pixi html5,pixijs: Pixi.js 使用 WebGL ,是一个超快的 HTML5 2D 渲染引擎

PixiJS — The HTML5 Creation Engine

4b70c82a73e9bc203b4489266ac3f012.png

pixijs-gray.svg?logo=slack

pixi.js.svg

badge.svg

The aim of this project is to provide a fast lightweight 2D library that works

across all devices. The PixiJS renderer allows everyone to enjoy the power of

hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.

If you want to keep up to date with the latest PixiJS news then feel free to follow us on twitter

(@doormat23, @rolnaaba, @bigtimebuddy, @ivanpopelyshev)

and we will keep you posted! You can also check back on our site

as any breakthroughs will be posted up there too!

We are now a part of the Open Collective and with your support you can help us make PixiJS even better. To make a donation, simply click the button below and we'll love you forever!

81bc0711b0b9ec7bc7501db1989391ca.png

What to Use PixiJS for and When to Use It

PixiJS is a rendering library that will allow you to create rich, interactive graphics, cross platform applications, and games without having to dive into the WebGL API or deal with browser and device compatibility.

PixiJS has full WebGL support and seamlessly falls back to HTML5's canvas if needed. As a framework, PixiJS is a fantastic tool for authoring interactive content, especially with the move away from Adobe Flash in recent years. Use it for your graphics rich, interactive websites, applications, and HTML5 games. Out of the box cross-platform compatibility and graceful degradation mean you have less work to do and have more fun doing it! If you want to create polished and refined experiences relatively quickly, without delving into dense, low level code, all while avoiding the headaches of browser inconsistencies, then sprinkle your next project with some PixiJS magic!

Boost your development and feel free to use your imagination!

Learn

Website: Find out more about PixiJS on the official website.

Getting started: Check out @kittykatattack's comprehensive tutorial.

Examples: Get stuck right in and play around with PixiJS code and features right here!

Docs: Get to know the PixiJS API by checking out the docs.

Wiki: Other misc tutorials and resources are on the Wiki.

Community

Forums: Check out the forum and Stackoverflow, both friendly places to ask your PixiJS questions.

Inspiration: Check out the gallery to see some of the amazing things people have created!

Chat: You can join us on Gitter To chat about PixiJS. We also now have a Slack channel. If you would like to join it please Send me an email (mat@goodboydigital.com) and I will invite you in.

Setup

It's easy to get started with PixiJS! Simply download a prebuilt build!

Alternatively, PixiJS can be installed with npm or simply using a content delivery network (CDN) URL to embed PixiJS directly on your HTML page.

Note: After v4.5.0, support for the Bower package manager has been dropped. Please see the release notes for more information.

NPM Install

npm installpixi.js

There is no default export. The correct way to import PixiJS is:

import * as PIXI from 'pixi.js'

CDN Install (via cdnjs)

Note: 5.1.3 can be replaced by any released version.

Demos

Thanks to @photonstorm for providing

those last 2 examples and allowing us to share the source code :)

Contribute

Want to be part of the PixiJS project? Great! All are welcome! We will get there quicker

together :) Whether you find a bug, have a great feature request or you fancy owning a task

from the road map above feel free to get in touch.

Make sure to read the Contributing Guide

before submitting changes.

Current features

WebGL renderer (with automatic smart batching allowing for REALLY fast performance)

Canvas renderer (Fastest in town!)

Full scene graph

Super easy to use API (similar to the flash display list API)

Support for texture atlases

Asset loader / sprite sheet loader

Auto-detect which renderer should be used

Full Mouse and Multi-touch Interaction

Text

BitmapFont text

Multiline Text

Render Texture

Primitive Drawing

Masking

Filters

Basic Usage Example

import * as PIXI from 'pixi.js';

// The application will create a renderer using WebGL, if possible,

// with a fallback to a canvas render. It will also setup the ticker

// and the root stage PIXI.Container

const app = new PIXI.Application();

// The application will create a canvas element for you that you

// can then insert into the DOM

document.body.appendChild(app.view);

// load the texture we need

app.loader.add('bunny', 'bunny.png').load((loader, resources) => {

// This creates a texture from a 'bunny.png' image

const bunny = new PIXI.Sprite(resources.bunny.texture);

// Setup the position of the bunny

bunny.x = app.renderer.width / 2;

bunny.y = app.renderer.height / 2;

// Rotate around the center

bunny.anchor.x = 0.5;

bunny.anchor.y = 0.5;

// Add the bunny to the scene we are building

app.stage.addChild(bunny);

// Listen for frame updates

app.ticker.add(() => {

// each frame we spin the bunny around a bit

bunny.rotation += 0.01;

});

});

How to build

Note that for most users you don't need to build this project. If all you want is to use PixiJS, then

just download one of our prebuilt releases. Really

the only time you should need to build PixiJS is if you are developing it.

If you don't already have Node.js and NPM, go install them. Then, in the folder where you have cloned

the repository, install the build dependencies using npm:

npm install

Then, to build the source, run:

npm run build

How to generate the documentation

The docs can be generated using npm:

npm run docs

The documentation uses webdoc in combination with this template pixi-webdoc-template. The configuration file can be found at webdoc.conf.json

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

index

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值