I am trying to add a timer to my program. I've tried calling upon java.util.Timer but it frustrates me as i do not completely understand the concepts behind it. I have just done a semester of coding in python but this is an entirely different level to me.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import java.awt.event.ActionListener;
import java.util.Date;
import java.util.Timer;
import java.util.TimerTask;
public class main extends Application implements EventHandler{
Button button;
Button button2;
Counter counter = new Counter(0);
Counter timecounter = new Counter(0);
Text text_counter = new Text(counter.S_count.get());
Text text_timecounter = new Text(timecounter.S_count.get());
Date currdate = new Date();
int currsec = currdate.getSeconds();
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("Counter Window");
button = new Button();
button2 = new Button();
button.setText("Reset");
button.setOnAction(this);
button2.setText("Tick");
button2.setOnAction(this);
button.setTranslateY(-120);
button2.setTranslateY(-80);
text_counter.textProperty().bind(counter.S_count);
text_timecounter.textProperty().bind(timecounter.S_count);
text_timecounter.setTranslateX(-100);
StackPane layout = new StackPane();
layout.getChildren().add(button);
layout.getChildren().add(button2);
layout.getChildren().add(text_counter);
layout.getChildren().add(text_timecounter);
Scene scene = new Scene(layout, 360,280);
primaryStage.setScene(scene);
primaryStage.show();
}
@Override
public void handle(ActionEvent event) {
if(event.getSource()==button){
counter.Reset();
}
if(event.getSource()==button2){
counter.Tick();
}
}
}
I built a program in python with a main loop. I was thinking of a "dirty" way of doing it by adding a check to the loop that checks if the seconds of the current date has changed and if it has, increment a value by one.
class timerclass {
Timer timer1;
private int timecounter = 0;
TimerTask Task1 = new TimerTask() {
@Override
public void run() {
setTimecounter(getTimecounter()+1);
}
};
public timerclass(){
timer1 = new Timer();
}
public int getTimecounter() {
return timecounter;
}
public void setTimecounter(int timecounter) {
this.timecounter = timecounter;
}
}
This is how far i've come creating a new timer. I understood that I have to create a task and schedule it to the timer but I don't have the slightest clue how...
How would I go about this? Sorry for the inconvieniences.
解决方案
Timer is used to schedule tasks.. So where do you write those tasks?? Well you have to write those tasks in a TimerTask class...
Confused ? Let me break it down,
Timer timer = new Timer();
Now you have created a object of Timer class ..
Now you have to do some task right? So to do that create an object of TimerTask.
TimerTask task = new TimerTask()
{
public void run()
{
//The task you want to do
}
};
Now you have created a task where you should be defining the tasks you want to do inside the run method..
Why have I written a TimerTask class itself??
Thats because TimerTask is a abstract class with three methods..
So you need to define whichever method you want to use..
Now scheduling the task
timer.schedule(task,5000l);
Note the 'l' after 5000. It is to denote long data type because the schedule method is defined as
void schedule(TimerTask task,long milliseconds)
For further reference