The area
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 8279 Accepted Submission(s): 5810
Problem Description
Ignatius bought a land last week, but he didn't know the area of the land because the land is enclosed by a parabola and a straight line. The picture below shows the area. Now given all the intersectant points shows in the picture, can you tell Ignatius the area of the land?
Note: The point P1 in the picture is the vertex of the parabola.
Note: The point P1 in the picture is the vertex of the parabola.
![](https://i-blog.csdnimg.cn/blog_migrate/91dc24a066eaa3cddad6393bc62ad561.png)
Input
The input contains several test cases. The first line of the input is a single integer T which is the number of test cases. T test cases follow.
Each test case contains three intersectant points which shows in the picture, they are given in the order of P1, P2, P3. Each point is described by two floating-point numbers X and Y(0.0<=X,Y<=1000.0).
Each test case contains three intersectant points which shows in the picture, they are given in the order of P1, P2, P3. Each point is described by two floating-point numbers X and Y(0.0<=X,Y<=1000.0).
Output
For each test case, you should output the area of the land, the result should be rounded to 2 decimal places.
Sample Input
2 5.000000 5.000000 0.000000 0.000000 10.000000 0.000000 10.000000 10.000000 1.000000 1.000000 14.000000 8.222222
Sample Output
33.33 40.69
Hint
For float may be not accurate enough, please use double instead of float.
简单的数学题,不过还是需要一些的数学基础,笔者就忘了如何求一元二次方程的a,b,c;几经周折代码如下
#include <stdio.h>
#include <math.h>
double a,b,c,k,d;
double fun(double x)
{
return (a*x*x*x)/3-(a*b+k/2)*x*x+(a*b*b+c-d)*x; //a(x-b)^2+c展开 y1=ax^2-2abx+ab^2+c再减去y2=kx+d;再积分
}
int main()
{
int n;
scanf("%d",&n);
while(n--)
{
double x1,y1,x2,y2,x3,y3;
scanf("%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3);
b=x1;
c=y1;
a=(y2-y1)/(x2-x1)/(x2-x1);//a(x2-x1)^2+y1=y2;
k=(y3-y2)/(x3-x2); //y=kx+d;
d=y2-x2*k;
printf("%.2lf\n",fun(x3)-fun(x2));
}
return 0;
}