c语言怎么控制窗口内蛇的方向,架构练习:c语言实现贪吃蛇(四):接收按键改变蛇的前进方向...

创建一个线程,接收按键,改变蛇的前进方向:根据小键盘数值对应的方向:‘2’:蛇向下行‘4’:蛇向左行‘6’:蛇向右行‘8’:蛇向上行源码:#include #includ

创建一个线程,接收按键,改变蛇的前进方向:

根据小键盘数值对应的方向:

‘2’:蛇向下行

‘4’:蛇向左行

‘6’:蛇向右行

‘8’:蛇向上行

源码:

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#include

#define GAME_WIDTH 50

#define GAME_HIGTH 25

int targetGenerate(int *x_site, int *y_site)

{

int seconds= time((time_t*)NULL);

*y_site = abs(seconds*random())%GAME_HIGTH;

*x_site = abs(seconds*random())%GAME_WIDTH;

return 0;

}

typedef unsigned char uchar;

typedef struct snakeinfo

{

int numParts;/* how many parts,蛇身体分多少个段 */

int lenParts[GAME_WIDTH];/* 蛇身体每段的长度 */

int xPartsHead[GAME_WIDTH];/* 蛇身体第i段的x坐标,初始值为1 */

int yPartsHead[GAME_WIDTH];/* 蛇身体第i段的y坐标,初始值为1 */

uchar direction;/* 蛇当前在像哪个方向移动,2:下,4:左,6:右,8:上 */

int (*moveDown)(WINDOW *win);

int (*moveUp)(WINDOW *win);

int (*moveLeft)(WINDOW *win);

int (*moveRight)(WINDOW *win);

}SnakeSt;

static char charDir = 6;

static SnakeSt snake = {1,{1,},{GAME_WIDTH/2,},{GAME_HIGTH/2,}, 6};

/* 初始值蛇身体长1段,,第一段长度为1,初始向右移动,蛇的初始位置在中间 */

int snakeMove(WINDOW *win);

int snakeMoveDown(WINDOW *win)

{

snake.yPartsHead[0] += 1;

return 0;

}

int snakeMoveUp(WINDOW *win)

{

snake.yPartsHead[0] -= 1;

return 0;

}

int snakeMoveLeft(WINDOW *win)

{

snake.xPartsHead[0] -= 1;

return 0;

}

int snakeMoveRight(WINDOW *win)

{

snake.xPartsHead[0] += 1;

return 0;

}

int snakeInit(WINDOW *win)

{

int i;

for(i=0; i

{

mvwprintw(win,snake.yPartsHead[0],snake.xPartsHead[0],"*");

}

snake.moveDown = snakeMoveDown;

snake.moveUp = snakeMoveUp;

snake.moveLeft = snakeMoveLeft;

snake.moveRight= snakeMoveRight;

snake.direction = 6;

return 0;

}

int snakeMove(WINDOW *win)

{

snake.direction = charDir;

printf("snake.direction:%d\n", snake.direction);

switch(snake.direction)

{

case 2:

snake.moveDown(win);

break;

case 4:

snake.moveLeft(win);

break;

case 6:

snake.moveRight(win);

break;

case 8:

snake.moveUp(win);

break;

default:

printf("Invalid Direct!\n");

return -1;

}

}

int frameCreate(WINDOW *win,int x_site, int y_site)

{

int i, j;

for(j=0;j

{

for(i=0;i

{

if(i == snake.xPartsHead[0] && j == snake.yPartsHead[0])

{

mvwprintw(win,j,i,"+");

}

else if(i == x_site && j == y_site)

{

mvwprintw(win,j,i,"*");

}

else if(j == 24 || j ==0)

{

mvwprintw(win,j,i,"-");

}

else if(1 == i)

{

mvwprintw(win,j,i,"|");

}

else if(i== (GAME_WIDTH-1))

{

mvwprintw(win,j,i,"|");

}

else

{

mvwprintw(win,j,i," ");

}

}

}

return 0;

}

static int need_new_target = 1;

static int x_site, y_site;

int snakeCreate(WINDOW *win)

{

int i, j;

if(need_new_target == 1)

{

targetGenerate(&x_site, &y_site);

need_new_target = 0;

}

snakeInit(win);

snakeMove(win);

frameCreate(win, x_site, y_site);

return 0;

}

/*

resource ncurses_newwin ( int rows, int cols, int y, int x);

ncurses_newwin() creates a new window to draw elements in. Windows can be positioned using x, y, rows and cols. When creating additional windows, remember to use ncurses_getmaxyx() to check for available space, as terminal size is individual and may vary. The return value is a resource ID used to differ between multiple windows.

*/

void* get_new_direction (void* unused)

{

while (1)

{

charDir = getchar();

printf("charDir:%c", charDir);

switch(charDir)

{

case '2':

charDir = 2;

break;

case '4':

charDir = 4;

break;

case '6':

charDir = 6;

break;

case '8':

charDir = 8;

break;

default:

break;

}

//sleep(1);

}

return NULL;

}

int main(int argc, char *argv[])

{

int x,y;

time_t t;

pthread_t thread_id;

pthread_create(&thread_id, NULL, &get_new_direction, NULL);

WINDOW *win;

initscr();

curs_set(0);

noecho();

win=newwin(25,50,0,0);

getmaxyx(win,y,x);

printf("a:%d, b:%d\n",x,y);

refresh();

wrefresh(win);

while(1)

{

snakeCreate(win);

wrefresh(win);

sleep(1);

}

endwin();

return 0;

}

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