java applet 游戏_JAVAAPPLET游戏碰撞代码

import java.applet.*;

import java.util.*;

import java.awt.*;

import java.awt.event.*;

public class T1 extends Applet implements Runnable,MouseListener,MouseMotionListener,ActionListener

{

Thread tt;

Image OffScreen,TuPian1,TuPian2,tu2,BJ1;

Graphics drawOffScreen;

int AppletWidth,AppletHeight,TuWidth,TuHeight,Tu2Width,Tu2Height;

PigSprite PS1,PS2;

SSTest1 BeiJing1;

Button b1 = new Button("重新开始");

MediaTracker MT;//这个很重要没有它,图像的长宽就不正确

public void init()

{

addMouseListener(this);

addMouseMotionListener(this);

resize(640,480);

AppletWidth = getSize().width;

AppletHeight = getSize().height;

MT = new MediaTracker(this);

TuPian1 = getImage(getDocumentBase(),"a1.GIF");

TuPian2 = getImage(getDocumentBase(),"a2.GIF");

BJ1 = getImage(getDocumentBase(),"bj1.GIF");

MT.addImage(TuPian1,0);

MT.addImage(TuPian2,0);

try{

MT.waitForAll();

}catch(Exception e){}

PS1 = new PigSprite(TuPian1,this,5);

PS2 = new PigSprite(TuPian2,this,2);

BeiJing1 = new SSTest1(BJ1,this);

TuWidth = TuPian1.getWidth(this);

System.out.println(TuWidth);

TuHeight = TuPian1.getHeight(this);

System.out.println(TuHeight);

Tu2Width = TuPian2.getWidth(this);

System.out.println(Tu2Width);

Tu2Height = TuPian2.getHeight(this);

System.out.println(Tu2Height);

PS1.setLocation(10,10);

PS2.setLocation(100,100);

OffScreen = createImage(AppletWidth,AppletHeight);

drawOffScreen = OffScreen.getGraphics();

}

public void start(){

tt = new Thread(this);

tt.start();

}

public void stop(){tt=null;}

public void run()

{

while(tt != null)

{

repaint();

try

{

Thread.sleep(33);

//Thread.sleep(1000);

}catch(Exception e){}

PS1.updateState();

PS2.updateState();

//int

if(PS1.hit(PS2.getX(),PS2.getY(),TuWidth,TuHeight,Tu2Width,Tu2Height))

{

//PS2.setVisible(false);

}

if(PS2.hit(PS1.getX(),PS1.getY(),TuWidth,TuHeight,Tu2Width,Tu2Height))

{

//PS1.setVisible(false);

}

}

}

public void paint(Graphics g)

{

drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);

BeiJing1.paintSprite(drawOffScreen);

PS1.paintSprite(drawOffScreen);

PS2.paintSprite(drawOffScreen);

g.drawImage(OffScreen,0,0,this);

}

public void update(Graphics g){paint(g);}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mousePressed(MouseEvent e){}

public void mouseReleased(MouseEvent e){}

public void mouseMoved(MouseEvent e){}

public void mouseDragged(MouseEvent e){}

public void actionPerformed(ActionEvent e){}

}

abstract class SuperSprite

{

int X,Y,width,height;

boolean visible,active;

abstract public void paintSprite(Graphics g);

abstract public void updateState();

public int getX(){return X;}

public int getY(){return Y;}

public void setLocation(int X,int Y)

{

this.X = X;

this.Y = Y;

}

public int getWidth()

{

return width;

}

public int getHeight()

{

return height;

}

public void setSize(int width,int height)

{

this.width = width;

this.height = height;

}

public boolean canVisible()

{

return visible;

}

public void setVisible(boolean v)

{

visible = v;

}

public boolean canMove()

{

return active;

}

public void setMove(boolean m)

{

active = m;

}

}

class PigSprite extends SuperSprite

{

int vx,vy;

Image img1;

Applet Game;

Random R;

Boolean showPig;

public PigSprite(Image img1,Applet Game,int speed)

{

this.img1 = img1;

this.Game = Game;

this.vx = speed;

this.vy = speed;

showPig = false;

setVisible(true);

setMove(true);

}

public void updateState()

{

if(active)

{

X += vx;

Y += vy;

}

if((X>640 || Y>480) || (X<0 || Y < 0))

{

showPig = false;

vx=-vx;vy=-vy;

}else{

showPig = true;

}

}

public void paintSprite(Graphics g)

{

if(visible)

{

if(showPig)

g.drawImage(img1,X,Y,Game);

}

}

public boolean hit(int X,int Y,int P_Width,int P_Height,int H_Width,int H_Height)

{

if(

(this.X + P_Width >= X) &&

//(this.X + 40 >= X) &&

(this.Y + P_Height >= Y) &&

//(this.Y + 40 >= Y) &&

(X + H_Width >= this.X) &&

//(X + 40 >= this.X) &&

(Y + H_Height >= this.Y) &&

//(Y + 40 >= this.Y) &&

showPig)

{

showPig = false;

//setVisible(false);

//setMove(false);

return true;

}else

return false;

}

}

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