python 项目源代码_这是python基础教程的项目十的源代码

python pygame DIY街机游戏的源代码,还有一些小小的问题,有兴趣的话可以参考一下

1.[代码]config.py

#!/usr/bin/env python

# -*- coding: utf-8 -*-

#picture

banana_image = 'image/banana.png'

weight_image = 'image/weight.png'

splash_image = 'image/weight.png'

#show setting

screen_size = 1366, 1024

background_color = 255, 255, 255

margin = 310

full_screen = 1

font_size = 48

#game behave

drop_speed = 1

banana_speed = 20

speed_increase = 1

weights_per_level = 10

banana_pad_top = 20

banana_pad_side = 40

2.[代码]objects.py

#!/usr/bin/env python

# -*- coding: utf-8 -*-

import pygame, config, os

from random import randrange

class SquishSprite(pygame.sprite.Sprite):

def __init__(self, image):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image).convert_alpha()

self.rect = self.image.get_rect()

screen = pygame.display.get_surface()

shrink = -config.margin * 2

self.area = screen.get_rect().inflate(shrink, shrink)

class Weight(SquishSprite):

def __init__(self, speed):

SquishSprite.__init__(self, config.weight_image)

self.speed = speed

self.reset()

def reset(self):

x = randrange(self.area.left, self.area.right)

self.rect.midbottom = x, 0

def update(self):

self.rect.top += self.speed

self.landed = self.rect.top >= self.area.bottom

class Banana(SquishSprite):

def __init__(self):

SquishSprite.__init__(self, config.banana_image)

#question here, why

self.rect.bottom = self.area.bottom

self.pad_top = config.banana_pad_top

self.pad_side = config.banana_pad_side

def update(self):

self.rect.centerx = pygame.mouse.get_pos()[0]

self.rect = self.rect.clamp(self.area)

def touches(self, other):

bounds = self.rect.inflate(-self.pad_side, -self.pad_top)

bounds.bottom = self.rect.bottom

return bounds.colliderect(other.rect)

3.[代码]squish.py

#!/usr/bin/env python

# -*- coding: utf-8 -*-

import os, sys, pygame

from pygame.locals import *

import objects, config

class State:

def handle(self, event):

if event.type == QUIT:

sys.exit()

if event.type == KEYDOWN and event.key == K_ESCAPE:

sys.exit()

def firstDisplay(self, screen):

screen.fill(config.background_color)

pygame.display.flip()

def display(self, screen):

pass

class Level(State):

def __init__(self, number = 1):

self.number = number

self.remaining = config.weights_per_level

speed = config.drop_speed

speed += (self.number - 1) * config.speed_increase

self.weight = objects.Weight(speed)

self.banana = objects.Banana()

both = self.weight, self.banana

self.sprites = pygame.sprite.RenderUpdates(both)

def update(self, game):

self.sprites.update()

if self.banana.touches(self.weight):

game.nextState = GameOver()

elif self.weight.landed:

self.weight.reset()

self.remaining -= 1

if self.remaining == 0:

game.nextState = LevelCleared(self.number)

def display(self, screen):

screen.fill(config.background_color)

updates = self.sprites.draw(screen)

pygame.display.update(updates)

class Paused(State):

finished = 0

image = None

text = ''

def handle(self, event):

State.handle(self, event)

if event.type in [MOUSEBUTTONDOWN, KEYDOWN]:

self.finished = 1

def update(self, game):

if self.finished:

game.nextState = self.nextState()

def firstDisplay(self, screen):

screen.fill(config.background_color)

font = pygame.font.Font(None, config.font_size)

lines = self.text.strip().splitlines()

height = len(lines) * font.get_linesize()

center, top = screen.get_rect().center

top -= height // 2

if self.image:

image = pygame.image.load(self.image).convert_alpha()

r = image.get_rect()

top += r.height // 2

r.midbottom = center, top - 20

screen.blit(image, r)

antialias = 1

black = 0, 0, 0

for line in lines:

text = font.render(line.strip(), antialias, black)

r = text.get_rect()

r.midtop = center, top

screen.blit(text, r)

top += font.get_linesize()

pygame.display.flip()

class Info(Paused):

nextState = Level

text = """

In this game you are a banana,

trying to survice a course in

self-defense against fruit, where the

participants will "defend" themselves

against you with a 10 kg weight.

"""

class StartUp(Paused):

nextState = Info

image = config.splash_image

text = """

Welcome to Squish, the game of Fruit Self-Defense.

"""

class LevelCleared(Paused):

def __init__(self, number):

self.number = number

self.text = """

Level %i cleared

Click to start the next level

""" % self.number

def nextState(self):

return Level(self.number + 1)

class GameOver(Paused):

nextState = Level

text = """

GameOver

Click to Restart, Esc to Quit

"""

class Game:

def __init__(self, *args):

path = os.path.abspath(args[0])

dir = os.path.split(path)[0]

os.chdir(dir)

self.state = None

self.nextState = StartUp()

def run(self):

pygame.init()

flag = 0

if config.full_screen:

flag = FULLSCREEN

screen_size = config.screen_size

screen = pygame.display.set_mode(screen_size)

#screen = pygame.display.set_mode(screen_size, flag)

pygame.display.set_caption('Fruit Self Defense')

pygame.mouse.set_visible(False)

while True:

if self.state != self.nextState:

self.state = self.nextState

self.state.firstDisplay(screen)

for event in pygame.event.get():

self.state.handle(event)

self.state.update(self)

self.state.display(screen)

if __name__ == '__main__':

game = Game(*sys.argv)

game.run()

4.[文件] code.zip ~ 29KB     下载(130)

5.[图片] Screenshot from 2014-09-17 19:34:00.png

6.[图片] Screenshot from 2014-09-17 19:34:11.png

第1~3章主要介绍Python基本概述与基础编程方面的内容,包括Python基本介绍、Python开发环境搭建、Python基础语法、数据类型与运算符方面的内容。   第4章主要介绍Python的几种典型控制结构,事实上,控制结构在编程中非常重要,对于这一部分内容建议重点掌握,要求掌握得非常熟练,尤其是循环结构部分。   第5章和第6章主要介绍Python中稍微复杂一些的基础知识,包括迭代与生成、函数、模块等基础知识。   第7章和第8章主要介绍Python面向对象编程方面的知识,对于这一部分的知识尽量用了比较通俗的案例进行讲解,希望大家可以更好地掌握,因为后续如果想做一些大型的项目,常常会用面向对象的编程思想去编程。   第9~12章主要介绍Python基础中的一些提升部分的知识,主要包括正则表达式、数据库操作、文件操作、异常处理等,这一部分的知识事实上我们在实际项目中会常常遇到,用得非常多,是基础提升的关键部分。   第13章主要为大家介绍一个火车票查询与自动订票的项目,主要目的是希望读者可以运用之前学过的基础知识完成这个项目,将基础知识运用于项目开发实践。   第14章主要介绍了一个2048小游戏项目,主要目的是希望读者可以通过此2048小游戏项目,熟练掌握Python的基础知识,将Python基础知识融会贯通,并完成一个好玩的小游戏项目,培养综合运用知识的能力。   通过这14章的学习,目的是希望读者可以对Python基础有一个全面的掌握,同时,书中涉及的代码,希望读者可以自己手动输入一遍,这样可以更好地掌握相关知识。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值