package com.hello; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.math.ColorRGBA; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.AnalogListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger;
/** Sample 5 - how to map keys and mousebuttons to actions */ public class HelloInput extends SimpleApplication {
public static void main(String[] args) { HelloInput app = new HelloInput(); app.start(); } protected Geometry player; Boolean isRunning=true;
@Override public void simpleInitApp() { Box b = new Box(Vector3f.ZERO, 1, 1, 1); player = new Geometry("Player", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat); rootNode.attachChild(player); initKeys(); // load my custom keybinding }
/** Custom Keybinding: Map named actions to inputs. */ //这里是关键 private void initKeys() { // You can map one or several inputs to one named action //查看看addMapping源码,Trigger可以是多个,键盘触发和鼠标触发、其他输入设备触发,映射名称可以自定义 inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P)); inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); // Add the names to the action listener. //根据键组可以加入监听器 inputManager.addListener(actionListener, new String[]{"Pause"}); inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
} //暂停的监听操作 private ActionListener actionListener = new ActionListener() { public void onAction(String name, boolean keyPressed, float tpf) { if (name.equals("Pause") && !keyPressed) { isRunning = !isRunning; } } }; //旋转和位移控制监听 private AnalogListener analogListener = new AnalogListener() { public void onAnalog(String name, float value, float tpf) { if (isRunning) { if (name.equals("Rotate")) { player.rotate(0, value*speed, 0); } if (name.equals("Right")) { Vector3f v = player.getLocalTranslation(); player.setLocalTranslation(v.x + value*speed, v.y, v.z); } if (name.equals("Left")) { Vector3f v = player.getLocalTranslation(); player.setLocalTranslation(v.x - value*speed, v.y, v.z); } } else { System.out.println("Press P to unpause."); } } }; } |
转载于:https://www.cnblogs.com/suhuan/archive/2011/08/12/2135916.html