## Canvas离屏操作
~~~
.canvas{
border: 1px solid red;
}
#offCanvas{
display: none;
}
您的浏览器不支持canvas
您的浏览器不支持canvas
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var offCanvas = document.getElementById("offCanvas");
var offCtx = offCanvas.getContext("2d");
//把一些复杂的绘画操作,放在离屏Canvas上
var drawAlot = function() {
for(var k = 0; k < 20; k++){
for(var i = 0; i < offCanvas.width; i+=10) {
for(var j = 0; j < offCanvas.height; j+=10) {
offCtx.beginPath();
offCtx.arc(i, j ,5, 0, 2*Math.PI, true);
offCtx.stroke();
}
}
}
}
var posx = 0;
var posy = 0;
var dir = 1;
var isMouseInRect = false;
canvas.onmousemove = function(e) {
console.log(e);
var mouseX = e.offsetX;
var mouseY = e.offsetY;
if(mouseX > posx && mouseX < posx + 50 && mouseY > posy && mouseY < posy + 50) {
isMouseInRect = true;
} else {
isMouseInRect = false;
}
}
setInterval(function(){
if(!isMouseInRect) {
posx += 10 * dir;
}
//清空整个画布
ctx.clearRect(0, 0, canvas.width, canvas.height);
//drawAlot();
//真正要用到复杂的绘画的时候,从离屏Canvas上拷贝过来
ctx.drawImage(offCanvas, 0, 0, offCanvas.width, offCanvas.height, 0, 0, canvas.width, canvas.height);
ctx.fillRect(posx, posy, 50, 50);
if(posx + 50>= canvas.width) {
dir = -1;
} else if(posx <= 0) {
dir = 1;
}
},100)
drawAlot();
~~~