扑克牌 java_简易扑克牌游戏Java代码

玩家类

package imooc_easy_poker_game;

import java.util.ArrayList;

import java.util.List;

public class Player {

//定义玩家的包含的属性(ID和name)

public int id;

public String name;

public List pokers;

public Player(){

}

public Player(int id,String name){

this.id = id;

this.name = name;

this.pokers = new ArrayList();

}

@Override

public int hashCode() {

final int prime = 31;

int result = 1;

result = prime * result + id;

return result;

}

@Override

public boolean equals(Object obj) {

if (this == obj)

return true;

if (obj == null)

return false;

if (getClass() != obj.getClass())

return false;

Player other = (Player) obj;

if (id != other.id)

return false;

return true;

}

}

扑克类

package imooc_easy_poker_game;

public class Poker{

//定义扑克牌的属性(花色和点数)

public String colour;

public String point;

public Poker(){

}

public Poker(String colour,String point){

this.colour = colour;

this.point = point;

}

public static void main(String[] args) {

// TODO Auto-generated method stub

}

@Override

public int hashCode() {

final int prime = 31;

int result = 1;

result = prime * result + ((colour == null) ? 0 : colour.hashCode());

result = prime * result + ((point == null) ? 0 : point.hashCode());

return result;

}

@Override

public boolean equals(Object obj) {

if (this == obj)

return true;

if (obj == null)

return false;

if (getClass() != obj.getClass())

return false;

Poker other = (Poker) obj;

if (colour == null) {

if (other.colour != null)

return false;

} else if (!colour.equals(other.colour))

return false;

if (point == null) {

if (other.point != null)

return false;

} else if (!point.equals(other.point))

return false;

return true;

}

}

扑克比较类

package imooc_easy_poker_game;

import java.util.Comparator;

public class pokerComparator implements Comparator {

@Override

public int compare(Poker poker0, Poker poker1) {

// 创建花色和点数的数组

//存储花色的数组,从小到大

String[] colours = {"方片","梅花","红桃","黑桃"};

//存储点数的数组

String[] points = {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};

//比较索引位置,判断大小

//得到花色的索引

int c0=0;

int c1=0;

for(int i=0;i

if(poker0.colour.equals(colours[i])){

c0=i;

}

if(poker1.colour.equals(colours[i])){

c1=i;

}

}

//得到点数的索引

int p0=0;

int p1=0;

for(int j=0;j

if(poker0.point.equals(points[j])){

p0=j;

}

if(poker1.point.equals(points[j])){

p1=j;

}

}

//判断面值大小

if(p0>p1){//先判断点数

return 1;

}else if (p0==p1) {//点数相等,判断花色

if(c0>c1){

return 1;

}else if (c0==c1) {//花色相等

return 0;

}else{

return -1;

}

}else{

return -1;

}

}

}

主类

package imooc_easy_poker_game;

import java.util.ArrayList;

import java.util.Collections;

import java.util.List;

import java.util.Scanner;

public class PlayPoker {

//存放扑克的List

public List pokerList;

//存放玩家

public List players;

//存放所有的输入

private Scanner console;

//构造器中初始化pokerList

public PlayPoker(){

this.pokerList = new ArrayList();

this.players = new ArrayList();

console = new Scanner(System.in);

}

/**

* 创建一副扑克牌,不包含大小王

*/

public void createPoker(){

//存储花色的数组

String[] colours = {"黑桃","红桃","梅花","方片"};

//存储点数的数组

String[] points = {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};

//遍历花色和点数,创建扑克牌

for(String colour:colours){

for(String point:points){

Poker pokerAdd = new Poker(colour,point);

pokerList.add(pokerAdd);

}

}

System.out.println("成功创建扑克!");

//打印扑克

for(Poker poker:pokerList){

System.out.print("["+poker.colour + ":"+ poker.point+"]");

}

System.out.println();

}

/**

* 随机洗牌

* @param args

*/

public void shuffle(){

System.out.println("开始洗牌!");

Collections.shuffle(pokerList);

System.out.println("洗牌完成!洗牌后的牌为:");

for(Poker poker:pokerList){

System.out.print("["+poker.colour + ":"+ poker.point+"]");

}

System.out.println();

}

/**

* 创建玩家,count表示玩家个数

*/

public void createPlayer(int count){

int m= 0;

while(m

System.out.println("输入玩家ID:");

int inputID = 0;

Player newPalyer = new Player();

//判断输入的ID是否为整数,非整数,捕获异常

while(true){

try{

inputID = console.nextInt();

newPalyer.id = inputID;

break;

}catch(Exception e){

System.out.println("玩家ID需为整数,请重新输入:");

console = new Scanner(System.in);

}

}

/**

* 判断ID是否被占用

*/

if(players.contains(newPalyer)){

System.out.println("输入的玩家ID已经存在,请重新输入!");

continue;

}else{

System.out.println("输入玩家姓名:");

String inputName = console.next();

newPalyer.name = inputName;

players.add(newPalyer);

System.out.println("成功创建玩家:"+inputName);

m++;

}

}

}

/**

* 顺序发牌,count表示玩家数量,count2表述发牌轮数

*/

public void play(int count,int count2){

//循环发牌轮数

for(int j=0;j

//循环玩家

for(int i=0;i

System.out.println("玩家"+ players.get(i).name +"第"+(j+1)+"轮拿牌为:");

Poker fPoker = pokerList.get(i+count*j);

players.get(i).pokers.add(fPoker);

System.out.println(fPoker.colour+fPoker.point);

}

}

System.out.println("发牌完成!");

//排序玩家手牌

for(int i=0;i

Collections.sort(players.get(i).pokers,new pokerComparator());

//输出玩家最大手牌

System.out.println("玩家"+players.get(i).name+"的最大手牌为:"+players.get(i).pokers.get(count2-1).colour + players.get(i).pokers.get(count2-1).point);

}

//比较玩家最大手牌的大小

Player maxPlayer = new Player();

pokerComparator pc = new pokerComparator();

//先比较第一和第二个玩家的最大手牌,得出其中较大的一个。然后用较大的逐一比较后面玩家的最大手牌,得出最后获胜玩家

int result = pc.compare(players.get(0).pokers.get(count2-1), players.get(1).pokers.get(count2-1));

if(result==1){

maxPlayer = players.get(0);

}else {

maxPlayer = players.get(1);

}

for(int i=2;i

int result2 = pc.compare(maxPlayer.pokers.get(count2-1),players.get(i).pokers.get(count2-1));

System.out.println("result2:"+result2);

if(result2<0){

maxPlayer = players.get(i);

}

System.out.println("玩家:"+maxPlayer.name +"最终获胜!");

//输出玩家所有的牌

for(int i=0;i

System.out.println("玩家"+players.get(i).name+"的所有手牌为:");

for(int j=0;j

System.out.println("["+players.get(i).pokers.get(j).colour+":"+players.get(i).pokers.get(j).point+"]");

}

}

}

public static void main(String[] args) {

PlayPoker pp = new PlayPoker();

pp.createPoker();

pp.shuffle();

pp.createPlayer(2);

pp.play(2, 2);

}

}

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