该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
package 连连看;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
public class GameClient extends JFrame{
GamePanel panel2 = new GamePanel(10);
JButton button1 = new JButton("重来一局");//添加新的点击事件
JButton button2 = new JButton("退出");
static JTextField textField = new JTextField(10);//文本框的长度为10列,可以接收10个图片
public GameClient(){
JLabel label1 = new JLabel("已消去方块数量:");
JPanel panel = new JPanel(new BorderLayout());//创建一个面板,并且采用 BorderLayout布局格式,BorderLayout对象放入JPanel容器里
textField.setEditable(false);
panel2.setLayout(new BorderLayout());
panel.setLayout(new FlowLayout());
panel.add(label1);
panel.add(textField);
panel.add(button1);
panel.add(button2);//分别把上面这些放入面板
this.getContentPane().setLayout(new BorderLayout());
this.getContentPane().add(panel,BorderLayout.SOUTH);
this.getContentPane().add(panel2,BorderLayout.CENTER);
this.setSize(800,700);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("连连看游戏");//定义程序标题
this.setVisible(true);//数据模型已经构造好了,允许JVM可以根据数据模型执行paint方法开始画图并显示到屏幕上了
button1.setEnabled(true);
button2.setEnabled(true);
button1.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){
textField.setText("0");
panel2.startNewGame();
}
});
button2.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e){
System.exit(0);//system.exit(0):正常退出,程序正常执行结束退出
}
});
}
//button1和2分别是鼠标点击后执行事件的鼠标侦听器
public static void main(String[] args) {
new GameClient();
}
}