基于java的"网络五子棋"游戏的设计和实现——网络版客户端_基于Java的“网络五子棋”游戏的设计和实现——网络版客户端.doc...

本文档详细介绍了基于Java的网络五子棋游戏客户端的设计与实现过程。利用多线程、SOCKET技术进行网络通信,实现了客户端与服务器的连接、交互功能,使玩家能够在线对战。游戏结合趣味性、娱乐性、互动性和益智性,适应了现代网络技术的发展趋势。
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基于Java的“网络五子棋”游戏的设计和实现——网络版客户端

基于Java的“网络五子棋”游戏的设计和实现——网络版客户端

学生:xxx 指导教师:xx

内容摘要:目前,随着计算机网络的发展,以计算机技术和网络技术为核心的现代网络技术已经在现实生活和生产中得到了广泛的使用,休闲类网络游戏集趣味性,娱乐性,互动性和益智性于一体,已经成为多数人群的休闲方式,也为多数人所喜好。

本设计收集学习了技术技术,研究了开发了,实现了功能达到了预期的效果。多线程 SOCKET 客户端 网络通信

Design and realization of the web gobang game based on java——client module

Abstract: At present, with the development of computer network, computer technology and network technology as the core of modern network technology has in real life and production has been widely used. Recreational type of network games consists of interesting, entertaining, interactivity and beneficial intelligence. It has become a way of entertainment to many people, and has been loved.

Much of the information collected in this design,such as many books based on the JAVA, focus on the contents of SOCKET programming, Find information about the web gobang game, Access to the relevant papers, Reference to a lot of program information on achieving The web gobang game and introduction to JAVA development tools on the document. In the period, I learned a series of principles,For example Multi-threading technology, double-buffering technology, data transmission technology, SOCKET programming technique to study the principle of network communication, JAVA writing principles. Internet chat, data transmission, network communications, interfaces structure, such as: the board, establishing server, connecting server, option had been realized. I know these technologies through studying and researching, I using of SOCKET programming, server and client can be connecting, i using of multi-threading technology to complete the server side and client-side data transmission and the client can synchronize the two processtion. Pictures and drawing board loading, I using of double-buffering to eliminate screen flicker.

Keywords: multi-threaded socket client network communication

目 录

前言1

1 绪论1

1.1 背景1

1.2 选题的前提和目的2

1.3 五子棋介绍2

1.4 主要完成内容2

2 开发环境及工具介绍3

2.1 开发环境及运行环境3

2.1.

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