废话不多说了,直接给大家贴java代码了。
import java.awt.color;
import java.awt.graphics;
import java.awt.image.bufferedimage;
import javax.swing.jframe;
import javax.swing.jpanel;
public class meteorfly extends jframe {
final int max = ; // (~)流星的个数
final int sleep = ; // 流星飞行的速度(数值越大,速度越慢)
final int colorlv = ; // (~)色阶(可改变光晕大小)
final string color = null; // ("#"~"#ffffff")光晕颜色(如果不填或null,则为默认颜色)
final int size = ; // (~)流星大小
private mypanel panel;
public meteorfly() {
panel = new mypanel();
this.getcontentpane().add(panel);
this.setsize(, ); // 创建窗体
this.setdefaultcloseoperation(jframe.exit_on_close);
this.setvisible(true);
}
public static void main(string[] args) {
new meteorfly();
}
class mypanel extends jpanel implements runnable {
meteor p[];
int appletwidth, appletheight;
bufferedimage offscreen;
graphics drawoffscreen;
thread pthread;
public mypanel() {
setbackground(color.black); //窗体初始化
appletwidth = ;
appletheight = ;
p = new meteor[max];
for (int i = ; i < max; i++)
p[i] = new meteor();
offscreen = new bufferedimage(appletwidth, appletheight,
bufferedimage.type_int_bgr);
drawoffscreen = offscreen.getgraphics();
pthread = new thread(this);
pthread.start();
}
@override
public void paintcomponent(graphics g) {
// todo auto-generated method stub
super.paintcomponents(g);
g.drawimage(offscreen, , , this);
}
@override
final public void run() {
while (true) {
// drawoffscreen.clearrect(, , appletwidth, appletheight); //
// 清屏
for (int i = ; i < max; i++) {
drawoffscreen.setcolor(p[i].color); // rgb颜色
drawoffscreen.filloval(p[i].x, p[i].y, size, size);
p[i].x += p[i].mx;
p[i].y += p[i].my;
// if (p[i].x > appletwidth || p[i].y > appletheight) {
// p[i].reset();
// }
int x = p[i].x;
int y = p[i].y;
int r = p[i].color.getred(); // 提取颜色
int g = p[i].color.getgreen();
int b = p[i].color.getblue();
while (true) {
if (r == && g == && b == ) {
break;
}
r -= colorlv; // 尾部颜色淡化
if (r < ) {
r = ;
}
g -= colorlv;
if (g < ) {
g = ;
}
b -= colorlv;
if (b < ) {
b = ;
}
color color = new color(r, g, b);
x -= p[i].mx; // 覆盖尾部
y -= p[i].my;
drawoffscreen.setcolor(color);
drawoffscreen.filloval(x, y, size, size);
}
if (x > appletwidth || y > appletheight) { // 流星飞出窗口,重置流星
p[i].reset();
}
}
repaint();
try {
thread.sleep(sleep);
} catch (interruptedexception e) {
// todo auto-generated catch block
e.printstacktrace();
}
}
}
}
class meteor { // 流星类
int x, y; // 流星的位置
int mx, my; // 下落速度
color color; // 流星颜色
public meteor() {
reset();
}
public void reset() {
int rand = (int) (math.random() * ); //随机生成流星出现位置
if (rand > ) {
x = (int) (math.random() * );
y = ;
} else {
y = (int) (math.random() * );
x = ;
}
mx = (int) (math.random() * + ); //随机生成下落速度和角度
my = (int) (math.random() * + );
if (color == null || color.length() == ) {
color = new color(
// 随机颜色
(new double(math.random() * )).intvalue() + ,
(new double(math.random() * )).intvalue() + ,
(new double(math.random() * )).intvalue() + );
} else {
color = color.decode(color);
}
}
}
}
以上代码就是本文给大家讲述的纯java代码实现流星划过天空,希望本文分享能够给大家带来意想不到的收获。
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