java 多线程的使用_Java的多线程1:线程的使用

概述

d7f0c9b93014a5b081f7e67c6b6f4188.png

public enumState {/*** Thread state for a thread which has not yet started.*/NEW,/*** Thread state for a runnable thread. A thread in the runnable

* state is executing in the Java virtual machine but it may

* be waiting for other resources from the operating system

* such as processor.*/RUNNABLE,/*** Thread state for a thread blocked waiting for a monitor lock.

* A thread in the blocked state is waiting for a monitor lock

* to enter a synchronized block/method or

* reenter a synchronized block/method after calling

* {@linkObject#wait() Object.wait}.*/BLOCKED,/*** Thread state for a waiting thread.

* A thread is in the waiting state due to calling one of the

* following methods:

*

*

{@linkObject#wait() Object.wait} with no timeout

*

{@link#join() Thread.join} with no timeout

*

{@linkLockSupport#park() LockSupport.park}

*

*

*

A thread in the waiting state is waiting for another thread to

* perform a particular action.

*

* For example, a thread that has called Object.wait()

* on an object is waiting for another thread to call

* Object.notify() or Object.notifyAll() on

* that object. A thread that has called Thread.join()

* is waiting for a specified thread to terminate.*/WAITING,/*** Thread state for a waiting thread with a specified waiting time.

* A thread is in the timed waiting state due to calling one of

* the following methods with a specified positive waiting time:

*

*

{@link#sleep Thread.sleep}

*

{@linkObject#wait(long) Object.wait} with timeout

*

{@link#join(long) Thread.join} with timeout

*

{@linkLockSupport#parkNanos LockSupport.parkNanos}

*

{@linkLockSupport#parkUntil LockSupport.parkUntil}

*

*/TIMED_WAITING,/*** Thread state for a terminated thread.

* The thread has completed execution.*/TERMINATED;

}

新建状态

线程对象创建后,就进入新建状态  Thread thread = new Thread

就绪状态

调用start()方法,线程进入就绪状态,但并不意味着线程就立即执行,只是说明此线程已经做好准备,随时等待CPU调度执行。

阻塞状态

多个线程同时竞争一个独占锁,其他未抢到锁的线程,就进入阻塞状态被放置到锁池中,直到获取到锁,进入就绪状态

等待状态

该线程需要等待其他线程做出一些特定动作,通知或者是中断,等待其被其他线程唤醒,像CountDownLatch就可以等待一个或者几个线程结束。

超时等待状态

和等待状态不同的是,它可以在指定的时间自行的返回,sheep(long)函数就会让线程进入超时等待状态,时间到了才会转入就绪状态。

运行状态(Running)

CPU调度处于就绪状态的线程时,这个线程才真正执行,进入运行状态。

终止状态

线程正常执行完毕后或提前强制性终止或出现异常,线程就要销毁,释放资源。

Java创建线程的两种方式

继承Thread类

public class ThreadDemo1 extendsThread {

@Overridepublic voidrun(){for (int i = 0; i < 10; i++) {

System.out.println("当前执行的线程是" +Thread.currentThread().getName());

}

}public static voidmain(String[] args) {

ThreadDemo1 threadDemo1= newThreadDemo1();

ThreadDemo1 threadDemo2= newThreadDemo1();

threadDemo1.start();

threadDemo2.start();

}

}

执行结果是不确定的

0fd8e8b012929dbb94e9a81d1b6e140b.png

实现Runnable

public class ThreadDemo2 implementsRunnable {

@Overridepublic voidrun() {for (int i = 0; i < 10; i++) {for (int j = 0;j < 1000; ++j){

System.out.println(i+ "当前执行的线程是" +Thread.currentThread().getName());

}

}

}public static voidmain(String[] args) {

ThreadDemo2 threadDemo1= newThreadDemo2();

ThreadDemo2 threadDemo2= newThreadDemo2();

Thread thread1= newThread(threadDemo1);

Thread thread2= newThread(threadDemo2);

thread1.start();

thread2.start();

System.out.println("当前线程是===>" +Thread.currentThread().getName());

}

}

主线程的名字为main,非主线程的名字是由虚拟机来指定的,同时,我们也可以为线程指定具体的名称。

99a41e6dcf15b853edaadba06fae2715.png

我们保证每个线程都能正常启动,并不意味着它会按顺序的执行,因为调度程序是无法保证它的执行次序的,同时,run()函数结束时,意味着该线程的任务完成了。

注意:调用线程要调用start,如果调用run,那仅仅是简单的对象调用。

线程的方法调用

获取线程基本信息

public classThreadDemo6 {public static voidmain(String[] args) {

Thread thread= newThread(){

@Overridepublic voidrun(){/*获取线程唯一id标识*/

long id = this.getId();

System.out.println("thread的ID==>" +id);/*获取线程名字*/String name= this.getName();

System.out.println("thread的名字==>" +name);/*获取线程的优先级 默认5 1-10*/

int priority = this.getPriority();

System.out.println("thread的优先等级==>" +priority);/*查看当前线程是否为守护线程*/

boolean isDaemon = this.isDaemon();

System.out.println("thread是否为守护线程==>" +isDaemon);/*查看线程是否被中断*/

boolean isInterrupted = this.isInterrupted();

System.out.println("thread是否被中断==>" +isInterrupted);

}

};

thread.start();

}

}

执行结果

thread的ID==>11thread的名字==>Thread-0thread的优先等级==>5thread是否为守护线程==>falsethread是否被中断==>false

Thread.yield()

public class ThreadDemo1 implementsRunnable {protected int countDown = 10;private static int taskCount = 0;private final int id = taskCount++;publicThreadDemo1(){}public ThreadDemo1(intcountDown){this.countDown =countDown;

}publicString status(){return "#" + id + "(" + (countDown > 0 ? countDown : "stop!") + ")";

}

@Overridepublic voidrun() {while (countDown-- > 0){

System.out.println(status()+ " ");

Thread.yield();

}

}public static voidmain(String[] args) {for (int i = 0; i < 3; i++){new Thread(newThreadDemo1()).start();

}

}

}

#0(9)#0(8)#0(7)#0(6)#0(5)#0(4)#0(3)#0(2)#0(1)#0(stop!)

#1(9)#1(8)#1(7)#1(6)#1(5)#1(4)#1(3)#1(2)#1(1)#1(stop!)

#2(9)#2(8)#2(7)#2(6)#2(5)#2(4)#2(3)#2(2)#2(1)#2(stop!)

这个是一个倒计时的任务,对Thread.yield()调用是对线程调度器的一种建议,它在声明“我已经执行完生命周期中最重要的部分了,此刻正是切换给其他任务执行一段时间的大好时机”,说白就是自己按暂停键,让出自己CPU的使用权限,转为就绪状态,至于下一次什么时候能获得CPU调度就不一定了,有时很快,有时得等上一会。

Thread.sleep

public class ThreadDemo1 implementsRunnable {protected int countDown = 10;private static int taskCount = 0;private final int id = taskCount++;publicThreadDemo1(){}public ThreadDemo1(intcountDown){this.countDown =countDown;

}publicString status(){return "#" + id + "(" + (countDown > 0 ? countDown : "stop!") + ")";

}

@Overridepublic voidrun() {try{while (countDown-- > 0){

System.out.println(status());

Thread.sleep(1000);

}

}catch(InterruptedException e) {

e.printStackTrace();

}

}public static voidmain(String[] args) {for (int i = 0; i < 3; i++){new Thread(newThreadDemo1()).start();

}

}

}

37c4f4d9f842e8d28ffa0d88d379b7eb.png

Thread.sleep(long)将使“正在执行的任务“中止执行给定的时间(暂停执行)并且让出CPU使用权,这个语句相当于说在接下来的1秒内,你都不要叫我,我想睡一会,1秒睡眠时间过后,它自动转为就绪状态,但CPU不一定马上执行这个睡醒的线程,这要取决于是否抢到CPU时间片段。值得注意的是如果sleep和yield上下文被加锁了,它们依然使用锁,不会去释放。而sleep与yield最大的不同是,yield不会让线程进入等待状态,只是把线程转为就绪状态,并把CPU执行机会让步给优先级相同或者更高的线程,而sleep能控制具体交出CPU的使用时间。

Thread.currentThread()

public class ThreadDemo2 extendsThread {static{

System.out.println("静态块执行的线程===>" +Thread.currentThread().getName());

}

{

System.out.println("非静态块执行的线程是====>" +Thread.currentThread().getName());

System.out.println("this.getName()1=====>" + this.getName());

}publicThreadDemo2(){

System.out.println("构造方法内执行的线程====>" +Thread.currentThread().getName());

System.out.println("this.getName()2=====>" + this.getName());

}

@Overridepublic voidrun() {

System.out.println("当前执行的线程为====>" +Thread.currentThread().getName());

System.out.println("this.getName()3=====>" + this.getName());

}public static voidmain(String[] args) {

ThreadDemo2 threadDemo2= newThreadDemo2();

threadDemo2.start();

}

}

执行结果

静态块执行的线程===>main

非静态块执行的线程是====>mainthis.getName()1=====>Thread-0构造方法内执行的线程====>mainthis.getName()2=====>Thread-0当前执行的线程为====>Thread-0

this.getName()3=====>Thread-0

currentThread返回的是当前正在执行线程对象的引用,它与this.getName()有明显的不同,执行静态块,非静态块,构造方法的线程是main,而非ThreadDemo2,在执行run()方法的才是实例化的线程threadDemo2。所以在当前执行的Thread未必就是Thread本身。

isAlive()

public class ThreadDemo3 extendsThread {

@Overridepublic voidrun(){

System.out.println("执行执行====" + this.isAlive());

}public static voidmain(String[] args) {

ThreadDemo3 threadDemo3= newThreadDemo3();

System.out.println("begin===>" +threadDemo3.isAlive());

threadDemo3.start();

System.out.println("end==>" +threadDemo3.isAlive());

}

}

begin===>falseend==>true执行执行====true

isAlive()检测线程是否处于活动状态,活动状态返回true

setPriority()

优先级设定,优先级高的线程越容易获取CPU使用权,

public classThreadDemo4 {public static voidmain(String[] args) {for (int i = 0; i < 5; ++i){

Thread1 thread1= newThread1();

thread1.setPriority(6);

Thread2 thread2= newThread2();

thread2.setPriority(4);

thread2.start();

thread1.start();

}

}

}class Thread1 extendsThread{

@Overridepublic voidrun(){for (int i = 0; i < 100000; ++i){

System.out.println("+++++++++++++");

}

}

}class Thread2 extendsThread{

@Overridepublic voidrun(){for (int i = 0; i < 100000; ++i){

System.out.println("--------------");

}

}

}

执行结果

+++++++++++++

+++++++++++++

+++++++++++++

+++++++++++++

+++++++++++++

+++++++++++++

+++++++++++++

+++++++++++++

...

CPU会将资源尽量让给优先级高的线程

setDaemon()

守护线程,也有人叫后天线程,我们创建出来的线程默认都是前台线程,在使用上来说,守护线程和前台线程是没啥区别,区别在于进程结束,当一个进程中的所有前台线程都结束时,无论这个进程中的守护线程是否还在运行都要强制将他们结束。也就是说前台线程都结束了,守护线程也会自动销毁,它是为其他线程提供便利而存在的。

/*rose与jack*/

public classThreadDemo5 {public static voidmain(String[] args) {

Rose rose= newRose();

Jack jack= newJack();/*设置为守护线程必须在线程未启动之前*/jack.setDaemon(true);

rose.start();

jack.start();

}

}class Rose extendsThread{

@Overridepublic voidrun(){for (int i = 0; i < 5; ++i){

System.out.println("rose: let me go!");try{

Thread.sleep(1000);

}catch(InterruptedException e) {

e.printStackTrace();

}

}

System.out.println("成功跳水");

}

}class Jack extendsThread{

@Overridepublic voidrun(){while (true){

System.out.println("jack:you jump! i jump!");try{

Thread.sleep(1000);

}catch(InterruptedException e) {

e.printStackTrace();

}

}

}

}

执行结果

rose: let me go!jack:you jump! i jump!rose: let me go!jack:you jump! i jump!rose: let me go!jack:you jump! i jump!rose: let me go!jack:you jump! i jump!rose: let me go!jack:you jump! i jump!成功跳水

jack守护着rose,jack是守护线程,当rose跳水后,jack认为自己也没有活着的必要了,也自己销毁了,但注意一点是这当中还有一个第三者main,需要main也运行完jack线程才会销毁。

join()

这个方法可以协调多个线程同步运行,多线程运行本身是设计异步运行的,但在程序运行业务中,有可能线程A的计算需要线程B的返回结果,这就需要他们执行各自任务时要有先后,join就需要协调这些线程同步运行。

public classThreadDemo6 {private static boolean isFinish = false;public static voidmain(String[] args) {

Thread download= newThread(){

@Overridepublic voidrun(){

System.out.println("下载图片中.....");for (int i = 1; i <= 100; ++i){

System.out.println("下载进度" + i + "%");try{

Thread.sleep(1000);

}catch(InterruptedException e) {

e.printStackTrace();

}

}

System.out.println("图片下载完毕");

isFinish= true;

}

};

Thread show= newThread(){

@Overridepublic voidrun(){

System.out.println("开始显示图片...");try{

download.join();

}catch(InterruptedException e) {

e.printStackTrace();

}if (!isFinish){throw new RuntimeException("图片下载出错");

}

System.out.println("图片正常展示。。。");

}

};

download.start();

show.start();

}

}

执行结果

下载图片中.....

开始显示图片...

下载进度1%下载进度2%...

下载进度100%图片下载完毕

图片正常展示。。。

show调用join会使show无限阻塞,直到down线程销毁为止,它和sleep最大的区别是join会释放锁,而sleep不会。

涉及到jmm内存模型,线程安全等,后面在介绍

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值