python2048代码分析_200行Python代码实现2048

python果然是实践性的语言,跟着教程将一个个函数实现,学到了不少python编程的小技巧小细节。很棒的实验

贴一下自己的代码虽然没什么卵用,,但是太短不让发布/!

#coding: utf-8

import curses

from random import randrange,choice

from collections import defaultdict

actions = ['Up','Left','Down','Right','Restart','Exit']

letter_codes = [ord(ch) for ch in 'WASDRQwasdrq']

actions_dict = dict(zip(letter_codes,actions * 2))

def get_user_action(keyboard):

char = "N"

while char not in actions_dict:

char = keyboard.getch()

return actions_dict[char]

rectangle 's transfer'

def transpose(field):

return [list(row) for row in zip(*field)]

def invert(field):

return [row[::-1] for row in field]

class GameField(object):

def init(self , height = 4, width = 4, win = 2048):

self.height = height

self.width = width

self.win_value = 2048

self.score = 0

self.highscore = 0

self.reset()

def spawn(self):

new_element = 4 if randrange(100) > 89 else 2

(i,j) = choice([(i,j) for i in range(self.width) for j in range(self.height) if self.field[i][j] == 0])

self.field[i][j] = new_element

def reset(self):

if self.score > self.highscore:

self.highscore = self.score

self.score = 0

self.field = [[0 for i in range(self.width)] for j in range(self.height)]

self.spawn()

self.spawn()

def move(self , direction):

def move_row_left(row):

def tighten(row):

new_row = [i for i in row if i != 0]

new_row += [0 for i in range(len(row) - len(new_row))]

return new_row

def merge(row):

pair = False

new_row = []

for i in range(len(row)):

if pair:

new_row.append(2 * row[i])

self.score += 2 * row[i]

pair = False

else:

if i + 1 < len(row) and row[i] == row[i + 1]:

pair = True

new_row.append(0)

else:

new_row.append(row[i])

assert len(new_row) == len(row)

return new_row

return tighten(merge((tighten(row))))

moves = {}

moves['Left'] = lambda field: [move_row_left(row) for row in field]

moves['Right'] = lambda field: invert (moves'Left')

moves['Up'] = lambda field: transpose(moves'Left')

moves['Down'] = lambda field: transpose(moves'Right')

if direction in moves:

if self.move_is_possible(direction):

self.field = movesdirection

self.spawn()

return True

else:

return False

def is_win(self):

return any(any(i >= self.win_value for i in row) for row in self.field)

def is_gameover(self):

return not any(self.move_is_possible(move) for move in actions)

def move_is_possible(self,direction):

def row_is_left_movable(row):

def change(i):

if row[i] == 0 and row[i+1] !=0:

return True

if row[i] != 0 and row[i+1] == row[i]:

return True

return False

return any(change(i) for i in range(len(row) - 1))

check = {}

check['Left'] = lambda field: any(row_is_left_movable(row) for row in field)

check['Right'] = lambda field: check['Left'](invert(field))

check['Up'] = lambda field: check['Left'](transpose(field))

check['Down'] = lambda field: check['Right'](transpose(field))

if direction in check:

return check[direction](self.field)

else:

return False

GameField

def draw(self, screen):

help_string1 = '(W) Up (S) Down (A) Left (D) Right'

help_string2 = ' (R) Restart (Q)Exit'

gameover_string = ' Game Over'

win_string = ' You Win!'

def cast(string):

screen.addstr(string + '\n')

def draw_hor_separator():

line = '+' + ('+------' * self.width + '+')[1:]

sepatator = defaultdict(lambda: line)

if not hasattr(draw_hor_separator , "counter"):

draw_hor_separator.counter = 0

cast(sepatator[draw_hor_separator.counter])

draw_hor_separator.counter += 1

def draw_row(row):

cast(''.join('|{: ^5} '.format(num) if num > 0 else '| ' for num in row) + '|')

screen.clear()

cast('SCORE: ' + str(self.score))

if 0 != self.highscore:

cast('HIGHSCORE: ' + str(self.highscore))

for row in self.field:

draw_hor_separator()

draw_row(row)

draw_hor_separator()

if self.is_win():

cast(win_string)

else:

if self.is_gameover():

cast(gameover_string)

else:

cast(help_string1)

cast(help_string2)

def main(stdscr):

def init():

game_field.reset()

return 'Game'

def not_game(state):

game_field.draw(stdscr)

action = get_user_action(stdscr)

responses = defaultdict(lambda: state)

responses['Restart'],responses['Exit'] = 'Init' , 'Exit'

return responses[actions]

def game():

game_field.draw(stdscr)

action = get_user_action(stdscr)

if action == 'Restart':

return 'Init'

if action == 'Exit':

return 'Exit'

if game_field.move(action):

if game_field.is_win():

return 'Win'

elif game_field.is_gameover():

return 'Gameover'

return 'Game'

state_actions = {

'Init':init,

'Win':lambda : not_game('Win'),

'Gameover' :lambda :not_game('Gameover'),

'Game' : game

}

curses.use_default_colors()

game_field = GameField(win = 32)

state = 'Init'

while state != 'Exit':

state = state_actionsstate

curses.wrapper(main)

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