我正在设计一个GUI来模拟Nurikabe游戏(描述here)。我基本上有两个JPanel,当点击控制面板(面板2)中的一个按钮时,我想更改游戏面板(面板1)中的按钮。
面板1有36个按钮,或者是不可点击的按钮,显示数字或可点击的空白按钮,全部包含在GridLayout中。
面板2有三个按钮,新拼图,检查拼图和重置当前拼图。
我遇到的问题是,当无需显示新窗口而单击重置或新的拼图按钮时,我无法弄清楚如何更改面板1的按钮。
有没有办法做到这一点?
代码:(我已经删除了检查拼图和重置拼图按钮)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SSCCE extends JFrame {
private static final int[][] puzzle1 = { { 0, 1 }, { 1, 0 } };
private static final int[][] puzzle2 = { { 1, 0 }, { 0, 1 } };
private int[][] puzzle;
private JFrame frame;
private JPanel gridPanel;
private JPanel buttonPanel;
public SSCCE(final int puzzleNum) {
frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
if (puzzleNum == 1) {
puzzle = puzzle1;
} else {
puzzle = puzzle2;
}
setLayout(new BorderLayout());
gridPanel = new JPanel(new GridLayout(2, 2));
for (int i = 0; i < this.puzzle.length; i++) {
for (int j = 0; j < this.puzzle[0].length; j++) {
JButton button;
if (this.puzzle[i][j] > 0) {
button = new JButton("" + this.puzzle[i][j]);
} else {
button = new JButton();
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
JButton temp = ((JButton) event.getSource());
if (temp.getBackground() == Color.BLACK) {
// if the button is black, set it to white
temp.setBackground(Color.WHITE);
} else if (temp.getBackground() == Color.WHITE) {
// if the button is white, set it to black
temp.setBackground(Color.BLACK);
}
}
});
}
button.setBorderPainted(false);
button.setContentAreaFilled(false);
button.setOpaque(true);
button.setBackground(Color.WHITE);
gridPanel.add(button);
}
}
buttonPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));
JButton changePuzzle = new JButton("New Puzzle");
changePuzzle.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
loadNewPuzzle(puzzleNum);
}
});
buttonPanel.add(changePuzzle);
add(gridPanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
setTitle("SSCCE");
setLocation(100, 100);
pack();
setSize(150, 150);
}
private void loadNewPuzzle(int puzzleNum) {
if (puzzleNum == 1) {
puzzleNum = 2;
} else {
puzzleNum = 1;
}
// I know this is the wrong way to do it, but I'm not sure how
// to do it.
SSCCE newGame = new SSCCE(puzzleNum);
newGame.setVisible(true);
}
public static void main(String[] args) {
SSCCE game = new SSCCE(1);
game.setVisible(true);
}
}