在Java 1.7或更高版本中,执行此操作的标准方法如下:import java.util.concurrent.ThreadLocalRandom;// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusiveint randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);
请参阅相关的JavaDoc。这种方法的优点是不需要显式初始化java.util.Random实例,如果使用不当,可能会造成混淆和错误。
然而,相反地,没有办法明确地设置种子,因此在有用的情况下(例如测试或保存游戏状态或类似情况)可能难以再现结果。在这些情况下,可以使用下面显示的Java之前的1.7技术。
在Java 1.7之前,执行此操作的标准方法如下:
import java.util.Random;
/**
* Returns a pseudo-random number between min and max, inclusive.
* The difference between min and max can be at most
* Integer.MAX_VALUE - 1
.
*
* @param min Minimum value
* @param max Maximum value. Must be greater than min.
* @return Integer between min and max, inclusive.
* @see java.util.Random#nextInt(int)
*/
public static int randInt(int min, int max) {
// NOTE: This will (intentionally) not run as written so that folks
// copy-pasting have to think about how to initialize their
// Random instance. Initialization of the Random instance is outside
// the main scope of the question, but some decent options are to have
// a field that is initialized once and then re-used as needed or to
// use ThreadLocalRandom (if using at least Java 1.7).
//
// In particular, do NOT do 'Random rand = new Random()' here or you
// will get not very good / not very random results.
Random rand;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
特别是,当标准库中有一个简单的API来完成任务时,不需要重新发明随机整数生成轮。