Have a peek at this css-tricks article which has a bootstrap for standard device resolutions: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/
There are specific media queries for landscape and portrait listed below:
/* iPads (landscape) ----------- */@mediaonly screenand(min-device-width:768px)and(max-device-width:1024px)and(orientation:landscape){/* Styles */}/* iPads (portrait) ----------- */@mediaonly screenand(min-device-width:768px)and(max-device-width:1024px)and(orientation:portrait){/* Styles */}
I want to stress, though, that from a "mobile-first" approach, you shouldn't be designing for devices, but rather for resolution breakpoints that fit your design. Try starting with a very small resolution, like 320 x 480. From there, increase the browser width until that design "breaks" (i.e. looks like crap) and then add a breakpoint at that resolution. A handy way of checking the browser width is to open up your developer console in Chrome (or Firebug for Firefox) and typing in document.body.offsetWidth and hitting enter. That will show the pixel amount of the width of the browser. Keep adding / rearranging things until you get the experience you want on a wide range of devices.
The web is moving forward. This means that we have to think about smartphones all the way up to TVs and projectors. Design your site with that in mind.
I hope this helps.