.score+=1
self.canvas.itemconfig(self.id,text=self.score)
tk=Tk()
tk.title("Game")
tk.resizable(0,0)#窗口大小不可调整,0,0表示窗口大小在水平方向和垂直方向上都不能改变
tk.wm_attributes("-topmost",1)#把包含我们画布的窗口放到所有其他窗口之前
canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()#让画布按前一行给出的宽度和高度的参数来调整其自身大小
my_image=PhotoImage(file='c:\\135.gif')
canvas.create_image(130,0,anchor=NW,image=my_image)
tk.update()#为游戏中的动画做好初始化
#canvas.create_oval(10,10,25,25,fill='blue')
score=Score(canvas,'blue')
paddle=Paddle(canvas,'green')
ball=Ball(canvas,paddle,score,'pink')
game_over_text=canvas.create_text(250,200,text='GAME OVER',font=('Times',30),state='hidden')
while 1:
if ball.hit_bottom==False and paddle.started==True:
ball.draw()
paddle.draw()
if ball.hit_bottom==True:
time.sleep(1)
canvas.itemconfig(game_over_text,state='normal')
tk.update_idletasks()
tk.update()
time.sleep(0.01)
from Tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,paddle,score,color):#前后各两个短线
self.canvas=canvas
self.paddle=paddle
self.score=score
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245,100)#移动到画布中心
starts=[-3,-2,-1,1,2,3]
random.shuffle(starts)#混排
self.x=starts[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()#获取画布 当前高度
self.canvas_width=self.canvas.winfo_width()
self.hit_bottom=False
def hit_paddle(self,pos):#包含小球的当前坐标
paddle_pos=self.canvas.coords(self.paddle.id)#得到拍子的坐标,并放入到变量paddle_pos中
if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]:#x果小球的右侧大于球拍的左侧。。。其中pos[2]包含了小球右侧的x坐标,pos[0]包含了左侧的x坐标;paddle_pos[0]球拍左侧的的x坐标
if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]:#pos[1]顶部 pos[3]底部
self.x+=self.paddle.x
self.score.hit()
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)#id是椭圆形的id,还有0指不要水平移动,-1指在屏幕上向上移动1个像素
pos=self.canvas.coords(self.id)#通过ID来返回画布上任何画好的东西的当前的x和y坐标,那个圆形的ID
if pos[1]<=0:#小球顶部
self.y=3
if pos[3]>=self.canvas_height:#小球底部
self.hit_bottom=True
if self.hit_paddle(pos)==True:
self.y=-3
if pos[0]<=0:
self.x=3
if pos[2]>=self.canvas_width:
self.x=-3
class Paddle:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x=0
self.canvas_width=self.canvas.winfo_width()
self.started=False
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)#绑定到键盘方向键
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
self.canvas.bind_all('<Button-1>',self.start_game)
def draw(self):
self.canvas.move(self.id,self.x,0)
pos=self.canvas.coords(self.id)
if pos[0]<=0:
self.x=0
elif pos[2]>=self.canvas_width:
self.x=0
def turn_left(self,evt):
self.x=-2
def turn_right(self,evt):
self.x=2
def start_game(self,evt):
self.started=True
class Score:
def __init__(self,canvas,color):
self.score=0
self.canvas=canvas
self.id=canvas.create_text(450,10,text=self.score,fill=color)
def hit(self):
self.score+=1
self.canvas.itemconfig(self.id,text=self.score)
tk=Tk()
tk.title("Game")
tk.resizable(0,0)#窗口大小不可调整,0,0表示窗口大小在水平方向和垂直方向上都不能改变
tk.wm_attributes("-topmost",1)#把包含我们画布的窗口放到所有其他窗口之前
canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()#让画布按前一行给出的宽度和高度的参数来调整其自身大小
my_image=PhotoImage(file='c:\\135.gif')
canvas.create_image(130,0,anchor=NW,image=my_image)
tk.update()#为游戏中的动画做好初始化
#canvas.create_oval(10,10,25,25,fill='blue')
score=Score(canvas,'blue')
paddle=Paddle(canvas,'green')
ball=Ball(canvas,paddle,score,'pink')
game_over_text=canvas.create_text(250,200,text='GAME OVER',font=('Times',30),state='hidden')
while 1:
if ball.hit_bottom==False and paddle.started==True:
ball.draw()
paddle.draw()
if ball.hit_bottom==True:
time.sleep(1)
canvas.itemconfig(game_over_text,state='normal')
tk.update_idletasks()
tk.update()
time.sleep(0.01)