编写五子棋程序时如何添加下棋时的音效_基于C语言实现五子棋游戏完整实例代码...

本文实例讲述了基于C语言实现五子棋游戏的方法,代码备有比较完整的注释,可以帮助读者更好的加以理解。

五子棋游戏代码如下:

/*

* 使用键盘的上下左右键移动棋盘,空格键表示下棋,ESC键退出程序

*/

#include

#include

#include

#include

#include

/*

* 对应键盘键的十六进制数字

*/

#define ESC 0x11b

#define UP 0x4800

#define DOWN 0x5000

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define BLANK 0x3920

#define PLAYER1 1

#define PLAYER2 2

#define COMPUTER 2

#define LENGTH 15

#define SEARCH_DEEP 2

/*

* 用来在函数can_expand()查找可以扩展的节点步长

*/

#define STEP 1

/************全局变量定义***************/

int x1 = 240,

y1 = 240,

oldx = 240,

oldy = 240;

int key_mode;

int key_net;

int step_sum = 0;

int chessman[LENGTH][LENGTH];

int depth = 2; /* 搜索的深度 */

int a = 0,

b = 0;

int flag_run;

int win_flag = 0;

typedef struct five_chess *point;

struct five_chess {

int x;

int y;

int layer;

double value;

double score;

int chess[LENGTH][LENGTH];

int record[LENGTH][LENGTH];

} A;

int stack_deep0 = 0;

point stack_c[10];

point close[600];

void

push(point s0)

{

if (stack_deep0 < 10)

stack_c[stack_deep0++] = s0;

}

point

top()

{

if (stack_deep0 > 0)

return stack_c[stack_deep0 - 1];

/*else return 一个什么样的东西?*/

}

void

pop()

{

if (stack_deep0 > 0)

stack_deep0--;

}

int

is_empty()

{

if (stack_deep0 != 0)

return 1;

else

return 0;

}

/************函数的声明**************/

void five();

void show();

int win_or_not(int x0, int y0, int who,

int chessman[LENGTH][LENGTH], int a);

void set_chessman();

void print_result();

/************评价函数部分************/

double score_row(int i, int j, int chessman[LENGTH][LENGTH]);

double score_col(int i, int j, int chessman[LENGTH][LENGTH]);

double score_diag_45(int i, int j, int chessman[LENGTH][LENGTH]);

double score_diag_135(int i, int j, int chessman[LENGTH][LENGTH]);

double total_score(int who_running, int chessman[LENGTH][LENGTH]);

double score(int chessman[LENGTH][LENGTH]);

int rowdt(int i, int j, int chessman[LENGTH][LENGTH]);

int coldt(int i, int j, int chessman[LENGTH][LENGTH]);

int diadt(int i, int j, int chessman[LENGTH][LENGTH]);

int vdiadt(int i, int j, int chessman[LENGTH][LENGTH]);

int can_expand(int i, int j, int chessman[LENGTH][LENGTH]);

void copy(point s1, point s0);

int

POW(int s, int t)

{

int sum = s,

i;

if (t <= 0)

return 1;

for (i = 0; i < t; i++)

sum *= sum;

return sum;

}

/*

* 定义computer先手

*/

point

expand(point s0)

{

int flag;

int i,

j;

point new_chess = (point) malloc(sizeof(struct five_chess));

/*************************这里出错***********************************/

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++)

new_chess->chess[i][j] = s0->chess[i][j];

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++)

new_chess->record[i][j] = s0->chess[i][j];

/*************************这里出错***********************************/

if (s0->layer % 2 == 0)

flag = COMPUTER;

else

flag = PLAYER1;

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j++) {

if (s0->record[i][j]) /*如果有棋子*/

continue;

if (can_expand(i, j, s0->chess) == 0) /*如果有棋子,而且沿水平,树直,左上—右下,右上—左下,四个方向可以扩展*/

continue;

s0->record[i][j] = flag;

new_chess->chess[i][j] = flag;

new_chess->layer = s0->layer + 1;

new_chess->x = i;

new_chess->y = j;

new_chess->record[i][j] = flag;

return new_chess;

}

/*

* for(i=5;i<10;i++) for(j=5;j<10;j++){ if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag;

* new_chess->layer=s0->layer+1; new_chess->chess[i][j]=flag ; return

* new_chess; } for(i=2;i<12;i++) for(j=2;j<12;j++){

* if(i>4&&i<10&&j>4&&j<10) continue; if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag;

* new_chess->layer=s0->layer+1; new_chess->chess[i][j]=flag; return

* new_chess;

*

* } for(i=0;i

* if(i>1&&i<12&&j>1&&j<12) continue; if(s0->record[i][j]) continue;

* if(can_expand(i,j,s0->chess)==0) continue; s0->record[i][j]=flag;

* new_chess->chess[i][j]=flag; new_chess->layer=s0->layer+1;

* new_chess->x=i; new_chess->y=j; new_chess->record[i][j]=flag; return

* new_chess; }

*/

new_chess->layer = -1;

return new_chess;

}

void

computer()

{

int i,

j,

k,

num = 0;

int break_now = 0;

int break_then = 0;

int go_on = 0;

point s0 = NULL,

s1 = NULL,

s2 = NULL,

max_chess = NULL;

point temps = NULL,

s01;

/*

* 堆栈的初始化

*/

stack_deep0 = 0;

s0 = malloc(sizeof(struct five_chess));

for (i = 0; i < 600; i++) /*为什么是600*/

close[i] = NULL; /*close是一个point 数组*/

close[num++] = s0;

for (i = 0; i < LENGTH; i++)

for (j = 0; j < LENGTH; j

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好的,下面是五子棋完整 Python 代码实现: ```python import numpy as np # 定义棋盘大小 BOARD_SIZE = 15 # 定义棋子类型 EMPTY = 0 BLACK = 1 WHITE = 2 # 定义棋子颜色映射 STONE_COLOR = { EMPTY: '.', BLACK: 'X', WHITE: 'O' } class Board: """ 五子棋棋盘类 """ def __init__(self): """ 初始化棋盘 """ self.board = np.zeros((BOARD_SIZE, BOARD_SIZE), dtype=np.int32) def put_stone(self, x, y, color): """ 落子 """ self.board[x][y] = color def is_valid_move(self, x, y): """ 判断落子是否有效 """ if x < 0 or x >= BOARD_SIZE or y < 0 or y >= BOARD_SIZE: return False if self.board[x][y] != EMPTY: return False return True def get_winner(self): """ 判断胜利者 """ for x in range(BOARD_SIZE): for y in range(BOARD_SIZE): if self.board[x][y] != EMPTY: # 判断横向是否有连续五个相同颜色的棋子 if y + 4 < BOARD_SIZE and \ self.board[x][y] == self.board[x][y + 1] == self.board[x][y + 2] == self.board[x][y + 3] == self.board[x][y + 4]: return self.board[x][y] # 判断纵向是否有连续五个相同颜色的棋子 if x + 4 < BOARD_SIZE and \ self.board[x][y] == self.board[x + 1][y] == self.board[x + 2][y] == self.board[x + 3][y] == self.board[x + 4][y]: return self.board[x][y] # 判断左上到右下是否有连续五个相同颜色的棋子 if x + 4 < BOARD_SIZE and y + 4 < BOARD_SIZE and \ self.board[x][y] == self.board[x + 1][y + 1] == self.board[x + 2][y + 2] == self.board[x + 3][y + 3] == self.board[x + 4][y + 4]: return self.board[x][y] # 判断右上到左下是否有连续五个相同颜色的棋子 if x + 4 < BOARD_SIZE and y - 4 >= 0 and \ self.board[x][y] == self.board[x + 1][y - 1] == self.board[x + 2][y - 2] == self.board[x + 3][y - 3] == self.board[x + 4][y - 4]: return self.board[x][y] return EMPTY def __str__(self): """ 打印棋盘 """ board_str = '' for i in range(BOARD_SIZE): row_str = ' '.join([STONE_COLOR[self.board[i][j]] for j in range(BOARD_SIZE)]) board_str += row_str + '\n' return board_str class Game: """ 五子棋游戏类 """ def __init__(self): """ 初始化游戏 """ self.board = Board() self.current_player = BLACK def switch_player(self): """ 切换下棋玩家 """ if self.current_player == BLACK: self.current_player = WHITE else: self.current_player = BLACK def play(self, x, y): """ 下棋 """ if not self.board.is_valid_move(x, y): print('Invalid move!') return False self.board.put_stone(x, y, self.current_player) winner = self.board.get_winner() if winner != EMPTY: print('Game over, winner is {}'.format(STONE_COLOR[winner])) return True self.switch_player() return False ``` 以上就是五子棋完整 Python 代码实现,包含了棋盘类和游戏类,可以在命令行中进行游戏。

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