c语言扫雷显示坐标周围,C语言实现扫雷游戏(可标记雷)有三种难度等级!选中空白可开辟一片空间,高仿扫雷...

源文件

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()

{

printf("***************************\n");

printf("******** 1.play *********\n");

printf("******** 0.exit *********\n");

printf("***************************\n");

}

void menu1()

{

printf("*** 1.简单 2.中等 3.困难 ***\n");

}

void game()

{

//雷的信息存储

//1.布置好的雷的信息

char mine[ROWS][COLS] = { 0 };//11*11

//2.排查的雷的信息

char show[ROWS][COLS] = { 0 };

//初始化

InitBoard(mine, ROWS, COLS, ‘0‘);

InitBoard(show, ROWS, COLS, ‘*‘);

//打印棋盘

DisplayBoard(show,ROW,COL);

//布置雷

SetMine(mine, ROW, COL);

//DisplayBoard(mine, ROW, COL); //显示排雷的结果(答案)

//扫雷

FindMine(mine,show,ROW,COL);

}

extern int win;

int ROW = 9;

int COL = 9;

int EASY_COUNT = 10;

int surplus = 0; //剩余雷的个数

void text()

{

int input = 0;

int input1 = 0;

srand((unsigned int)time(NULL));

do{

menu();

win = 0;

printf("请选择:>");

scanf("%d", &input);

switch (input)

{

case 1:

menu1(); //显示选择模式信息

printf("请选择:>");

scanf("%d", &input1);

switch (input1)

{

case 1:

ROW = 9;

COL = 9;

EASY_COUNT = 10;

surplus = 10;

break;

case 2:

ROW = 16;

COL = 16;

EASY_COUNT = 40;

surplus = 40;

break;

case 3:

ROW = 16;

COL = 30;

EASY_COUNT = 99;

surplus = 99;

break;

}

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误,重新选择!\n");

}

} while (input);

}

int main()

{

text();

return 0;

}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)

{

int i = 0, j = 0;

for (i = 0; i < rows; i++)

{

for (j = 0; j < cols; j++)

{

board[i][j] = set;

}

}

}

void DisplayBoard(char board[ROWS][COLS], int row, int col)

{

printf("剩余雷的个数:%d\n",surplus);

int i = 0, j = 0;

//打印列号

for (i = 0; i <= col; i++)

{

printf("%3d", i);

}

printf("\n");

for (i = 1; i <= row; i++)

{

printf("%3d ", i);

for (j = 1; j <= col; j++)

{

printf(" %c ", board[i][j]);

}

printf("\n");

}

}

void SetMine(char board[ROWS][COLS], int row, int col)

{

int count = EASY_COUNT;

while (count)

{

int x = rand() % (row - 1) + 1;//1-row

int y = rand() % (col - 1) + 1;//1-col

if (board[x][y] == ‘0‘)

{

board[x][y] = ‘1‘;

count--;

}

}

}

int get_mine_count(char mine[ROWS][COLS], int x, int y)

{

return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +

mine[x][y - 1] + mine[x][y + 1] +

mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]

- 8 * ‘0‘;

}

//展开的功能,递归

//1.坐标不是雷 2.该坐标周围也没有雷

//展开:他周围的坐标是否满足以上两个条件

int win = 0;

void disp(char mine[ROWS][COLS], char show[ROWS][COLS], int x1, int y1)

{

int arr[8][2] = { { x1 - 1, y1 - 1 }, { x1 - 1, y1 }, { x1 - 1, y1 + 1 }, { x1, y1 - 1 },

{ x1, y1 + 1 }, { x1 + 1, y1 - 1 }, { x1 + 1, y1 }, { x1 + 1, y1 + 1 } };

int i = 0;

//遍历四周

for (i = 0; i < 8; i++)

{

int x1 = arr[i][0], y1 = arr[i][1]; //一个棋子

//如果它不是雷且没有被遍历过,那么就显示周围雷的个数

if (x1 >= 1 && x1 <= ROW && y1 >= 1 && y1 <= COL && mine[x1][y1] == ‘0‘ && show[x1][y1] == ‘*‘)

{

int count = get_mine_count(mine, x1, y1);

show[x1][y1] = count + ‘0‘; //显示周围雷的个数,已遍历

win++;

//且如果他的周围没有雷,那么就展开

if (mine[x1 - 1][y1 - 1] == ‘0‘ && mine[x1 - 1][y1] == ‘0‘ && mine[x1 - 1][y1 + 1] == ‘0‘ &&

mine[x1][y1 - 1] == ‘0‘ && mine[x1][y1 + 1] == ‘0‘ &&

mine[x1 + 1][y1 - 1] == ‘0‘ && mine[x1 + 1][y1] == ‘0‘ && mine[x1 + 1][y1 + 1] == ‘0‘) //周围没有雷

{

show[x1][y1] = ‘ ‘; //显示空格

disp(mine, show, x1, y1);

}

}

}

}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)

{

int x = 0, y = 0,input=0;

while (win < row*col-EASY_COUNT)

{

printf("请输入排查雷的坐标、排雷0 或 设置雷的标注1:>");

scanf("%d%d%d", &x, &y,&input);

if (x >= 1 && x <= row && y >= 1 && y <= col ) //坐标合法

{

if (input == 0) //排雷

{

if (mine[x][y] == ‘1‘) //踩雷

{

printf("很遗憾你被炸死了\n");

DisplayBoard(mine, row, col);

break;

}

else //非雷

{

//计算x,y坐标周围有几个雷

int count = get_mine_count(mine, x, y);

if (count == 0)

{

show[x][y] = ‘ ‘;

}

else

{

show[x][y] = count + ‘0‘;

}

win++;

if (mine[x - 1][y - 1] == ‘0‘ && mine[x - 1][y] == ‘0‘ && mine[x - 1][y + 1] == ‘0‘ &&

mine[x][y - 1] == ‘0‘ && mine[x][y + 1] == ‘0‘ &&

mine[x + 1][y - 1] == ‘0‘ && mine[x + 1][y] == ‘0‘ && mine[x + 1][y + 1] == ‘0‘)

{

disp(mine, show, x, y);

}

}

}

else if (input == 1)

{

if (show[x][y] == ‘*‘)

{

show[x][y] = ‘!‘;

surplus--;

}

else if (show[x][y] == ‘!‘)

{

show[x][y] = ‘*‘;

surplus++;

}

}

DisplayBoard(show, row, col);

}

else

{

printf("输入坐标非法,请重新输入\n");

}

}

if (win == row*col - EASY_COUNT)

{

printf("恭喜你,排雷成功\n");

DisplayBoard(mine, row, col);

}

}

game.h

extern int ROW;

extern int COL;

extern int EASY_COUNT;//雷的个数

extern int surplus;//剩余雷的个数

#define ROWS 18

#define COLS 32

#include

#include

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

void DisplayBoard(char board[ROWS][COLS], int row, int col);

void SetMine(char board[ROWS][COLS], int row, int col);

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

原文:https://blog.51cto.com/15080913/2673448

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